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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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this is why I liked FFVII. you had the story, you had the characters. you could customize magic and make tons of weird combos. you could swap out characters. you could equip characters. good enough for me.
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Bouya
Title: Delinquent
Joined: Aug 15 2007
Location: Suzuran
Posts: 1443
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JEW wrote: |
this is why I liked FFVII. you had the story, you had the characters. you could customize magic and make tons of weird combos. you could swap out characters. you could equip characters. good enough for me. |
^ this.
Can't wait for Crisis Core in english... I on;y scratched the surface of the import.
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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erock
Title: likes to party
Joined: Dec 21 2007
Location: Phoenix. its hot outside
Posts: 1219
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JEW wrote: |
this is why I liked FFVII. you had the story, you had the characters. you could customize magic and make tons of weird combos. you could swap out characters. you could equip characters. good enough for me. |
Yeah but i miss 4 characters and more customizable equipment. Sheild armor helmet weapon 2 acc. pls.
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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do you REALLY need that extra character that badly?
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Mr. Grimes
Joined: Jan 30 2008
Location: Hastings World, NE
Posts: 113
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JEW wrote: |
do you REALLY need that extra character that badly? |
Yes. Four characters should be the min. FF VI and IV FTW!
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
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I was a big fan of Final Fantasy V. You had (mostly) the same four characters for the entire game, but being able to change classes at will and mix and match class abilities was fucking badass.
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
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Syd Lexia wrote: |
I was a big fan of Final Fantasy V. You had (mostly) the same four characters for the entire game, but being able to change classes at will and mix and match class abilities was fucking badass. |
You could do that in FFX-2, but doesn't make it a classic.
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Bouya
Title: Delinquent
Joined: Aug 15 2007
Location: Suzuran
Posts: 1443
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JEW wrote: |
do you REALLY need that extra character that badly? |
In FFVII, it *would* make getting people's natural HP and MP easier... and it would make stealing Vagyrisk Claws easier...
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
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Let us never EVER speak of FFX-2 again.
FFV, on the other hand, was quite awesome.
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16127
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FF X-2 was so gay. I saw my old roommate play this, only cause he's a final fantasy fan, but man that was gay.
Too much girl power and a ridiculous story where every character looked like they were dancing when they were standing around.
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Klimbatize wrote: |
I'll eat a turkey sandwich while blowing my load |
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
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As a quick aside, there's a third Parasite Eve game (thank God) SquEnix is working on called simply The 3rd Birthday.
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 "Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!" |
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
Posts: 2739
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Syd Lexia wrote: |
I was a big fan of Final Fantasy V. You had (mostly) the same four characters for the entire game, but being able to change classes at will and mix and match class abilities was fucking badass. |
The class selection was excellent, and because maxing out a class improved your standard class significantly you never felt like you wasted tech points on the thief for instance, because in the end you knew that maxed out speed, detect secret walls, run, and all the rest would be at your fingertips eventually.
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Tebor
Moderator
Title: Master of the Universe
Joined: Aug 22 2005
Location: Gotham City
Posts: 6088
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I haven't played a FF game past IX.
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 "If you will not tell me, I will hurt people!!!" -Nuclear Man
"Do you hear? The alpha and the omega. Death and rebirth. And as you die, so will I be reborn!" - Skeletor
8341 unread forum updates since I left (2/7/14)... Uh-oh. |
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erock
Title: likes to party
Joined: Dec 21 2007
Location: Phoenix. its hot outside
Posts: 1219
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Its not that i needed 4 its just in the 80s 90s that was the norm. I might be wrong but Dragon Quest Phantasy star breath of fire and most other rpgs all had 4 players. but then around 96 or so it went down to 3. i noticed BoF3 and FF7 both went down to 3 around the same time.
And for FF7 or 8 you dont even need 3 characters. Just 2. They really shot themselves in the foot with the super de duper 9999999999999999999999999 x 999 attacks.
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
Posts: 2739
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Actually, dragon quest had three characters in number 2 and only one in the first game.
Four characters was standardized by DnD 2nd ed, with its fighter, wizard, thief, and cleric. You need the cleric healing, you need the fighter to kill all your enemies, the wizard was your only access to arcane magic, and the thief kept you from dying instantly to the gygax-era traps.
I'm not sure if that was the case with first ed, but first ed sucked hardcore, so who cares.
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erock
Title: likes to party
Joined: Dec 21 2007
Location: Phoenix. its hot outside
Posts: 1219
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RobotGumshoe wrote: |
Actually, dragon quest had three characters in number 2 and only one in the first game.
Four characters was standardized by DnD 2nd ed, with its fighter, wizard, thief, and cleric. You need the cleric healing, you need the fighter to kill all your enemies, the wizard was your only access to arcane magic, and the thief kept you from dying instantly to the gygax-era traps.
I'm not sure if that was the case with first ed, but first ed sucked hardcore, so who cares. |
I meant more for the snes generation with DQ.
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16127
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by dragon quest, i hope you guys mean dragon warrior, cause if i recall correctly, it had 4 characters, the hero + 3 additional ones.
at least in the GBC one it did. I remember having my hero + a party of 3 jesters. man that was hard.
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Klimbatize wrote: |
I'll eat a turkey sandwich while blowing my load |
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
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Dragon Warrior was the Americanized name for the Dragon Quest series up until about 2000 or 2001. The name was changed due to some other company holding the copyright for the name Dragon Quest in America.'
Dragon Warrior III, which was the best NES RPG ever, was the only with the four character party. In Dragon Warrior IV, your party size varied in each chapter.
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
Posts: 2739
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erock462 wrote: |
RobotGumshoe wrote: |
Actually, dragon quest had three characters in number 2 and only one in the first game.
Four characters was standardized by DnD 2nd ed, with its fighter, wizard, thief, and cleric. You need the cleric healing, you need the fighter to kill all your enemies, the wizard was your only access to arcane magic, and the thief kept you from dying instantly to the gygax-era traps.
I'm not sure if that was the case with first ed, but first ed sucked hardcore, so who cares. |
I meant more for the snes generation with DQ. |
I probably could have inferred that from the other games you mentioned, but you didn't actually say it so I didn't know.
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