Super Street Fighter II: The New Challengers
#56: Super Street Fighter II: The New Challengers

Released In: 1994
Developer: Capcom
Publisher: Capcom

      The third and final iteration of Street Fighter II on the Super Nintendo. Super Street Fighter II improves upon the Street Fighter II Turbo engine with some altered moves, some new animations, and four new playable characters: T. Hawk, Cammy, Dee Jay, and Fei Long.

Syd Lexia: Except for Cammy, all of the new fighters suck. I mean, does anyone ever start this game up and go, "You know what? I'd really like to play as T. Hawk today." No, they don't. No one fucking likes T. Hawk, Deejay, or Fei Long. Actually, some people like Fei Long, but those people are fucking idiots. When I want to play as a Bruce Lee rip-off, I'll take Liu Kang or Marshall Law.

greeneyedzeke: I could never keep track of these damn games. This one was like Street Fighter II, but with more stuff and modes and crap. Yeah... um... next?

Valdronius: If you ask me, this was the most gratuitous game in the SF series. They dumbed down the speed, difficulty, and the voices, and only gave us four new, highly forgettable characters. I will complement the fact that they finally decided to make a distinction between Ryu and Ken by giving Ken his flaming Shoryuken, but other than that I really have no love for this game.

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61: Harvest Moon

60: Super Double Dragon

59: R-Type III

58: Mortal Kombat 3

57: Jurassic Park

56: Super Street Fighter II

55: Battletoads in Battlemaniacs

54: Super Bomberman 2

53: Super Ghouls 'n Ghosts

52: Gradius III

51: Mega Man 7

50: Lufia II: Rise of the Sinistrals

49: EVO: Search For Eden

48: Legend of the Mystical Ninja

47: Pilotwings

46: Final Fight

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