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Do kids nowadays know what "continues" are?


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Doddsino
Joined: Oct 01 2009
PostPosted: Nov 12 2009 01:25 pm Reply with quote Back to top

The problem with the passwords is I always lost them or they got thrown away. Imagine the annoyance of trying to get Indiana Jone's passwords, which was made up of crude letters that don't translate well to the Internet.
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Ice2SeeYou
Title: Sexual Tyrannosaurus
Joined: Sep 28 2008
Location: South of Heaven
PostPosted: Nov 12 2009 01:26 pm Reply with quote Back to top

LeshLush wrote:

I think what's even worse is that today's kids have no notion of what it's like to keep up with a notebook of passwords. Man, the ritual of writing down the passwords for the next level of Castlevania, and then looking them up the next time you played was almost as fun as playing the game itself.

Ever play River City Ransom? Fun my balls.


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Rydog
Title: Dragon Slayer
Joined: Aug 11 2009
Location: Massachusetts
PostPosted: Nov 12 2009 01:53 pm Reply with quote Back to top

Ice2SeeYou wrote:
LeshLush wrote:

I think what's even worse is that today's kids have no notion of what it's like to keep up with a notebook of passwords. Man, the ritual of writing down the passwords for the next level of Castlevania, and then looking them up the next time you played was almost as fun as playing the game itself.

Ever play River City Ransom? Fun my balls.

Are smack talking RCR?
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Ice2SeeYou
Title: Sexual Tyrannosaurus
Joined: Sep 28 2008
Location: South of Heaven
PostPosted: Nov 12 2009 02:21 pm Reply with quote Back to top

Rydog wrote:
Ice2SeeYou wrote:
LeshLush wrote:

I think what's even worse is that today's kids have no notion of what it's like to keep up with a notebook of passwords. Man, the ritual of writing down the passwords for the next level of Castlevania, and then looking them up the next time you played was almost as fun as playing the game itself.

Ever play River City Ransom? Fun my balls.

Are smack talking RCR?

Its password system? Absolutely!


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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
PostPosted: Nov 12 2009 02:34 pm Reply with quote Back to top

I agree, Since the typical RCR password looked like:

gH83jw198wpW
u5Bd32oI2sPd1
Sd0oXja2Wnw2

And, if you fucked up a single digit the password didn't work.
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JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
PostPosted: Nov 12 2009 03:05 pm Reply with quote Back to top

I hated the mantra's in Faxanadu, but it didn't stop me from playing through it dozens of times because well, I love Faxanadu.


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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Nov 12 2009 05:48 pm Reply with quote Back to top

Ice2SeeYou wrote:
I've tried playing through Zelda II on emulators, but I haven't been able to find a ROM that runs smoothly. The only emulator I've used is Nesticle, but Zelda II is always choppy on it.

VirtuaNES runs it nicely.
Quote:

I think what's even worse is that today's kids have no notion of what it's like to keep up with a notebook of passwords. Man, the ritual of writing down the passwords for the next level of Castlevania, and then looking them up the next time you played was almost as fun as playing the game itself.

Passwords suck. Suck suck suck.

Worst system I've seen ever was for Guardian Legend. Someone mentioned Faxanadu, which deserves a special kick in the balls for not being a consistent length.
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JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
PostPosted: Nov 12 2009 06:52 pm Reply with quote Back to top

You deserve a special kick in your bunny nether regions for saying something bad about my 3rd favorite game ever. Laughing


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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Nov 12 2009 08:28 pm Reply with quote Back to top

What, Faxanadu? You said you hated the passwords yourself.

And as for TGL, that's honestly the only legitimate complaint I can lodge about the game. (I don't consider "THAT FUCKING FINAL BOSS IS A BITCHWHORE" legitimate, but still. He is.)

Worst password offender EVER is easily the NES King's Quest V. It uses a password despite actually having a save feature. But no battery. There's no excuse for that shit, particularly after the first time you play and you wonder where the hell your saved game is. And this was at a time when games that didn't even NEED save data were getting save batteries.
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JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
PostPosted: Nov 12 2009 08:45 pm Reply with quote Back to top

Why the hell would you play Kings Quest V on the NES anyway?


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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
PostPosted: Nov 12 2009 09:00 pm Reply with quote Back to top

Rydog wrote:
I had pre-made Megaman grids, it was fun now that I think about it.


I did this. Then I actually cracked the password system and didn't look back Smile

RCR's got a legendary password system Very Happy I've recorded LOTS of them in my day. Most worked, the ones that I didn't I probably screwed up somewhere. It was ok though, I loved the game and would just start over.

Gauntlet had a password system. And it was important to have one in that game. Those upper 90s levels are a bitch.


RIP Hacker

Alexz Johnson

 
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Nov 12 2009 09:06 pm Reply with quote Back to top

joshwoodzell wrote:
Why the hell would you play Kings Quest V on the NES anyway?


Because not everyone could afford a top of the line computer with those holy shit awesome VGA graphics back in the day.
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jackfrost
Title: Cold Hearted Bastard
Joined: Feb 21 2009
PostPosted: Nov 12 2009 09:48 pm Reply with quote Back to top

I actually played King's Quest 1 through 4 on an EGA monitor. I hated computer games until we got a VGA monitor.

For passwords I always hated games that had uppercase letters, lowercase letters, and numbers. When you are writing down a password you usually want to get back to the game, and you don't always take the proper time to write them down. When a letter like C or S comes up it could easily screw you since the uppercase and lowercase letters are exactly the same except for size. And I brought up numbers because of the obvious O vs 0 and 1 vs l.


[img]http://i177.photobucket.com/albums/w204/akajackfrost/megaman.jpg[/img]
 
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Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
PostPosted: Nov 12 2009 10:18 pm Reply with quote Back to top

I remember Magic of Scheherazade had an awesome password system. If there was something wrong with your password, and you kept trying to put it in, it'd eventually just throw you into the world that your password indicated.


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M3GA MAN
Title: The Big A
Joined: Jun 19 2008
Location: Nowhere.
PostPosted: Nov 12 2009 10:38 pm Reply with quote Back to top

jackfrost wrote:
I actually played King's Quest 1 through 4 on an EGA monitor. I hated computer games until we got a VGA monitor.

For passwords I always hated games that had uppercase letters, lowercase letters, and numbers. When you are writing down a password you usually want to get back to the game, and you don't always take the proper time to write them down. When a letter like C or S comes up it could easily screw you since the uppercase and lowercase letters are exactly the same except for size. And I brought up numbers because of the obvious O vs 0 and 1 vs l.


EGA based games are amazing, don't know where you're coming from with that hate. Fucking Space Quest 1 was originally made as an EGA game, and Space Quest 1 = Teh Awesomeness/My Favorite Game Evar.
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
PostPosted: Nov 12 2009 11:06 pm Reply with quote Back to top

Passwords are bull, continues are not depending on the game.

The average game length for a NES or SNES was 2-3 hours. Losing progress was not that bad, so the name of the game was mastering the very difficult levels. Modern games are considered short at 20 hours, meaning losing progress is a big deal.

RPGs had limited save spots at one point because of limited hardware. I think that they are still a good idea, because taking them away removes the resource management aspect of the game thats so important to a good RPG. Two caveats, in that portable games should always have a quicksave, so that I can drop it quick and come back later, and that bosses (including and especially RPG bosses) should always have save spots beforehand. The dungeon is a test of your stamina, but a boss is a test of raw power.


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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Nov 13 2009 01:17 am Reply with quote Back to top

jackfrost wrote:
I actually played King's Quest 1 through 4 on an EGA monitor. I hated computer games until we got a VGA monitor.

For passwords I always hated games that had uppercase letters, lowercase letters, and numbers. When you are writing down a password you usually want to get back to the game, and you don't always take the proper time to write them down. When a letter like C or S comes up it could easily screw you since the uppercase and lowercase letters are exactly the same except for size. And I brought up numbers because of the obvious O vs 0 and 1 vs l.


I used to actually draw a small line over lowercase letters when I wrote them down to avoid that problem.


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Nekkoru
Title: Polish Pickle Wench
Joined: Jan 25 2008
Location: Warsaw, Poland
PostPosted: Nov 13 2009 01:47 am Reply with quote Back to top

Dr. Wily wrote:
jackfrost wrote:
I actually played King's Quest 1 through 4 on an EGA monitor. I hated computer games until we got a VGA monitor.

For passwords I always hated games that had uppercase letters, lowercase letters, and numbers. When you are writing down a password you usually want to get back to the game, and you don't always take the proper time to write them down. When a letter like C or S comes up it could easily screw you since the uppercase and lowercase letters are exactly the same except for size. And I brought up numbers because of the obvious O vs 0 and 1 vs l.


EGA based games are amazing, don't know where you're coming from with that hate. Fucking Space Quest 1 was originally made as an EGA game, and Space Quest 1 = Teh Awesomeness/My Favorite Game Evar.


You declaring something as your favorite game evar is bullcrap anyways. They change every sixteen hours or so.

Also, EGA = shit.


You should totally check out the IRC channel.
While you're at it, go check out my band, Her Majesty's Heroines.
Cameron wrote:
I now bestow upon you the title of Most Awesome Person. Very Happy

 
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M3GA MAN
Title: The Big A
Joined: Jun 19 2008
Location: Nowhere.
PostPosted: Nov 13 2009 12:14 pm Reply with quote Back to top

Nekkoru wrote:
Dr. Wily wrote:
jackfrost wrote:
I actually played King's Quest 1 through 4 on an EGA monitor. I hated computer games until we got a VGA monitor.

For passwords I always hated games that had uppercase letters, lowercase letters, and numbers. When you are writing down a password you usually want to get back to the game, and you don't always take the proper time to write them down. When a letter like C or S comes up it could easily screw you since the uppercase and lowercase letters are exactly the same except for size. And I brought up numbers because of the obvious O vs 0 and 1 vs l.


EGA based games are amazing, don't know where you're coming from with that hate. Fucking Space Quest 1 was originally made as an EGA game, and Space Quest 1 = Teh Awesomeness/My Favorite Game Evar.


You declaring something as your favorite game evar is bullcrap anyways. They change every sixteen hours or so.

Also, EGA = shit.


It does not change every sixteen hours, and EGA = Awesome.
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LeshLush
Joined: Oct 19 2009
Location: Nashville, TN
PostPosted: Nov 13 2009 07:56 pm Reply with quote Back to top

I don't feel it was the passwords themselves that I enjoyed, it was the way that we ritualized the process. My cousin Bradley and I didn't have a notebook of Kid Icarus passwords, we had The Kid Icarus Password Book. The passwords and the keeping of them took on such a level of importance, we couldn't help but derive pleasure from being a member of the NES priesthood.
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