Nintendo needs a third-person shooter exclusive title and it's high time they used Donkey Kong 64 as framework for it. This game would be amazing. Please read below and discuss what you like and anything you'd add or change.
System: Would be similar to Vanquish. Over-the-shoulder camera, dodge rolling, and Diddy Kong's jetpack as boost slide.
Cover Mechanics: TBA
Underwater Mechanics: TBA
Weapons ~ Guns, Grenades, and Banana Peels~: Guns are different here in that they can fill up the screen with big colorful slower-style projectiles ala Gotcha Force. This looks splendid. The orange-splosion grenades are cool that they can bounce around off walls. The banana peels would function just like they did in Super Mario Strikers.
Melee: Insert all of Donkey Kong and Diddy Kong's Super Smash Bros. moves.
DK: (1) Wind-up punch - would knock enemies into other enemies and cause a big boom.
(2) Ground pound - knocks all enemies into air. Here you could backroll slowmo and shoot a rocket killing everything or perform Devil May Cry shoot 'em up enemy juggling with peanut pistols.
(3) Headbutt - massive damage to one boss, or simply used as a medium damaged stun move.
(4) Spinning Kong - would work like Link's hurricane spin in Wind Waker.
Vehicles: Instead of boring Halo flying vehicles and turret guns, we would get Rambi, Enguarde, Squawks, and Squitter. All these animal helpers cover all sorts of terrain.
Terrain: We would have underwater, aerial, jungle, volcano, etc. Most tps have some apocalyptic environment (Gears of War), sci-fi/space (Vanquish), or city level (GTA, Saint's Row, Crackdown) -- this game would get away from that. How about some sweet underwater gunplay levels like in the Prime series.
Man this game is sick.
edit:
Enemy Types & Attributes - TBA -- have to figure out the death animations (do they explode or simply poof vanish)
Stage Objects: (1) Barrels - not sure on how to incorporate this one. Could be used to travel quickly back-and-forth to defend base territory.
Stage Objectives: TBA