If the game itself wasnt as difficult and excessively overstayed on its own, the final marathon (the name of the last level) simply lingered like a bad flu. And its not like you could skip to the level right after you beat a boss, you started the whole thing over again if you stopped.
Magic sword had all sorts of classic fantasy goodness. Doors to be unlocked, iconic fantasy foes like orcs, chimera, and skeletons to be defeated, allies to be made (to be fair, everyone always went after the knight), and other such things.
Well, to kid chameleons credit, the enemies and environments were varied and challenging. And the flying helmet felt cool.
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