No one's posted anything over the weekend and I today I was wondering about this topic so I figured I'd bring to it the most expert community I know.
I wondering about when game developers started making radically different options for multi-player games. I'm not talking about things like kart games, where the best acceleration has the worst top speed and vice versa. Even something like Warcraft had different spells for orcs and humans, but the archers and axe throwers were essentially the same.
The game that really stands out for me is Starcraft. Terrans, Protoss, and Zerg are wildly different, but balanced. I also remember Command & Conquer having some diversity, and going back even farther, Dune.
I don't really have a single thesis here, just brain-vomit. Does anyone have any pre-Dune examples? Were Dune and C&C varied enough between factions? Anyone have any non-RTS examples? Speak brothers and sisters.
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