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Lottel
Title: of the Eternal BWOG
Joined: Sep 02 2008
Posts: 1123
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I play DnD. And for my first time DMing, I thought I'd try something fun and different. I am attempting to adapt Link's Awakening (My favorite Zelda game) into a DnD campaign. (3.5 of course)
I've got a good deal of it figured out already except for a few little details. My problem is that I have no idea how they are going to play the instruments at the end of the campaign for the WindFish. Making them all bards are something is ridiculous. And I plan on having this be a 4-5 person campaign so no dual wielding instruments.
Any advice on making this a better game?
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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...The instruments play themselves, remember?
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Shut up, Dorn
Title: White Chocolate
Joined: Jan 04 2008
Location: Grate Whyte Norf
Posts: 1179
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Which one is Link's Awakening?
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Not Sure
Too Good At 2D Games
Title: Master of the Universe
Joined: Dec 03 2007
Posts: 1767
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Lottel
Title: of the Eternal BWOG
Joined: Sep 02 2008
Posts: 1123
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Well, they play themselves but... I guess I could have enchantments on them to play when the ocarina plays...
Guess I didn't think about that. Seems kinda... GAY though.
Also: Any advice about the monsters and animal villagers?
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
Posts: 2739
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Monsters are tough, you'll need to custom stat em. Do you have a list? Some stuff simply doesn't work quite right; for example, stalfos regenerate from non bomb damage even though undead can't regenerate, due to not having constitution scores and thus not being capable of taking non-lethal damage.
Animals are awakened animals. Its in the PB. If you need something more anthropormorphic, you can use the savage species book from 3.0 so long as fights don't break out too much.
I'm not sure how this is going to work. Your probably going to need to take a "inspired by" route. Four players alters the single player nature of the game, as well as the fact that corraling DnD players can be so difficult that it should be its own metaphor for a fruitless task.
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Lottel
Title: of the Eternal BWOG
Joined: Sep 02 2008
Posts: 1123
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Ah. Well, I just made up new rules for a new RPG system.
I think it'll work.
*shrugs*
Anyway, the players seem to enjoy the rules. I am going to test run up to the first boss. I'll see how that goes.
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
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| RobotGumshoe wrote: |
Monsters are tough, you'll need to custom stat em. Do you have a list? Some stuff simply doesn't work quite right; for example, stalfos regenerate from non bomb damage even though undead can't regenerate, due to not having constitution scores and thus not being capable of taking non-lethal damage.
Animals are awakened animals. Its in the PB. If you need something more anthropormorphic, you can use the savage species book from 3.0 so long as fights don't break out too much.
I'm not sure how this is going to work. Your probably going to need to take a "inspired by" route. Four players alters the single player nature of the game, as well as the fact that corraling DnD players can be so difficult that it should be its own metaphor for a fruitless task. |
Stay away from Savage Species (or at least the anthro "template").
I have to agree that you're going to have to take some liberties, I'm sure some of the puzzles would become much easier if given a Four Swords treatment. Come to think of it, you might want to look into that game for help as well.
For moblins, you could easily just file off the serial numbers and use Orcs, Hobgoblins, or Bugbears, your choice.
I'll look over the bestiary from that game and let you know.
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 "Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!" |
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Ky-Guy
Title: Obscure Nintendo Gamer
Joined: Jul 19 2006
Location: Michigan
Posts: 1418
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I would be if I had a copy of the game. After all, I love the other Zelda games.
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| Syd Lexia wrote: |
| iPhone games are what you play when you can't get at actual games. You know, like how sometimes alcoholics drink mouthwash. |
| Lexiabot9000 wrote: |
| Your love life will be happy and harmonious if you stick to masturbating. |
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Lottel
Title: of the Eternal BWOG
Joined: Sep 02 2008
Posts: 1123
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DarknessDeku
Title: Deku Scrub
Joined: Dec 08 2007
Location: The Forest
Posts: 3285
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Ky-Guy, fix the hotlink.
And roms are for noobs. Get the actual game.
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| i'll_bite_your_ear wrote: |
DarknessDeku is already assimilated by the bots.
He knows your algorithm. |
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Lottel
Title: of the Eternal BWOG
Joined: Sep 02 2008
Posts: 1123
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True... But it is a 15 year old zelda game for gameboy. ebay would be your only shot.
I support buying the game. But roms can hold you over until you do.
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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Fuck, Ky, looks like your sig got pwned.
And Link's Awakening isn't too tough to find. They made a lot of them, and they also made a GBC one. Gamestop might still actually have GBC games (or not. Don't know).
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Lottel
Title: of the Eternal BWOG
Joined: Sep 02 2008
Posts: 1123
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| UsaSatsui wrote: |
Fuck, Ky, looks like your sig got pwned.
And Link's Awakening isn't too tough to find. They made a lot of them, and they also made a GBC one. Gamestop might still actually have GBC games (or not. Don't know). |
Gah. The GBC one was inferior IMO. Yes you got an extra dungeon and some clothes. You didn't get the Screen Warp. With provides YEARS of replay value onto that.
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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| Quote: |
| Gah. The GBC one was inferior IMO. Yes you got an extra dungeon and some clothes. You didn't get the Screen Warp. With provides YEARS of replay value onto that. |
...Is your complaint seriously, "I hate this game because they fixed a bug?"
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Lottel
Title: of the Eternal BWOG
Joined: Sep 02 2008
Posts: 1123
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| UsaSatsui wrote: |
| Quote: |
| Gah. The GBC one was inferior IMO. Yes you got an extra dungeon and some clothes. You didn't get the Screen Warp. With provides YEARS of replay value onto that. |
...Is your complaint seriously, "I hate this game because they fixed a bug?" |
I don't hate it. I just say I do not think it is as fun of a game. The screen warp adds a lot of fun after the game.
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Aqua Hedgehog
Joined: Nov 02 2008
Posts: 725
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The GBC version was the only version I owned. In like 5th grade or something. Good times.
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Lottel
Title: of the Eternal BWOG
Joined: Sep 02 2008
Posts: 1123
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Well, the game is going swimmingly. The players are having a blast, and don't even notice that it is LA. I took several liberties, true. To make Koholint more of a believable village. Added more people, a market, stuff like that.
I can't wait until they head north to the forest!
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
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 "Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!" |
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Lottel
Title: of the Eternal BWOG
Joined: Sep 02 2008
Posts: 1123
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Just an update for anyone who cared.
One of the nonplayers reading it figured it out. But he's not telling anyone.
Another HINTED at the game by stating the whole thing was just a dream.
But they are just now getting to the tail cave and we are... roughly 400 posts in.
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
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| Lottel wrote: |
Just an update for anyone who cared.
One of the nonplayers reading it figured it out. But he's not telling anyone.
Another HINTED at the game by stating the whole thing was just a dream.
But they are just now getting to the tail cave and we are... roughly 400 posts in. |
Oh, so this is a play-by-post game? I never cared much for those, mostly an interface/control issue.
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 "Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!" |
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Lottel
Title: of the Eternal BWOG
Joined: Sep 02 2008
Posts: 1123
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Well, seeing as the majority of our players are Scandinavian, it is quite convenient to do it as a PbP.
But since we are all on Skype, we meet there and talk about their turns. Then once they've decided in the group what to do, they post what they want to do.
And there are maybe 8 ours out of the day that I am not online. So I can be reached pretty easily. And all the others are online about9-12 hours a day. So the game does move a lot faster than a lot of other PbP games.
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Arlock41
Title: Naunie
Joined: Dec 07 2008
Posts: 1026
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LoZ: Link's Awakening was like.......uh...*crunches numbers* %40 of my childhood.
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Lottel
Title: of the Eternal BWOG
Joined: Sep 02 2008
Posts: 1123
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Realated info! It's been over a month of constant playing (fairly constant. On average 4-5 posts a day, which is quite good.) And they are in the Tail Cave and just reached the boss.
The miniboss was quite easy for them. The bard took out his guitar and started playing. He rolled the best possible roll. And played a Rock Ballad. The miniboss stopped. Cried a little bit and left.
A little while earlier, he had rolled the same and played a hardcore awesome song. All the monsters were destroyed and the torches lit up and then shot off fireworks.
This Zelda RPG is full of win.
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