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Folklore


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Kojjiro!
Joined: Feb 16 2008
PostPosted: Jul 29 2008 02:44 pm Reply with quote Back to top

So I rented this for the PS3 the other day. I didn't know what to think of it, The cover had more colors then an acid trip but I grabbed it anyway.

Boy, was I in for a surprise.

Right off the bat I'm assaulted by some Tim-Burton esque imagery as the game loads up. It hits the start screen and I feel like I'm about to play a videogame based on The Night Before Christmas. The wonderfully rendered CGI cutscene at the beginning of the game introduces us to our two key characters, Ellen (a teenage whore that nobody likes and her mother died) and Keats (a total fucking badass reported for an occult magazine who approaches things with heavy science and skepticism.) The game centers around the mysterious village in southern Ireland of Doolin, where apparently you can meet the dead. Ellen goes there to try and meet her mother and find out why she left, and Keats goes there after recieving a mysterious phone call. At the beginning of each chapter, you're allowed to pick to play as either Ellen or Keats. Certain decisions made in while playing as either character affect the other characters game, which is kind of neat.

PROLOGUE/CHAPTER 1: FLESHRUM (Keats)
I'll try and leave out spoilers. Keats and Ellen show up at the town, Keats and Ellen find some girl on a cliff who dies or something. Play the game.

Really, what I find most interesting about this is how very similar it is to Silent Hill.
In Folklore, the 'real' world is a run down, dilapidated and mostly abandoned village, filled with secrets. The 'real' world sections play out like a cross between an Adventure game and an interactive movie. You walk around and talk to people, cross referencing information, interrogating and recieving items and clues about what's going on in the village. It has sort of a Horror game tone about it, the run down setting and the people of the village hiding many secrets. However, once you obtain a specific type of item you can return to your characters 'base' and go to sleep until nightfall, where the more fantastical nature of the game begins.

At nighttime, the pub is inhabited by a variety of Otherworldly creatures. A small, talking, anthropomorphic scottish rat and a Welsh Twin-Headed-Tin man to a skeleton with glass eyes names Dave. They bridge the two worlds of the game, the 'Normal world' and the 'Netherworld' By dropping off the items you recieve during the game at a set of Stonehenge like ruins a portal opens up and takes you to this 'Netherworld'. The first one you visit is the faery world, populated by, obviously - Faeries, but a vicious manner of creature created from the the thoughts of the dead called 'Folk'. This is where the main portion of the game takes place as either character. Each time you kill a new 'Folk' you can Absorb their 'Id' and use them as you will (Assigning them to any of the Square, X, O and Triangle buttons) They can be used as everything to Shields, Swords, and Devestating cannon attacks. The need to level up and collect all of the Folk give the game a certain 'Pokemon' Element.

Combat is fast and furious, depending heavily on how well you can use the currently assigned Folks strengths. Each folk has a variety of tasks that must be accomplished before they level up, from absorbing more of the same type to using a specific type of item on them. I'd like to continue this review right now, but I'm only a quarter of the way through it.

So far:

+ Great tim-burton esque visuals for each realm. From the colorful Faeryworld to the ruined (albeit cartoonish) city of Warworld.
+Fantastic character design. Belgae is the coolest motherfucker around.
+Wonderful combat. The ability to have an ever changing selection of attack possibilities keep it from being repetetive.
+A great setting. The staggering difference between the two 'worlds' is amazing and gives the game quite a bit of depth and character.


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Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
PostPosted: Jul 29 2008 03:47 pm Reply with quote Back to top

This sounds like the kind of game I would like...is it for Xbox 360?


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Kojjiro!
Joined: Feb 16 2008
PostPosted: Jul 29 2008 05:48 pm Reply with quote Back to top

Nope! PS3 only.


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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
PostPosted: Jul 29 2008 07:04 pm Reply with quote Back to top

This was one of the only games I first saw for the PS3 that actually had me wanting to play it.

I'v decided on a formula that for every $50 a console costs, there has to be a game for it I actually want to play. So far the only other stuff on PS3 I'm liking is Little Big Planet, MGS 4 (which'll probably be on 360 in less than a year, maybe even getting the Substance/Subsistance treatment).


"Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!"
 
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ShadowViperX
Title: Underhanded ninja
Joined: May 25 2008
Location: One of the fifty states
PostPosted: Jul 29 2008 08:06 pm Reply with quote Back to top

Wow, sounds fun and creepy. I like how you can switch between both chars.


I want you all to repeat after me:

I AM
SOFA KING
WE TODD ED

Now, your turn.*SNICKER*

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Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
PostPosted: Jul 29 2008 08:07 pm Reply with quote Back to top

Kojjiro! wrote:
Nope! PS3 only.


I think it's completely pointless when companies make games exclusive for PS3. I mean, why limit your audience? Konami and Square Enix made them lower the price of PS3 in Japan because Final Fantasy and MGS were going to be exclusive on it; now Final Fantasy XIII is going to be on Xbox 360 and like the above poster said, MGS will more than likely get the Substance/Subsistance treatment.

Do you think Folklore is popular enough to warrant a port to Xbox 360?


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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
PostPosted: Jul 29 2008 08:10 pm Reply with quote Back to top

How do you know it wasn't made by one of Sony's studios? I doubt they would want to port thier games to thier competition.
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Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
PostPosted: Jul 29 2008 08:22 pm Reply with quote Back to top

Knyte wrote:
How do you know it wasn't made by one of Sony's studios? I doubt they would want to port thier games to thier competition.


I suppose that's true. I didn't even think of that. If it was, then...dammit! Mad


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Kojjiro!
Joined: Feb 16 2008
PostPosted: Jul 30 2008 11:19 am Reply with quote Back to top

I would say it's definately the PS3's sleeper hit for last year. I'm a little bit further now and i'm going to list off a few things I like


+ The fact that you can link together any type of folk for seamless combo's.
+ The originality in the designs for alot of the Folk
+ This game has some of -the- best scenery i've seen to date on a next-gen game.
There's none of that dull green and brown/grey with bloom effect, it's a very, very colorful game, even in the 'normal' world.
+ While the Soundtrack is very limited (I think there are only around seven songs total) Each one is used perfectly. The 'theme' of the normal world combines perfectly with the atmosphere of a ruined village hiding secrets. A melodic piano song that gives you a sense of foreboding and fear.


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