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How to play multiplayer games like a fucking douchebag


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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
PostPosted: Aug 18 2009 05:03 pm Reply with quote Back to top

Syd Lexia wrote:
UsaSatsui wrote:
or a goal of knocking your opponent off the stage.

SOOOOOOOOOOOUL CALIBUR!

Also, Deception and Armageddon.

Also, Sumo Wrestling!

Also...
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3DS is very good, and Wii U!

 
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 18 2009 05:06 pm Reply with quote Back to top

I like the surprise element that playing time instead of stock adds as well. You're not entirely sure who has won until the guy announces it.
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Aug 18 2009 05:11 pm Reply with quote Back to top

Syd Lexia wrote:
UsaSatsui wrote:
or a goal of knocking your opponent off the stage.

SOOOOOOOOOOOUL CALIBUR!

...or the sole goal of knocking your opponent off the stage.
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JimmyLazer
Title: Always bored
Joined: Feb 07 2009
Location: Philly, PA
PostPosted: Aug 18 2009 05:37 pm Reply with quote Back to top

Oops...


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anorexorcist
Title: Polar Bear
Joined: May 21 2008
Location: The Cock and Plucket
PostPosted: Aug 18 2009 06:04 pm Reply with quote Back to top

What is the fucking point of SSB without the items? The characters + items + beating the shit out of eachother make the game. Take out items and it's a fighting game that just has the novelty of having characters from different video games in it.


Lawyers, Guns and Money
 
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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
PostPosted: Aug 18 2009 08:51 pm Reply with quote Back to top

Andrew Man wrote:
Syd Lexia wrote:
UsaSatsui wrote:
or a goal of knocking your opponent off the stage.

SOOOOOOOOOOOUL CALIBUR!

Also, Deception and Armageddon.

Also, Sumo Wrestling!

Also...
Image

And every version of Virtua Fighter.


RIP Hacker

Alexz Johnson

 
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
PostPosted: Aug 18 2009 08:59 pm Reply with quote Back to top

Syd Lexia wrote:
I like the surprise element that playing time instead of stock adds as well. You're not entirely sure who has won until the guy announces it.

Yea but that starts to really grate on me after playing the game into the ground as I have. I hate the fact you can be whooping up on someone, they keep running away and you never get that kill on them. It can just be so lame.

I can understand your other arguments, but I prefer stock every time regardless (there are so many other options to alter the gameplay, especially in Brawl).


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3DS is very good, and Wii U!

 
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
PostPosted: Aug 18 2009 09:02 pm Reply with quote Back to top

Melee also has the advantage over Brawl for having a glitch way to play as Master Hand without an AR.

http://www.smashboards.com/showthread.php?t=237291

Oh, and Mewtwo.


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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Aug 18 2009 09:14 pm Reply with quote Back to top

Am I the only person who ever liked playing for points?
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
PostPosted: Aug 18 2009 09:15 pm Reply with quote Back to top

UsaSatsui wrote:
Am I the only person who ever liked playing for points?

Yes, yes you are. Razz


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3DS is very good, and Wii U!

 
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 18 2009 09:26 pm Reply with quote Back to top

Well, like I said, I like violence, and time puts the emphasis on beating the shit out of everyone. And yeah, people can steal kills from you. That can happen in any good multiplayer game. You're in the middle of a gun fight with someone in an FPS, then some guy snipes you both. Or you get the deathblow on a boss in Diablo 2, and someone else grabs the best item he dropped. These things happen.

The whole point of Melee is that it's just that; a melee. In stock all too often the game splits into two 1 on 1 matches, with players only switching their aggressions when a Bob-Omb is lobbed their direction or when the fighting gets too close together and players switch sparring partners out of convenience. In timed matches, this does not happen. Everyone is looking for KOs, so if decide to go after a particular guy, you are setting yourself up for disappointment and failure. Once someone's damage gets into KO territory, everyone else is going to go after them. In order to succeed in timed matches, you need to simultaneously wage war on all three opponents and to do so in opportunistic fashion.

Timed matches also allow you to take risks. In stock matches, there is the constant threat that anything you attempt to do will horribly backfire and result in you being KO'd, thereby bringing you one step closer to losing. In timed matches, you are free from such worries. No matter how many times you are KO'd, you will respawn. You might dig an insurmountable hole for yourself and render the match unwinnable for yourself, but you will still being fighting right up to the buzzer.
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
PostPosted: Aug 18 2009 09:35 pm Reply with quote Back to top

That's one thing I always liked about timed matches, EVERYONE's in throughout the match, nobody has to sit there for several minutes until someone else wins.


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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 18 2009 10:06 pm Reply with quote Back to top

How can I tell which revision of SSBM I have?
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
PostPosted: Aug 19 2009 01:55 am Reply with quote Back to top

I usually play 3 minute 3 stock matches with all items turned on. The only reason I play with that time limit is for recording purposes.


"Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!"
 
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BlazingGlory
Title: KANE LIVES IN DEATH!
Joined: Aug 10 2009
PostPosted: Aug 19 2009 04:20 pm Reply with quote Back to top

We usually play stock, but with a few house rules...
No star fox character, ever
Refrain from using your best character (for me, it Luigi, for my friends it kirby)
explosive items are usually turned off (if only to limit complaining)
No 1 on 1s

Anything else is far game
But I have to agree timed matches are a lot of fun, especially when you have 4 people and you play on a stage like brinstar or final destination (if only because they are so small and they keep the battle rolling along quickly).
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
PostPosted: Aug 19 2009 04:28 pm Reply with quote Back to top

BlazingGlory wrote:
explosive items are usually turned off (if only to limit complaining)


When I get hit by a wandering Bob-omb that comes from out of screen, it drives me fucking insane.


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3DS is very good, and Wii U!

 
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McScurvy
Joined: May 16 2008
Location: Shermer. Illinois
PostPosted: Aug 19 2009 04:51 pm Reply with quote Back to top

They way we do things here is 5 Minutes, all items on, random map/characters for just messing around. When actually competing, it's pretty much the same only we pick our best character with the last place person of the round choosing who the winner plays as next. Helps to keep things interesting since people can’t keep using their best guy to win and setting the item drop rate to Low makes everyone more likely to try and rip each other’s throats out to get it.

Brawl is more or less the same way only with Smash Balls and Assist Trophies off, although anyone that gets Ike, Meta-Knight or Snake is going to be ganged up on the entire match.

99 Stock, 15 Minutes, Bob-Ombs and Bats only (set on High), any light-weight character, Final Destination is pretty fun too.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 19 2009 07:30 pm Reply with quote Back to top

I don't mind Assist Trophies. They're basically the same thing as Poke Balls. But I am so fucking done with Smash Balls. I hate that shutting off Smash Balls doesn't disable Pity Smashes.
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
PostPosted: Aug 19 2009 08:14 pm Reply with quote Back to top

Final Smashes would be better if they weren't randomly appearing and moving everywhere, and instead usable after someone gets a full "super bar" like Street Fighter, that's my opinion anyway.


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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 19 2009 08:27 pm Reply with quote Back to top

Agreed.
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JRA
Joined: Sep 17 2007
Location: The Opium Trail
PostPosted: Aug 19 2009 08:56 pm Reply with quote Back to top

Syd Lexia wrote:
I don't mind Assist Trophies. They're basically the same thing as Poke Balls. But I am so fucking done with Smash Balls. I hate that shutting off Smash Balls doesn't disable Pity Smashes.

Pity Smashes?


There are a lot of what if's in life Donny. What if I hit you really hard in the face, knocked yo shit to the back of yo skull? What if I....had you girl gargle my nuts? The fact remains, you are a fuckin mutant.
 
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AtmanRyu
Title: The Wandering Dragon
Joined: Jun 25 2009
Location: Atlanta, GA
PostPosted: Aug 19 2009 09:08 pm Reply with quote Back to top

JRA wrote:
Syd Lexia wrote:
I don't mind Assist Trophies. They're basically the same thing as Poke Balls. But I am so fucking done with Smash Balls. I hate that shutting off Smash Balls doesn't disable Pity Smashes.

Pity Smashes?

Basically, whoever sucks the most in the bout will come into a ring with a built-in Smash Power so they can use it right away.
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JRA
Joined: Sep 17 2007
Location: The Opium Trail
PostPosted: Aug 19 2009 11:41 pm Reply with quote Back to top

AtmanRyu wrote:
JRA wrote:
Syd Lexia wrote:
I don't mind Assist Trophies. They're basically the same thing as Poke Balls. But I am so fucking done with Smash Balls. I hate that shutting off Smash Balls doesn't disable Pity Smashes.

Pity Smashes?

Basically, whoever sucks the most in the bout will come into a ring with a built-in Smash Power so they can use it right away.

I've never seen that.


There are a lot of what if's in life Donny. What if I hit you really hard in the face, knocked yo shit to the back of yo skull? What if I....had you girl gargle my nuts? The fact remains, you are a fuckin mutant.
 
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Aug 20 2009 12:10 am Reply with quote Back to top

JRA wrote:
AtmanRyu wrote:
JRA wrote:
Syd Lexia wrote:
I don't mind Assist Trophies. They're basically the same thing as Poke Balls. But I am so fucking done with Smash Balls. I hate that shutting off Smash Balls doesn't disable Pity Smashes.

Pity Smashes?

Basically, whoever sucks the most in the bout will come into a ring with a built-in Smash Power so they can use it right away.

I've never seen that.

me either. never even heard of it


Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load

 
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McScurvy
Joined: May 16 2008
Location: Shermer. Illinois
PostPosted: Aug 21 2009 03:23 pm Reply with quote Back to top

I’m not sure on how it works but I think they get one after being knocked out for the third or fourth time without doing much damage or KO’ing anyone else. The biggest problem is that a good deal of characters have Final Smashes that seem to go on forever and can rack up enough KO’s to win the match during that time. CPU controlled characters can get them as well, just run a single player brawl and keep knocking it out until it happens.

Any Star Fox character that gets a pity smash is pretty much guaranteed to win the match since the Landmaster can KO opponents even while invincible from respawn by flying them upward and out of the map. Easily one of those good idea, bad execution things.
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