I remember three shining examples of fantastic manuals, Baldur's Gate II, which had extensive spell listings, skill listings, and other fantastic information, Final Fantasy III for SNES, which was 70 pages of RPG goodness, and Daggerfall, which I remember staying up late reading about the intricacies of each race and the ways to make your own class. On the other hand, the worst manuals I've ever seen were the Call of Duty: Modern Warfare one, which was pretty much "Here's how you shoot people, now look at the cocky bastards who made this game", Two Worlds, which wasn't surprising since that was an awful game in every way, and the manual made me feel ill, and Half Life 2, which, well, didn't have one.
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