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Random Zelda question


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SoldierHawk
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Title: Warrior-Poet
Joined: Jan 15 2009
Location: San Diego, CA
PostPosted: May 26 2009 12:18 am Reply with quote Back to top

So I've been playing Zelda (the original) for my first video walkthrough, and I noticed something I haven't thought about in a while: when you get a colored ring (the blue or red) the shopkeeper's outfits change color as well. Why is that? I tried Googling, but must not have been putting in terms it liked.


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JRA
Joined: Sep 17 2007
Location: The Opium Trail
PostPosted: May 26 2009 12:45 am Reply with quote Back to top

Graphic oversight?
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Nekkoru
Title: Polish Pickle Wench
Joined: Jan 25 2008
Location: Warsaw, Poland
PostPosted: May 26 2009 02:27 am Reply with quote Back to top

Yeah, that's a graphics glitch if I ever saw one.


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Fortune Smiles
Title: Strangely Missing
Joined: Aug 19 2008
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PostPosted: May 26 2009 07:54 am Reply with quote Back to top

The issue is probably depending from a palette change of some sort.
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Syd Lexia
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Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: May 26 2009 08:17 am Reply with quote Back to top

Yeah, it's a palette issue. It's the same reason the Goombas in the original Super Mario Bros. are always the same colors as the bricks and the ground.
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
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PostPosted: May 26 2009 08:39 am Reply with quote Back to top

The NES can only display so many colors at once, it's a shortcut they use to get around it. Instead of wasting space by making a green for Link and a slightly different green for the shopkeeper, they just make them the same color, and when you change one (by getting the ring), you change all instances of that color on the screen.

Finding ways to subtly change the palette was a small problem for NES programmers. I remember Strider had one of the absolute least subtle methods.
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Syd Lexia
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PostPosted: May 26 2009 08:45 am Reply with quote Back to top

The Genesis had similar problems, as did early PCs.
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
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PostPosted: May 26 2009 09:24 am Reply with quote Back to top

right, but Genesis still managed to have some extraordinarily colorful games.


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Syd Lexia
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PostPosted: May 26 2009 09:25 am Reply with quote Back to top

Just not as colorful as the SNES.
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
PostPosted: May 26 2009 09:38 am Reply with quote Back to top

Syd Lexia wrote:
It's the same reason the Goombas in the original Super Mario Bros. are always the same colors as the bricks and the ground.

I thought that was done for effect. I always thought it was cool that they matched their environment.



 
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
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PostPosted: May 26 2009 03:48 pm Reply with quote Back to top

Syd Lexia wrote:
The Genesis had similar problems, as did early PCs.


I never saw any Genesis games with that issue. Example?
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
PostPosted: May 26 2009 03:52 pm Reply with quote Back to top

Knuckles couldn't be in Sonic 1, allegedly because of pallete issues. However, hackers were able to make a hack of the game with Knuckles playable, so if amateur programmers could do it, then Sega should've been too.


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Ermac
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Joined: Aug 04 2008
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PostPosted: May 26 2009 04:50 pm Reply with quote Back to top

the nes can display 52 different colors if I am not mistaken, even less than 256 VGA but hella better than 16 EGA
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ReeperTheSeeker
Joined: Aug 26 2007
PostPosted: May 26 2009 05:36 pm Reply with quote Back to top

No such thing as random zelda questions, just random zelda answers

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Syd Lexia
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PostPosted: May 26 2009 06:15 pm Reply with quote Back to top

UsaSatsui wrote:
Syd Lexia wrote:
The Genesis had similar problems, as did early PCs.

I never saw any Genesis games with that issue. Example?

Compare any game that was simultaneously released on the SNES and the Genesis. You will see noticeable color differences. MK2 is a good example of this.

If you're looking for something similar to the shopkeeper/ring thing, I don't think there is one. However, the Genesis was only capable of displaying 64 different colors at once. It had 8 different palettes, for a total of 512 possible colors.
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Bouya
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Joined: Aug 15 2007
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PostPosted: May 27 2009 12:09 am Reply with quote Back to top

Is this kinda like the colors changing on Mac (or maybe it was Mario?) on Punch-Out?
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
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PostPosted: May 27 2009 01:09 am Reply with quote Back to top

-bjork- wrote:
Is this kinda like the colors changing on Mac (or maybe it was Mario?) on Punch-Out?


Yep They needed an extra color for Mario, so they changed Mac's green for a white and used the extra color slot on Mario.
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Syd Lexia
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PostPosted: May 27 2009 06:12 am Reply with quote Back to top

It's also why Bert and Mark change colors every few levels in Monster Party.
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