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Multi-player diversity: When did it begin?


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Valdronius
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Title: SydLexia COO
Joined: Aug 22 2005
Location: The Great White North
PostPosted: Aug 10 2014 02:25 pm Reply with quote Back to top

No one's posted anything over the weekend and I today I was wondering about this topic so I figured I'd bring to it the most expert community I know.

I wondering about when game developers started making radically different options for multi-player games. I'm not talking about things like kart games, where the best acceleration has the worst top speed and vice versa. Even something like Warcraft had different spells for orcs and humans, but the archers and axe throwers were essentially the same.

The game that really stands out for me is Starcraft. Terrans, Protoss, and Zerg are wildly different, but balanced. I also remember Command & Conquer having some diversity, and going back even farther, Dune.

I don't really have a single thesis here, just brain-vomit. Does anyone have any pre-Dune examples? Were Dune and C&C varied enough between factions? Anyone have any non-RTS examples? Speak brothers and sisters.


Klimbatize wrote:
A Hispanic dude living in Arizona knows a lot of Latinas? That's fucking odd.

 
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JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
PostPosted: Aug 10 2014 11:29 pm Reply with quote Back to top

I believe you mean Dune 2, right? Dune 1 was a point and click adventure game with very, very light strategy elements. The creator of that game actually coined the phrase "real time strategy" if I'm not mistaken.


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Valdronius
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Title: SydLexia COO
Joined: Aug 22 2005
Location: The Great White North
PostPosted: Aug 11 2014 11:22 am Reply with quote Back to top

You are correct, Sir.


Klimbatize wrote:
A Hispanic dude living in Arizona knows a lot of Latinas? That's fucking odd.

 
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LordHuffnPuff
Title: Mahna Mahna
Joined: Jan 12 2009
Location: Fairyland
PostPosted: Aug 11 2014 12:15 pm Reply with quote Back to top

It goes back to Dune, the book.


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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
PostPosted: Aug 11 2014 04:59 pm Reply with quote Back to top

Giants: Citizen Kabuto was a three-way RTS by the guys behind MDK, where each side was designed uniquely. You had the mechs, which had you controlling a squad of five to build up fortifications and improve units in the traditional sense; a single massive unit on another side that grew and evolved as it killed things; and the amphibious, spellcasting Sea Reapers on a third faction.

http://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto


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