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Donkey Kong Country: Returns.


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Milhouse
Joined: Dec 19 2008
Location: Charlottesville, VA
PostPosted: Dec 08 2010 05:51 pm Reply with quote Back to top

This game is really, really fun. I'm enjoying it a lot more than epic mickey. The enemies seem a little slow, but switching between the foreground and background within the level is pretty neat. Some of the level design, like the sunset level using silhouettes, is a great aesthetic, too. A+; it makes me want to play the originals again.
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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
PostPosted: Dec 08 2010 10:33 pm Reply with quote Back to top

Milhouse wrote:
This game is really, really fun. I'm enjoying it a lot more than epic mickey. The enemies seem a little slow, but switching between the foreground and background within the level is pretty neat. Some of the level design, like the sunset level using silhouettes, is a great aesthetic, too. A+; it makes me want to play the originals again.

Wow they figured out how to port that technical wizardry out of the Virtual Boy? Razz



 
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taterfyrings
Joined: Sep 25 2009
Location: Bergen, Norway
PostPosted: Dec 09 2010 12:49 am Reply with quote Back to top

So I finally got my pre-ordered copy almost a week too late, and I have been having a blast with this one today. Playing it with my girlfriend, and we are really having a good time. The level design is very creative imo, the graphics are just fantastic, the music is the same old and the challenge is spot on in my opinion (though, I would guess it is a bit too easy in single player). However, the controls are f*cking ridiculous. I HATE the shaking to roll when the 1-button (used sideways) almost is not used. WTF is up with that? They could at least have given us a few choices? Now, of course the game still works fine, and its my favorite game of the year alongside Other M and Mega Man 10, but its sad to think that it could have been even better.
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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
PostPosted: Dec 28 2010 07:36 pm Reply with quote Back to top

I'd call this game perfect, but the fact that I cannot map DK's roll to a button and am forced to motion the damn remote makes me a sad panda.



 
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Dec 28 2010 08:17 pm Reply with quote Back to top

That was my only big concern with the game. Ruined it for me.


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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
PostPosted: Dec 28 2010 10:11 pm Reply with quote Back to top

It just feels weird, the roll is an attack, I want to be able to twitch smash a button to make him roll, not remember oh shit I got to shake, too late! Plus it makes extended roll jumps awkward as all hell, although to the game's credit I haven't found a spot where you need to roll first to extend the jump to make it. Confused



 
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Drew Linky
Wizard
Joined: Jun 12 2009
PostPosted: Dec 28 2010 10:22 pm Reply with quote Back to top

Blackout wrote:
It just feels weird, the roll is an attack, I want to be able to twitch smash a button to make him roll, not remember oh shit I got to shake, too late! Plus it makes extended roll jumps awkward as all hell, although to the game's credit I haven't found a spot where you need to roll first to extend the jump to make it. Confused

That was the part about Donkey Kong Country 1 that pissed me off. I almost didn't figure out how to get past that part.


https://discord.gg/homestuck is where you can find me literally 99% of the time. Stop on by if you feel like it, we're a nice crowd.
 
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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
PostPosted: Dec 29 2010 04:34 pm Reply with quote Back to top

Wow those Pirate Crab bosses are pretty silly, I approve!



 
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