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Favorite Uses of Mode 7


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LeshLush
Joined: Oct 19 2009
Location: Nashville, TN
PostPosted: Aug 10 2012 08:09 pm Reply with quote Back to top

Mode 7 is perhaps the most uniquely SNES aspect of the entire SNES. If I view any Mode 7 effect for more than ten seconds, I feel a profound sense of nostalgia. I'm very curious what everybody's favorite uses of the technology are. Off the top of my head, I'll throw out the city level from Turtles in Time where you fight Super Krang, the rotating level from Super Castlevania IV, and the game Axelay in its entirety.
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JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
PostPosted: Aug 10 2012 09:09 pm Reply with quote Back to top

F-Zero, without a doubt. Super Star Wars uses it well, but other games use it in a way more subtle way, like the Final Fantasy games and Chrono Trigger, etc. But I say F-Zero defines it more than any other.


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Arlock41
Title: Naunie
Joined: Dec 07 2008
PostPosted: Aug 10 2012 09:11 pm Reply with quote Back to top

Flying an airship in the Final Fantasy games.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 10 2012 09:57 pm Reply with quote Back to top

Arlock41 wrote:
Flying an airship in the Final Fantasy games.

QFT.

Also, the descent into the Lairs in Act Raiser.
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JRA
Joined: Sep 17 2007
Location: The Opium Trail
PostPosted: Aug 10 2012 10:05 pm Reply with quote Back to top

Secret of Mana uses it pretty awesome.

The giant Baby Bowser fight was pretty badass.

But yeah, Chrono Trigger and the Final Fantasy games used it the best.


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Preng
Title: All right, that's cool!
Joined: Jan 11 2010
Location: Accounting Dept.
PostPosted: Aug 10 2012 11:07 pm Reply with quote Back to top

I would have to say that I'm fond of the console's Mode 7 capabilities as well, and I'd like to throw in Super Mario Kart with the mix.
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LeshLush
Joined: Oct 19 2009
Location: Nashville, TN
PostPosted: Aug 10 2012 11:16 pm Reply with quote Back to top

Preng wrote:
I would have to say that I'm fond of the console's Mode 7 capabilities as well, and I'd like to throw in Super Mario Kart with the mix.

I can't play Super Mario Kart anymore without getting a headache. I find the Mode 7 to be blurry off-putting. F-Zero all the way.
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Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
PostPosted: Aug 10 2012 11:49 pm Reply with quote Back to top

LeshLush wrote:
the rotating level from Super Castlevania IV

This. (starts at 4:19)


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The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
PostPosted: Aug 11 2012 02:09 pm Reply with quote Back to top

I get the most nostalgia from the mosaic pixelation effect that the SNES was so fond of. I get chills whenever, for example, a DS game uses it.


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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 11 2012 10:47 pm Reply with quote Back to top

Yes to F-Zero, no to Mario Kart.

Super Mario Kart is ugly and boring and stupid and lame. Mario Kart 64 is where it's at.
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Drew Linky
Wizard
Joined: Jun 12 2009
PostPosted: Aug 11 2012 11:37 pm Reply with quote Back to top

Syd Lexia wrote:
Yes to F-Zero, no to Mario Kart.

Super Mario Kart is ugly and boring and stupid and lame. Mario Kart 64 is where it's at.

I like Double Dash more than either, honestly.
JRA wrote:
The giant Baby Bowser fight was pretty badass.

I'm not being dense and you're talking about Yoshi's Island, right? I didn't know that used Mode 7. Perhaps I'm not paying close enough attention.


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Mr. Satire
Joined: Jun 08 2010
Location: Termina Field
PostPosted: Aug 12 2012 01:35 am Reply with quote Back to top

JoshWoodzy wrote:
F-Zero, without a doubt.

This.

Fact: F-Zero, if my memory is right, was the first SNES game I ever played.

JRA wrote:
The giant Baby Bowser fight was pretty badass.

I think that was done with the SNES's scaling abilites in combination with the SuperFX chip's abilities, not Mode 7.


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Syd Lexia
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Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 12 2012 09:23 am Reply with quote Back to top

My understanding is that Yoshi's Island used both Mode 7 and the FX2 chip. I'm not 100% on this, but I'm pretty sure that any time a boss is in the background, it uses Mode 7.
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LeshLush
Joined: Oct 19 2009
Location: Nashville, TN
PostPosted: Aug 12 2012 09:58 am Reply with quote Back to top

Syd Lexia wrote:
My understanding is that Yoshi's Island used both Mode 7 and the FX2 chip. I'm not 100% on this, but I'm pretty sure that any time a boss is in the background, it uses Mode 7.

Pretty sure that's correct.
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Preng
Title: All right, that's cool!
Joined: Jan 11 2010
Location: Accounting Dept.
PostPosted: Aug 12 2012 12:25 pm Reply with quote Back to top

LeshLush wrote:
I can't play Super Mario Kart anymore without getting a headache. I find the Mode 7 to be blurry off-putting. F-Zero all the way.

Syd Lexia wrote:
Yes to F-Zero, no to Mario Kart.

Super Mario Kart is ugly and boring and stupid and lame. Mario Kart 64 is where it's at.

I never had any headaches from Super Mario Kart, but I will concede that comparatively, Mario Kart 64 is the superior game.

F-Zero was a game that I have only recently played on a friend's console, but it is definitely one I wish I owned as a kid. Looking at the respective entries within The 100 Best SNES Games Ever list, I am reminded that Super Mario Kart only gave the player a half screen of vision compared to F-Zero's full screen. Considering that, along with F-Zero's aesthetics (the track is much more visble), I have no arguments that F-Zero implemented Mode 7 in a better fashion.

Both are still very enjoyable games, though.
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Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
PostPosted: Aug 12 2012 01:41 pm Reply with quote Back to top

It's aged pretty badly by today's standards, but the train escape sequence from FF6 was impressive to me when I was like seven years old.


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Methid Man
Title: Spawn of Billy Mays
Joined: Nov 23 2010
Location: Hackensack, NJ
PostPosted: Aug 12 2012 04:44 pm Reply with quote Back to top

Pilotwings.
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Beach Bum
Joined: Dec 08 2010
Location: At the pants party.
PostPosted: Aug 12 2012 05:21 pm Reply with quote Back to top

As a kid the only game I owned that used Mode 7, that I know of, was Super Mario Kart and I enjoyed the hell out of that game. I do remember renting F-Zero and not enjoying it very much, but that might have been because at 7 or 8 shooting shells and dropping bananas made for a more interesting game.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 12 2012 10:00 pm Reply with quote Back to top

You didn't own Super Mario World?
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Beach Bum
Joined: Dec 08 2010
Location: At the pants party.
PostPosted: Aug 12 2012 11:07 pm Reply with quote Back to top

I did. Had no idea it used Mode 7.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 13 2012 12:06 am Reply with quote Back to top

The Bowser boss battle in particular uses it. Several other boss battles, including Reznor apparently, used it as well.
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Alowishus
Joined: Aug 04 2009
PostPosted: Aug 13 2012 08:31 am Reply with quote Back to top

Syd Lexia wrote:
Yes to F-Zero, no to Mario Kart.

Mario Kart is ugly and boring and stupid and lame. Crash Team Racing is where it's at.

*Fixed*
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 13 2012 09:18 am Reply with quote Back to top

I have no idea what Crash Team Racing even is.
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LeshLush
Joined: Oct 19 2009
Location: Nashville, TN
PostPosted: Aug 13 2012 10:26 am Reply with quote Back to top

Syd Lexia wrote:
I have no idea what Crash Team Racing even is.

Mario Kart for children whose parents didn't love them.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 13 2012 10:37 am Reply with quote Back to top

Oh... Crash as in Bandicoot.
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