| Char Aznable wrote: |
| Who'd you work for? Please don't say Acclaim. |
I worked for Atari. Not to be confused with the original Atari. A French publisher named Infogrames purchased the brand in hopes that they could start making money of seeing the Atari logo on their games. Their philosophy was to by as many licenses as they could afford and then hire really shitty developers to make games in an obscenely small amount of time. A good example of this is Survivor: The video game. The development team had 3 months from start to finish to make that game, and it is a complete wreck. Atari used to send out corporate propaganda for all video games recently released by Atari. They would find, or hire publications that most people had never even heard of to write rave reviews of the game no matter how horrid the title actually was. When Survivor: The Game came out I sent out an email entitled "Look! Survivor: The Game won an award!" and I provided a link to a website that had created a special award for it being their lowest reviewed game of all time. I was almost fired for it.
When Infogrames wasn't having any luck with licensing games they figured that they would try and buy reputable development studios. They bought Epic, the makers of Unreal. I had the dubious honor of meeting Cliffy B. a number of times, if you don't know who he is, it's probably for the best. They also "stole" Neverwinter Nights from Interplay by obtaining exclusive rights to D&D a few months before the game was released.