SydLexia.com Forum Index
"Stay awhile. Stay... FOREVER!"

  [Edit Profile]  [Search]  [Memberlist]  [Usergroups]  [FAQ]  [Register]
[Who's Online]  [Log in to check your private messages]  [Log in]
Fighting Games with CAFs


Reply to topic
Author Message
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 13 2008 07:11 pm Reply with quote Back to top

I fucking hate the new trend where every 3D fighting game thinks it needs to have to have a CAF (Create-A-Fighter) feature. Allowing people to create their own character is essentially that the fighting engine lacks finesse and balance so by all means, give yourself a bunch of top tier moves. The only game where a CAF feature is acceptable is in a wrestling game. This is because all wrestling fans secret dream of being wrestler and being able to throw themselves in the ring against their favorite - and least favorite - wrestlers adds to the experience. But only a complete douchebag sits around wishing they were a character in Mortal Kombat, Virtua Fighter, or Soul Calibur. And more often than not, the CAF feature is just used to make joke characters that demean the experience. Oh, you've made Santa Claus? That was pretty funny EIGHT YEARS AGO IN WRESTLEMANIA 2000. Bleating and Babbling
View user's profileSend private messageSend e-mailVisit poster's websiteAIM Address
Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
PostPosted: Aug 13 2008 07:15 pm Reply with quote Back to top

I can understand your anger over top-tier moves to created characters, that's retarded on a silver platter, but creating a fighter is pretty cool. Granted, I don't try to re-make existing world characters, but damned if I don't love my sword-wielding, scientist-looking character in SC4.


So here's to you Mrs. Robinson. People love you more- oh, nevermind.
 
View user's profileSend private message
Gantrithor
Title: Big Sexy
Joined: Jul 22 2008
Location: North Carolina
PostPosted: Aug 13 2008 07:48 pm Reply with quote Back to top

I enjoy CAFs, and like being able to recreate people like M.Bison, Shao Kahn, and Stephen Seagal in a fighting game and fight my friend's Dan Hibiki or Dick Cheney. But yeah, there really should be an option for turning on/off the ability to fight CAFs in online, because there are assholes out there who will only use top-tier moves or the best move-set in the game.
View user's profileSend private message
Kojjiro!
Joined: Feb 16 2008
PostPosted: Aug 13 2008 07:49 pm Reply with quote Back to top

i think you're just thinly veiling your complaints about sucking in fighting games Rolling Eyes


Image
 
View user's profileSend private message
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 13 2008 08:07 pm Reply with quote Back to top

Kojjiro! wrote:
i think you're just thinly veiling your complaints about sucking in fighting games Rolling Eyes

If anything, CAFs make fighting games easier for people who suck at fighting games, because your opponent can't anticipate your every move based on character selection and completely shut you down.
View user's profileSend private messageSend e-mailVisit poster's websiteAIM Address
Kojjiro!
Joined: Feb 16 2008
PostPosted: Aug 13 2008 08:24 pm Reply with quote Back to top

wouldn't that make fighting games less about memorizing move patterns and more about skill


Image
 
View user's profileSend private message
sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� &#8
Joined: May 11 2008
PostPosted: Aug 13 2008 08:26 pm Reply with quote Back to top

I don't like them either just for the simple lack of creativity. I hate having to pick out from like 20 different hair styles, pants, mustaches, etc.


Shake it, Quake it, Space Kaboom.
 
View user's profileSend private message
Kojjiro!
Joined: Feb 16 2008
PostPosted: Aug 13 2008 08:55 pm Reply with quote Back to top

most caf's have more then 20 different pieces of equipment.


Image
 
View user's profileSend private message
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 13 2008 09:02 pm Reply with quote Back to top

Kojjiro! wrote:
wouldn't that make fighting games less about memorizing move patterns and more about skill

Yes, but it also completely undermines the concept of the fighting game. It's no longer a fighting game so much as it is a fighting engine. I wouldn't be opposed to a fighting game based entirely on CAFs, but when you start inserting story-less characters into a game that's supposed to have its own history and canon, it becomes retarded.
View user's profileSend private messageSend e-mailVisit poster's websiteAIM Address
Kojjiro!
Joined: Feb 16 2008
PostPosted: Aug 13 2008 09:21 pm Reply with quote Back to top

i think cafs are pretty cool and can be especially v. rad


Image
 
View user's profileSend private message
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 13 2008 09:24 pm Reply with quote Back to top

Let's agree to disagree.
View user's profileSend private messageSend e-mailVisit poster's websiteAIM Address
Kojjiro!
Joined: Feb 16 2008
PostPosted: Aug 13 2008 09:34 pm Reply with quote Back to top

how about you go die!!!!!!!!!!!!!!!!!!!!!!!!!!!


Image
 
View user's profileSend private message
Murdar Machene
New Member
Title: bimmy
Joined: Nov 06 2005
Location: the black warriors turf
PostPosted: Aug 13 2008 10:39 pm Reply with quote Back to top

It's so FUNNY making Chunk Norgis Vs. Hilter!
View user's profileSend private messageVisit poster's websiteAIM Address
Kojjiro!
Joined: Feb 16 2008
PostPosted: Aug 13 2008 11:10 pm Reply with quote Back to top

haha
sarcasm man you're so hilarious i can't stop laughing bro


Image
 
View user's profileSend private message
Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
PostPosted: Aug 13 2008 11:24 pm Reply with quote Back to top

I just hope Smash Bros. never has CAFS....


My Muzaks! CHECK IT OUT!!!
http://www.facebook.com/hellodharmaband

3DS is very good, and Wii U!

 
View user's profileSend private messageAIM Address
Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
PostPosted: Aug 13 2008 11:51 pm Reply with quote Back to top

Andrew Man wrote:
I just hope Smash Bros. never has CAFS....


That would suck. How would you even do that?


Image
 
View user's profileSend private message
Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
PostPosted: Aug 14 2008 12:06 am Reply with quote Back to top

Miis, I guess.


So here's to you Mrs. Robinson. People love you more- oh, nevermind.
 
View user's profileSend private message
Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
PostPosted: Aug 14 2008 12:55 am Reply with quote Back to top

Fighting Miis? Sure, maybe in Wii Boxing, but that seems kind of lame.


Image
 
View user's profileSend private message
Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
PostPosted: Aug 14 2008 01:10 am Reply with quote Back to top

Wrestling Created Fighters were totally customizable too. I find the Styles approach annoying. Granted you have to pick a weapon or something, but this doesn't allow for full customizableness that you find in wrestling games since before the main way to play a game was a CD.

They've got a ton os kinks andtweaks to work out of their weapon system created programs.


RIP Hacker

Alexz Johnson

 
View user's profileSend private messageVisit poster's website
Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
PostPosted: Aug 14 2008 02:30 am Reply with quote Back to top

Greg the White wrote:
Miis, I guess.


Well the Mii could be a character without technically really being a CAF. They could give all Miis a universal moveset with moves derived from Wii Sports and even MK Wii, with the Mii simply beinga model swap. But that would still be lame.


My Muzaks! CHECK IT OUT!!!
http://www.facebook.com/hellodharmaband

3DS is very good, and Wii U!

 
View user's profileSend private messageAIM Address
FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Aug 14 2008 03:38 am Reply with quote Back to top

soul calibur handled it greatly. you pick from predetermined fighting styles, and level those up to unlock bonus spiffs (like HP+30 and shit like that) instead of picking individual moves. also, that could be shut off.

virtua fighter didn't have a create mode, just an option to customize outfits.

mortal kombat is a terrible franchise anyway.

try again, syd.


Image
 
View user's profileSend private message
DarknessDeku
Title: Deku Scrub
Joined: Dec 08 2007
Location: The Forest
PostPosted: Aug 14 2008 03:41 am Reply with quote Back to top

Well... I liked creater a skater in the Tony Hawk games...


i'll_bite_your_ear wrote:
DarknessDeku is already assimilated by the bots.
He knows your algorithm.

 
View user's profileSend private message
FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Aug 14 2008 03:42 am Reply with quote Back to top

Syd Lexia wrote:
Kojjiro! wrote:
wouldn't that make fighting games less about memorizing move patterns and more about skill

Yes, but it also completely undermines the concept of the fighting game. It's no longer a fighting game so much as it is a fighting engine. I wouldn't be opposed to a fighting game based entirely on CAFs, but when you start inserting story-less characters into a game that's supposed to have its own history and canon, it becomes retarded.


you do realize that these fighting games are based on tournaments usually?

it's entiely possible that there were other contestants in teh street fighter tournament besides the world warriors that had their fates intertwined. there were more than just the playable characters questing for soul calibur. there could have been other teams in KOF that didn't have anything to do with NESTS or the orochi, and were jsut competing to become KING OF THE FIGHTERS.

it's very easy to add people into the mythos without having to have them be seriously involved in the game's main story. soul calibur does a antastic job of this if you play the story mode with a Created soul.


Image
 
View user's profileSend private message
FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Aug 14 2008 03:44 am Reply with quote Back to top

Syd Lexia wrote:
Kojjiro! wrote:
i think you're just thinly veiling your complaints about sucking in fighting games Rolling Eyes

If anything, CAFs make fighting games easier for people who suck at fighting games, because your opponent can't anticipate your every move based on character selection and completely shut you down.


a good player would know their character and what they are capable of and how to apply it, then they could spend a round feeling their opponent out.


Image
 
View user's profileSend private message
docinsano
Title: Boner King
Joined: Jan 08 2008
Location: Mpls Mini Soda
PostPosted: Aug 15 2008 01:59 pm Reply with quote Back to top

Anyone remember Fighter Maker? That game was amusing. I still can't figure out how to make your own moves. Dunno how old it is, it's for PS1 and made by agetec and while the graphics and sound were quite generic, the fighting had enough depth with all the styles to make it a decent multiplayer fighter.
View user's profileSend private messageYahoo Messenger
Display posts from previous:      
Reply to topic

 
 Jump to: