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I shot down Ronald McDonald


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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
PostPosted: Oct 01 2009 02:51 am Reply with quote Back to top

Easy difficulty :




Extra difficulty :

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Arlock41
Title: Naunie
Joined: Dec 07 2008
PostPosted: Oct 01 2009 07:54 am Reply with quote Back to top

I guess thats what happens when you lock Ronald McDonald up in The Scarlet Mansion Basement for 500 years.
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
PostPosted: Oct 01 2009 09:42 pm Reply with quote Back to top

Crazy Ronald McDonald videogame insert stuff. A truly epic enemy.


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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Oct 01 2009 10:15 pm Reply with quote Back to top

Jesus Christ. At 3:25, he actually throws burgers. Is this a real game, or some indy project?
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Oct 01 2009 10:30 pm Reply with quote Back to top

what the hell?

at least now I know where the voice samples for the mugen character came from.


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Arlock41
Title: Naunie
Joined: Dec 07 2008
PostPosted: Oct 01 2009 10:49 pm Reply with quote Back to top

Its based off some bullet hell game with lolita girls or something like that.

I think it was called Touhou or some shit like that.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
PostPosted: Oct 01 2009 11:03 pm Reply with quote Back to top

FNJ wrote:
what the hell?

at least now I know where the voice samples for the mugen character came from.

It doesn't come from this game. The voice samples came from some weird Japanese McDonald ads
where Ronald McDonald tells children to do exercise or something like that (hence why you see him with a soccer ball or on a skateboard during the game).

Syd Lexia wrote:
At 3:25, he actually throws burgers.

He throws burgers as soon as 1:15. Also, if you choose the Extra difficulty and somehow manage to go far enough (it's fucking hard), he starts throwing giant M symbols at you, then makes them spin around while burgers fill up the screen and another line of burgers is chasing you. Awesome.

Syd Lexia wrote:
Jesus Christ.

I reacted like that when I found out that he's actually trying to pee on you at 4:53.

Syd Lexia wrote:
Is this a real game, or some indy project?

It's a Danmafuku script. Danmafuku is a program where people can create their own bullet hell games. You just install the scripts in it and it's playable.

If you want to try the game, a guy put up download links in his video description : http://www.youtube.com/watch?v=mqOuXJav3PY
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Oct 02 2009 06:30 am Reply with quote Back to top

I don't think I want to play this. My bullet hell skills range are somewhere in the fair - average range, and this is clearly above that difficulty level. And I simply don't have the patience for a 6 minute boss battle.
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Oct 02 2009 07:23 pm Reply with quote Back to top

if im reading it right, you could make your own bullet hell game, so it could be less bullets and less hell.


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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
PostPosted: Oct 02 2009 07:39 pm Reply with quote Back to top

FNJ wrote:
if im reading it right, you could make your own bullet hell game, so it could be less bullets and less hell.

Are you good at math? Making bullet hell games apparently makes you use a lot of sinus and cosinus fonctions to program the trajectory of your bullets.

Also, tried Extra and reached the point where Easy cuts off (about halfway through the fight). I died two attacks later because it's fucking insane.
I'd say the jump in difficulty from Easy to Extra is about the same as the one from SMB to Japanese SMB2.

I'll try to do better.
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Aqua Hedgehog
Joined: Nov 02 2008
PostPosted: Oct 02 2009 08:50 pm Reply with quote Back to top

lavalarva wrote:
FNJ wrote:
if im reading it right, you could make your own bullet hell game, so it could be less bullets and less hell.

Are you good at math? Making bullet hell games apparently makes you use a lot of sinus and cosinus fonctions to program the trajectory of your bullets.

I could just create paths and assign them to projectiles in Game Maker. It's not too hard, just gonna be a pain in the ass.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
PostPosted: Oct 02 2009 09:14 pm Reply with quote Back to top

Aqua Hedgehog wrote:
lavalarva wrote:
FNJ wrote:
if im reading it right, you could make your own bullet hell game, so it could be less bullets and less hell.

Are you good at math? Making bullet hell games apparently makes you use a lot of sinus and cosinus fonctions to program the trajectory of your bullets.

I could just create paths and assign them to projectiles in Game Maker. It's not too hard, just gonna be a pain in the ass.

There can be over a hundred bullets on the screen at times. Programming the game to create bullets in a sinus wave is much faster than giving paths to bullets 1 through 100.
Attacks usually have a random factor anyway, which you can't really reproduce if you program every single bullet.
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Aqua Hedgehog
Joined: Nov 02 2008
PostPosted: Oct 02 2009 09:31 pm Reply with quote Back to top

lavalarva wrote:
Aqua Hedgehog wrote:
lavalarva wrote:
FNJ wrote:
if im reading it right, you could make your own bullet hell game, so it could be less bullets and less hell.

Are you good at math? Making bullet hell games apparently makes you use a lot of sinus and cosinus fonctions to program the trajectory of your bullets.

I could just create paths and assign them to projectiles in Game Maker. It's not too hard, just gonna be a pain in the ass.

There can be over a hundred bullets on the screen at times. Programming the game to create bullets in a sinus wave is much faster than giving paths to bullets 1 through 100.
Attacks usually have a random factor anyway, which you can't really reproduce if you program every single bullet.

I could have like 10-20 kinds of bullets and make random functioning versions of them for bosses and the like, since I don't really know sinus functions.
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Oct 02 2009 10:48 pm Reply with quote Back to top

i know french is your primary language, but i think its spelled sines & cosines


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I'll eat a turkey sandwich while blowing my load

 
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Oct 02 2009 10:50 pm Reply with quote Back to top

I believe it's spelled "sines" and "cuisines".
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Aqua Hedgehog
Joined: Nov 02 2008
PostPosted: Oct 02 2009 11:02 pm Reply with quote Back to top

There's a gravity/friction modifier built into Game Maker's development engine if that helps.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
PostPosted: Oct 03 2009 12:48 am Reply with quote Back to top

For Aqua Hedgehog : http://dmf.shrinemaiden.org/wiki/index.php?title=Danmakufu_Basics_Tutorial
Those are the basics for the program. Good luck understanding any of that crap.

Found out why the sound is all fucked up in my vid. HyperCam can't record in stereo Mad
I'm trying to get around this problem by recording the sound with that recorder thing in the windows accessories, but it creates an ASF file which I need to convert.
That seems to take really fucking long though. I started it 30 minutes ago and it's not even a quarter of the way through. I hope it won't give me some 10 GB audio file.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
PostPosted: Oct 03 2009 10:21 am Reply with quote Back to top

Added the Extra difficulty because it shows the full boss battle (WARNING : Bombs are LOUD).

Apparently there was a third one, which I unlocked by clearing the Extra difficulty. The Donatic difficulty looks like this :

Image

WHAT THE HELL
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Oct 03 2009 02:38 pm Reply with quote Back to top

thats just ridiculous


Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load

 
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Not Sure
Too Good At 2D Games
Too Good At 2D Games
Title: Master of the Universe
Joined: Dec 03 2007
PostPosted: Oct 03 2009 03:51 pm Reply with quote Back to top

Booya! Take that easy mode!

Now... extra. hmm.


My Youtube Channel | 2012 NES Challenge standings
"If you wish to make an apple pie from scratch, you must first invent the universe."
 
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Aqua Hedgehog
Joined: Nov 02 2008
PostPosted: Oct 03 2009 05:29 pm Reply with quote Back to top

lavalarva wrote:
For Aqua Hedgehog : http://dmf.shrinemaiden.org/wiki/index.php?title=Danmakufu_Basics_Tutorial
Those are the basics for the program. Good luck understanding any of that crap.

Found out why the sound is all fucked up in my vid. HyperCam can't record in stereo Mad
I'm trying to get around this problem by recording the sound with that recorder thing in the windows accessories, but it creates an ASF file which I need to convert.
That seems to take really fucking long though. I started it 30 minutes ago and it's not even a quarter of the way through. I hope it won't give me some 10 GB audio file.

Does this work in Embodiment of Scarlet Devil? could you change graphics in Embodiment of Scarlet Devil? This would be great for my concept of Doom as a bullet hell shooter.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
PostPosted: Oct 03 2009 05:55 pm Reply with quote Back to top

Aqua Hedgehog wrote:
lavalarva wrote:
For Aqua Hedgehog : http://dmf.shrinemaiden.org/wiki/index.php?title=Danmakufu_Basics_Tutorial
Those are the basics for the program. Good luck understanding any of that crap.

Found out why the sound is all fucked up in my vid. HyperCam can't record in stereo Mad
I'm trying to get around this problem by recording the sound with that recorder thing in the windows accessories, but it creates an ASF file which I need to convert.
That seems to take really fucking long though. I started it 30 minutes ago and it's not even a quarter of the way through. I hope it won't give me some 10 GB audio file.

Does this work in Embodiment of Scarlet Devil? could you change graphics in Embodiment of Scarlet Devil? This would be great for my concept of Doom as a bullet hell shooter.

I highly doubt it's compatible. Translators usually say it's a pain in the ass to hack the game to change the text, so I don't think you really can do much with the .dat files.
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Aqua Hedgehog
Joined: Nov 02 2008
PostPosted: Oct 03 2009 07:20 pm Reply with quote Back to top

I might just use Game Maker and create/find a bullet hell engine I can modify to my liking them.
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Nekkoru
Title: Polish Pickle Wench
Joined: Jan 25 2008
Location: Warsaw, Poland
PostPosted: Oct 04 2009 04:59 am Reply with quote Back to top

What the fuck did I just watch? Like, seriously. Fuck you. My eyes are bleeding and my brain's going numb.


You should totally check out the IRC channel.
While you're at it, go check out my band, Her Majesty's Heroines.
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Not Sure
Too Good At 2D Games
Too Good At 2D Games
Title: Master of the Universe
Joined: Dec 03 2007
PostPosted: Oct 04 2009 06:50 pm Reply with quote Back to top

Fuck... I was less than a second away from beating him in extra... so close.

Edit: BEAT IT! With 1 life to spare. Donatic mode is pretty impossible though.


My Youtube Channel | 2012 NES Challenge standings
"If you wish to make an apple pie from scratch, you must first invent the universe."
 
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