I guess this title will grab the attention of quite a few people....
Now let me explain, I haven't played Street Fighter 2 in a very long time, its been years since I've touched any Street Fighter game for that matter. But recently, I found the Capcom Classics Collection Volume 2, and saw that Super Street Fighter 2 Turbo was on it. I was never familiar with Super Turbo but I picked it up thinking that I could warm up and get back in the game...
Even on the easiest difficulty, I find Super Turbo to be incredibly difficult, computer characters are able to dish out death faster than a machine gun, Cammy's crescent kicks and Sagat's tiger uppercuts come in never ending barrages and completely destroy me. I play as ChunLi, and I used to remember being able to get through the hardest difficulty on the SNES no problem.... now I have a hard time on the easiest difficulty.
Discouraged for a while, I found the Street Fighter Anniversary Collection and decided to pick it up so I can get into 3rd Strike. I tried out the Street Fighter II game on it anyway to see if it was any different, now that I had kind of gotten used to ChunLi's Super Turbo moves, I went with that.... Once again I got my ass handed to me. The computers are all masters of blocking and countering, and know my every move before I even make em.... I have no chance!
I was wondering if anybody else with either of these 2 games find Street Fighter II to be impossibly difficult? Or have I gotten so rusty that Cammy on the easiest difficulty is able to obliterate me?
PhreQuencYViii
Title: olololol
Joined: Jul 25 2006
Location: VA
Posts: 565
Posted:
Dec 03 2007 08:46 am
I do know the Xbox Live Arcade version of the game is bugged, which is based off of some other port. You can set the difficulty on zero stars and it's still impossible. I counted, Ryu threw fucking 39 Hadeoukens at me.
Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
Posted:
Dec 03 2007 09:26 am
Yeah, SF II Arcade has the rapehands.
Smurfsrdead
Joined: Oct 16 2007
Posts: 123
Posted:
Dec 04 2007 05:13 am
Are all the newest incarnations of SFII (post year 2000) crazy difficult? I was wondering how the Street Fighter Collection on PlayStation/Saturn released back in the late 90's is, as its said to be a "near arcade perfect" port of Super Street Fighter II and Super Street Fighter II Turbo.
username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16127
Posted:
Dec 04 2007 01:09 pm
I think it has to do w/the controller. Cuz I remember beating SFII Turbo + Hyper fighting (are they the same game?) on my SNES easily, but i just tried playing SFII on the Capcom Classics collection on the PS2 and its pretty difficult for me to do anything right on it.
Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load
Murdar Machene
New Member
Title: bimmy
Joined: Nov 06 2005
Location: the black warriors turf
Posts: 3207
Posted:
Dec 04 2007 09:40 pm
The SNES version was completely broken and had all wrong timings from the arcade and sega genesis versions, so it's no surprise that you suck at the real game.
I get raped at SF 2 and super turbo, too. The only ones I can beat are alpha 1-3 and third strike.
Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
Posted:
Dec 04 2007 11:06 pm
I can usually get to either Chun-Li or T-Hawk (Ryu's two 5th battles) in Anniversary Collection before I try to beat them around 10 dozen times and either get extremely pissed and quit or focus in and kick their ass.
Chunx
Joined: May 23 2007
Location: CA
Posts: 192
Posted:
Dec 05 2007 12:43 am
I also DL'd the one on Xbox Live and I have not even finished the game with any character. I always lose to Blanka even if he is the first one I fight. His rolling attacks beat most other attacks and the computer just spams it as soon as your fighter stops defending.
Smurfsrdead
Joined: Oct 16 2007
Posts: 123
Posted:
Dec 05 2007 01:35 am
Murdar Machene wrote:
The SNES version was completely broken and had all wrong timings from the arcade and sega genesis versions, so it's no surprise that you suck at the real game.
I get raped at SF 2 and super turbo, too. The only ones I can beat are alpha 1-3 and third strike.
Do you have any suggestions as to which recent (or non recent) console incarnation of SFII is the best? Sorry to repeat myself, but are the Street Fighter Collection games for Playsation acceptable ports?
It's good fun playing SFII again with friends, but still... embarrassing when I can't even touch Sagat with ChunLi. The very second I jump he tiger uppercuts me and by the time I land he's already throwing fireballs like mad... no chance!!!
Murdar Machene
New Member
Title: bimmy
Joined: Nov 06 2005
Location: the black warriors turf
Posts: 3207
Posted:
Dec 05 2007 05:28 pm
Any of the ones that are just emulating the arcade version are fine, meaning any of the PS2 ones. All the collection ones are arcade perfect ports to my knowledge. I'm pretty sure the genesis one is an arcade-perfect port. If you have a PC gamepad or a playstation to usb adapter, you could always play the real thing on MAME, that's what I do. If you wanna play it on a console and you have a modded X-box, you can get mame emulation going on one of those, but I'm not sure how well it runs. I mean, my dreamcast slowed down horrifically on SNES emulation, so...y'know.
The reason I say the SNES version has fucked up timings and is broken is because, well, it really is. There are some highly amusing youtube vids of exactly HOW broken it is, showing tool-assisted glitch runs through the game, where zangief insta-kills his opponent by doing a spinning piledriver to the air.
This isn't a glitch video but it's awesome anyway:
Bouya
Title: Delinquent
Joined: Aug 15 2007
Location: Suzuran
Posts: 1443
Posted:
Dec 05 2007 08:34 pm
Murdar Machene wrote:
I'm pretty sure the genesis one is an arcade-perfect port.
what?
Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
Posted:
Dec 05 2007 09:57 pm
By the way, Murdar, I've ordered a Super Joy Box Pro 3 PS2 to USB converter, so we need to play some games once that arrives.
Murdar Machene
New Member
Title: bimmy
Joined: Nov 06 2005
Location: the black warriors turf
Posts: 3207
Posted:
Dec 06 2007 12:29 am
-bjork- wrote:
Murdar Machene wrote:
I'm pretty sure the genesis one is an arcade-perfect port.
what?
All the timings, all the hitboxes, and every single frame that counts, the hitting frames, are perfect. Arcade perfect port.
I'm in fucking agony without my ps2 adapter, playing contra hard corps on the keyboard is as hard as you say it is. AGONIZING.
PhreQuencYViii
Title: olololol
Joined: Jul 25 2006
Location: VA
Posts: 565
Posted:
Dec 06 2007 12:29 am
Chunx wrote:
I also DL'd the one on Xbox Live and I have not even finished the game with any character. I always lose to Blanka even if he is the first one I fight. His rolling attacks beat most other attacks and the computer just spams it as soon as your fighter stops defending.
Yup, the Xbox one has totally wanked out difficulty for some reason. Capcam mentioned an update I think but obviously they don't care now.
Bouya
Title: Delinquent
Joined: Aug 15 2007
Location: Suzuran
Posts: 1443
Posted:
Dec 06 2007 12:32 am
Murdar Machene wrote:
All the timings, all the hitboxes, and every single frame that counts, the hitting frames, are perfect. Arcade perfect port.
That's news to me.
Murdar Machene
New Member
Title: bimmy
Joined: Nov 06 2005
Location: the black warriors turf
Posts: 3207
Posted:
Dec 06 2007 12:48 am
It's that true shit, it's that sega genesis shit
Smurfsrdead
Joined: Oct 16 2007
Posts: 123
Posted:
Dec 06 2007 01:42 am
After digging around the internet for a little, I've found a whole lot of people also complaining about the difficulty of the Anthology Collection version of SFII... Super Street Fighter II Turbo's AI is supposed to be able to read the inputs on the gamepad buttons that the player makes. So basically this gives the AI the ability to respond very quickly to any attacks and use an appropriate counter attack, without really mattering what difficulty they are set to.
It turns out oddly enough, that the Japanese versions of all recent Super Turbo ports don't have this type of crazy AI at all... Apparently, the new Super Turbo HD Remix is being developed off of a Sega Dreamcast (Jpn only) version of Super Turbo, which is supposingly one of the only near arcade perfect port alongside the 1990's SF Collections.
In conclusion, all recent versions of Super Turbo are crazy hard in North America, but normal and unbroken (referring to how easy the games were on SNES) in Japan... best bet is to go with the SF PS Collection for the closest thing to a good time.
Ah well, SF 3rd Strike is crazy awesome, I've only started getting into the game.
Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
Posted:
Dec 06 2007 03:19 pm
Well, damn. SFIII is pretty simple on the Anniversary Collection, though.
And yeah, when I say Hard Corps is difficult, that's what I'm talking about. It might get easier once I get the JoyBox.
Avian
Joined: Jul 16 2006
Location: 22 Acacia Avenue
Posts: 324
Posted:
Dec 10 2007 11:08 am
Smurfsrdead wrote:
After digging around the internet for a little, I've found a whole lot of people also complaining about the difficulty of the Anthology Collection version of SFII... Super Street Fighter II Turbo's AI is supposed to be able to read the inputs on the gamepad buttons that the player makes. So basically this gives the AI the ability to respond very quickly to any attacks and use an appropriate counter attack, without really mattering what difficulty they are set to.
Super Street Fightter II Turbo begins to learn at a geometric rate. It becomes self-aware at 2:14 A.M. Eastern Standard Time, August 29. In a panic, they try to pull the plug.
Super Street Fighter II Turbo fights back.
"Wolfman's got nards!"
You must defeat Sheng Long to stand a chance!
TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
Posts: 2739
Posted:
Dec 10 2007 02:12 pm
Our armies are defeated when Street Fighter II starts spamming the tiger shot, and just when we jump to attack he uppercuts us.
World leaders would decry this as "fucking turtling".
Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
Posted:
Dec 10 2007 06:25 pm
World leaders put in the code to play as Akuma, but still get their asses kicked as they have no idea how to do the Shun Goku Satsu.
FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
Posted:
Dec 10 2007 11:34 pm
daigo is such a fucking hack. I hate taht guy.
Wolfman Jake
Joined: Nov 29 2006
Location: Minnesota
Posts: 91
Posted:
Dec 11 2007 03:28 pm
Smurfsrdead wrote:
In conclusion, all recent versions of Super Turbo are crazy hard in North America, but normal and unbroken (referring to how easy the games were on SNES) in Japan... best bet is to go with the SF PS Collection for the closest thing to a good time.
The arcade version of Super Street Fighter II Turbo was crazy hard too...outside of Japan. The Japanese arcade version, Super Street Fighter II X: Grandmaster Challenge, had different, and much more lenient AI programming. There's nothing broken about the AI in Capcom Classics Collection volume 2 or in Street Fighter Anniversary Collection. The game was always that hard in North America. Oh, and everyone knows better than to jump in on any character with a good anti-air move, which is pretty much everyone in SSF2T.
Smurfsrdead
Joined: Oct 16 2007
Posts: 123
Posted:
Dec 12 2007 09:26 pm
Wolfman Jake wrote:
Smurfsrdead wrote:
In conclusion, all recent versions of Super Turbo are crazy hard in North America, but normal and unbroken (referring to how easy the games were on SNES) in Japan... best bet is to go with the SF PS Collection for the closest thing to a good time.
The arcade version of Super Street Fighter II Turbo was crazy hard too...outside of Japan. The Japanese arcade version, Super Street Fighter II X: Grandmaster Challenge, had different, and much more lenient AI programming. There's nothing broken about the AI in Capcom Classics Collection volume 2 or in Street Fighter Anniversary Collection. The game was always that hard in North America. Oh, and everyone knows better than to jump in on any character with a good anti-air move, which is pretty much everyone in SSF2T.
Thanks for the information. Some things are beginning to seem contradictory to me though... the general consensus about the SF Collection for Playstation/Saturn is that SSF2T is significantly easier on it than it is on the Anniversary Collection/XBox Live/Capcom Collection, etc, and if the SF Collection version is supposedly an "arcade perfect port" whereas SSF2T in the American arcades has always been quite difficult, then there is something fishy going on here... I guess I'm going to have to try and grab a copy of the SF Collection for Playstation one of these days to see for myself. BTW - I'm really talking about Sagat's infinite spam of Tiger Shot and Tiger Uppercut, I can't really figure out how to get around it with a character like ChunLi.
Skynet? I LOL'ed. Too bad Terminator 4 will suck hard.
Wolfman Jake
Joined: Nov 29 2006
Location: Minnesota
Posts: 91
Posted:
Dec 13 2007 01:11 am
Street Fighter Collection for the PlaySation is NOT arcade perfect. It's just the best port that was available up to the point in time at which it was first released. They ported and translated the Japanese arcade version of Super Street Fighter II X: Grandmaster Challenge as Super Street Fighter II Tubro for Street Fighter Collection. Hyper Street Fighter II on the Street Fighter Anniversay Collection is essentially an emulation of the North American arcade version of SSF2T with several modifications implemented. As for Capcom Classics Collection vol. 2, that's a direct emulation of the North American arcade version of SSFT2. THAT is arcade perfection.
Why all this confusion of porting Japanese versus North American arcade versions for the North American home market? Capcom Japan used to be in charge of Street Fighter, but in recent years, almost all of the management for the franchise has been given to Capcom U.S.A. Different teams. Different ideas. Different resources.