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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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Kojjiro!
Joined: Feb 16 2008
Posts: 832
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i decided to rebuild my mugen
character links pls
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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mugen-infantry.net
infinitymugenteam.com (especially the forums)
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M3GA MAN
Title: The Big A
Joined: Jun 19 2008
Location: Nowhere.
Posts: 1963
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Ive got tons of Nintendo Characters if anyone wants any of them
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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we talking like little 8 bit people?
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M3GA MAN
Title: The Big A
Joined: Jun 19 2008
Location: Nowhere.
Posts: 1963
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a couple 8 bitters and a couple more Graphical but still the same character ones like teh Cheep Chomp  Teh funneh
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Cleandregs Z
Title: BACK 2 BACK
Joined: Jul 01 2008
Location: Hell, MD
Posts: 189
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I used to be big into it but my ISP is too shitty for mass MUGEN content downloadage. Plus the engine was kind of made on a whim and 90% of the people who discover MUGEN grow neck beards on contact.
Still fun though. Choujin's characters fucking rule.
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| ReeperTheSeeker wrote: |
| Thorinair wrote: |
| I don't understand live-action shows on a channel called CARTOON Network. |
That's because most American cartoonist are going to Japan to draw Hentai. |
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Kojjiro!
Joined: Feb 16 2008
Posts: 832
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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| Cleandregs Z wrote: |
[Post Edited for offensive language - The Moderators]
I used to be big into it but my ISP is too shitty for mass MUGEN content downloadage. Plus the engine was kind of made on a whim and 90% of the people who discover MUGEN grow neck beards on contact.
Still fun though. Choujin's characters fucking rule. |
acey makes some surprisingly good ones as well. beximus is my favorite though. he manages to make MVC characters that are better than capcom.
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altairWTF
Title: Got Mario sodomized
Joined: Apr 13 2007
Posts: 78
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I've been out for a while but I had to log in for a bit to ask just one question: Why is there such a large community for a glitchy, closed-source fighting game engine that never made it past a beta build? Every single video I've seen of MUGEN in action is basically glitchy super-edits of Akuma and KoF boss characters fighting to extremely loud music of all varieties (Do these people not know how to record a video or are they really fighting to grossly overamplified music and sound effects?). Playing as anyone and everyone is not a positive aspect of MUGEN. When there are too many characters, they run together. This was a problem in Marvel Vs. Capcom 2 with 60 some-odd characters in it, so how can noone expect this to be a HUGE problem with MUGEN and its hundreds of characters that can be applied? On top of that, there are way too many super-powered character edits that are nothing more than obscene stat increases and the character sprites glowing bright gold, which is fortunate because noone can see how the character "creators" have bastardized actual good spriting from Capcom and SNK. So we have a closed-source fighting engine that's forever stuck in beta form in which people make glitchy, uncreative, and often horribly drawn characters fight each other for the dream match up because people really want to know if "Skropion woudd totaly pown Ryu-chan." Is there something good in this MUGEN business that I'm not seeing past the abundent amount of terrible qualities about it?
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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| altairWTF wrote: |
| I've been out for a while but I had to log in for a bit to ask just one question: Why is there such a large community for a glitchy, closed-source fighting game engine that never made it past a beta build? Every single video I've seen of MUGEN in action is basically glitchy super-edits of Akuma and KoF boss characters fighting to extremely loud music of all varieties (Do these people not know how to record a video or are they really fighting to grossly overamplified music and sound effects?). Playing as anyone and everyone is not a positive aspect of MUGEN. When there are too many characters, they run together. This was a problem in Marvel Vs. Capcom 2 with 60 some-odd characters in it, so how can noone expect this to be a HUGE problem with MUGEN and its hundreds of characters that can be applied? On top of that, there are way too many super-powered character edits that are nothing more than obscene stat increases and the character sprites glowing bright gold, which is fortunate because noone can see how the character "creators" have bastardized actual good spriting from Capcom and SNK. So we have a closed-source fighting engine that's forever stuck in beta form in which people make glitchy, uncreative, and often horribly drawn characters fight each other for the dream match up because people really want to know if "Skropion woudd totaly pown Ryu-chan." Is there something good in this MUGEN business that I'm not seeing past the abundent amount of terrible qualities about it? |
the engine itself isn't really glitchy. most of the random glitchness comes from the characters themselves, which boils down to whoever coded them. this is the same problem as the overabundance of all the "boss/orochi/ogre/shin/lvl2/ect." characters out there.
if you dig deep enough, you find some REALLY excellent stuff though.
also, with so many different people coding so many different types of characters, there are bound to be inconsistencies. with such a large community, however, it's usually jsut a matter of mentioning exactly\whattheproblem was to one of the creators, and they fix it.
there are tons of times that the characters just legitimately suck though. I will give you that.
video making is a mixed bag. I wouldn't let people who post vids on youtube sway you though.
as far as the abundance of characters, you don't have to have that many, and you aren't expected to. most screenpacks that aren't custom don't even have more than sixty slots.
on that note, lets look at some good characters and sprites and shit:
mike haggar
various megaman bosses

batman
havok
scarlet spider
spawn
captain commando people
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Cleandregs Z
Title: BACK 2 BACK
Joined: Jul 01 2008
Location: Hell, MD
Posts: 189
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| altairWTF wrote: |
| I've been out for a while but I had to log in for a bit to ask just one question: Why is there such a large community for a glitchy, closed-source fighting game engine that never made it past a beta build? Every single video I've seen of MUGEN in action is basically glitchy super-edits of Akuma and KoF boss characters fighting to extremely loud music of all varieties (Do these people not know how to record a video or are they really fighting to grossly overamplified music and sound effects?). Playing as anyone and everyone is not a positive aspect of MUGEN. When there are too many characters, they run together. This was a problem in Marvel Vs. Capcom 2 with 60 some-odd characters in it, so how can noone expect this to be a HUGE problem with MUGEN and its hundreds of characters that can be applied? On top of that, there are way too many super-powered character edits that are nothing more than obscene stat increases and the character sprites glowing bright gold, which is fortunate because noone can see how the character "creators" have bastardized actual good spriting from Capcom and SNK. So we have a closed-source fighting engine that's forever stuck in beta form in which people make glitchy, uncreative, and often horribly drawn characters fight each other for the dream match up because people really want to know if "Skropion woudd totaly pown Ryu-chan." Is there something good in this MUGEN business that I'm not seeing past the abundent amount of terrible qualities about it? |
Most of this is dead on, but the simple solution to all of this is to just download Choujin, Warusaki3, and general MvC characters like what JEW mentioned.
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| ReeperTheSeeker wrote: |
| Thorinair wrote: |
| I don't understand live-action shows on a channel called CARTOON Network. |
That's because most American cartoonist are going to Japan to draw Hentai. |
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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
Posts: 2889
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Plus they have hentai Mugen type characters like Slime Plus and Haromaru(or something like that) which, obviously, gamers like
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Cleandregs Z
Title: BACK 2 BACK
Joined: Jul 01 2008
Location: Hell, MD
Posts: 189
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Billion character orgy?
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| ReeperTheSeeker wrote: |
| Thorinair wrote: |
| I don't understand live-action shows on a channel called CARTOON Network. |
That's because most American cartoonist are going to Japan to draw Hentai. |
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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I hate the hentai characters. those are mostly horribly coded and unplayable anyway.
it really depends on what types of charcters you want to play. I prefer the MVC styled guys, so I closely follow beximus, the infinity team, and the scruffy dragons. if you're looking for CVS guys, warusaki is the way to go, with some P.O.T.S. thrown in for good measure.
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Cleandregs Z
Title: BACK 2 BACK
Joined: Jul 01 2008
Location: Hell, MD
Posts: 189
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The first character I ever downloaded was Super Mario by ShinRyoga. After that I mostly got SFA, SFIII, CvS characters with some MvC characters in there too. And I edited a lot of them to be able to tag in and out like in MvC and have dual hypers but I never finished editing everyone because of MUGEN variable stupidity and general lack of interest after a while.
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| ReeperTheSeeker wrote: |
| Thorinair wrote: |
| I don't understand live-action shows on a channel called CARTOON Network. |
That's because most American cartoonist are going to Japan to draw Hentai. |
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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I haven't messed with the tag patch yet, because I want to wait until theres a way to do it without having debug keys on. I also want to learn more about coding so that I can fix any inconsistencies taht it might cause.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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Is there a Hello Kitty mugen?
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M3GA MAN
Title: The Big A
Joined: Jun 19 2008
Location: Nowhere.
Posts: 1963
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Why, Are you obsessed with Hello Kitty?
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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
Posts: 10376
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BUMP!
Hey anyone have any idea where I can find a pack that has chars with MVC2 style controls and moves. For example tagging 2nd and 3rd people in and specials and what not? I'm having fun with what I have now but I want to make an everything vs everything that controls like MVC2.
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docinsano
Title: Boner King
Joined: Jan 08 2008
Location: Mpls Mini Soda
Posts: 2314
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The only MUGEN links i know of to date are mugen-infantry.net and infinitymugenteam.com... try those out and see if you can find what you need... I'd like to get into mugen once i get a new rig built, so I haven't really dug into the links since I can't really use it.... Try 'em out though.
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Aqua Hedgehog
Joined: Nov 02 2008
Posts: 725
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BUMP!
Doc, you don't really need a fancy rig for MUGEN, it was originally developed for DOS and ported to Windows. I can play on some shitty old public school computer with little to no problems. If you're going to have an insane everything vs everything setup, I can understand the need for more disk space. Now I don't know if I should sacrifice System Shock 2 and Deus Ex for my MUGEN setup. FYI, I got the computer at a sale, and I don't codone playing MUGEN in class  .
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Slayer1
Title: ,,!,, for you know who
Joined: Sep 23 2008
Posts: 4274
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Is there any tutorials out there not by cracked out stoners that actually teach you how to make a Mugen Character or install the characters?
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Aqua Hedgehog
Joined: Nov 02 2008
Posts: 725
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I know how to install characters.
1) Unzip your character. While MUGEN supports Windows ZIP files, I don't reccommend just dropping your zip folder into your character folder.
2) If the ZIP doesn't have a folder with the character's name, make a new folder in your "chars" folder with your character's name. It should match the name of your character's .DEF file.
3) Edit select.def in your "data" folder to include your character by inputting the name of your new folder/character DEF.
As with making characters, you're on your own pal, unless someone here knows how to.
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