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What constitutes a game developer?


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Syd Lexia
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Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Sep 03 2006 07:52 pm Reply with quote Back to top

I have a question regarding what constitutes a game developer...

Take for instance this scenario: (Bally) Midway created an arcade game in 1983 called Spy Hunter. They designed the game and they hold the copyright on it.

In 1987, Sunsoft released a port of the game for the NES. Even though they didn't create the concept, are they still considered the developer of the NES version since they built the port from the ground up, or are they just the publisher?
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Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
PostPosted: Sep 03 2006 07:59 pm Reply with quote Back to top

Normally, if the game is developed from the ground up, than the company or person who did it is the developer of that version. If the code was just changed to accomodate different systems (done a lot of the time for games that are on both the PS2 and Xbox), than the company recoding it is just the publisher.


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Syd Lexia
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PostPosted: Sep 06 2006 09:05 pm Reply with quote Back to top

How about this one: Shadowgate.

ICOM Simulations did the original game for the Mac in black & white.

Kemco did the NES version and they redid all the graphics and some of the game text, but they were following a predetermind storyline.

In this case, what would the situation be?

Would it be considered to be developed by Kemco under license from ICOM?
The game was published Kemco▲Seika.
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Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
PostPosted: Sep 07 2006 02:11 pm Reply with quote Back to top

If the code was changed more than 50%, then Kemco gets developer credit for the NES version. At least, that's what I go by.


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Syd Lexia
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PostPosted: Sep 07 2006 02:18 pm Reply with quote Back to top

That would have been my call too... just wanted to make sure.
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DarkMaze
Joined: Feb 24 2006
PostPosted: Sep 07 2006 02:21 pm Reply with quote Back to top

For what it's worth -- perhaps nothing -- MobyGames.com gives ICOM the developer credit for all versions, including NES. Kemco/Seika gets publisher credit.
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Syd Lexia
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PostPosted: Sep 07 2006 02:34 pm Reply with quote Back to top

Yeah, I've seen that. Moby Games isn't a reliable source for that info though.

According to them, the Three Stooges NES game was published by Activision and developed by Cinemaware. That is incorrect.

As per the game's opening credits, it was developed by Beam Software and published by Activision, under license Cinemaware.

MobyGames also lists Namco as publishers of the NES Pac-Man game. Unless there were two versions (as with Tetris), this is blatantly incorrect. Tengen published NES Pac-Man and I have the cart to prove it.
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DarkMaze
Joined: Feb 24 2006
PostPosted: Sep 07 2006 02:53 pm Reply with quote Back to top

Zoiks. So much for that.

Out of curiosity, are you specifically looking for info regarding Shadowgate, or just in general?
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Syd Lexia
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PostPosted: Sep 07 2006 03:25 pm Reply with quote Back to top

A bunch of games, one of which may or may not be Shadowgate. I'm trying to compile the data myself, going primarily by instruction manuals, packaging, and game start-up screens and some additional background info. I want it to be as accurate as possible, but people are gonna jump on me no matter what because some of it conflicts with GameFAQs/MobyGames/everywhere else.
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Murdar Machene
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PostPosted: Sep 07 2006 03:37 pm Reply with quote Back to top

I thought the "developer" was strictly considered whoever coded the game...the publisher is just who slapped their name on it and sold it, like EA games. Publishers can have in-house developers, but there are also third party developers who work for bigger publishers, or are self published. If that team re-coded the game they were porting, or did coding work on it, I guess they could say they were the developer in a way.
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DarkMaze
Joined: Feb 24 2006
PostPosted: Sep 07 2006 03:51 pm Reply with quote Back to top

Syd Lexia wrote:
A bunch of games, one of which may or may not be Shadowgate. I'm trying to compile the data myself, going primarily by instruction manuals, packaging, and game start-up screens and some additional background info. I want it to be as accurate as possible, but people are gonna jump on me no matter what because some of it conflicts with GameFAQs/MobyGames/everywhere else.

I'd go straight to the source. Let's say for the moment that Shadowgate is one of those games. Call up Kemco (their number is here) and see if there's anyone there who can give you the straight dope about development of that game, and maybe even development creds in general. I'd try their public relations dept.
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Char Aznable
Title: Char Classic™
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PostPosted: Sep 07 2006 04:51 pm Reply with quote Back to top

Syd, disregard all of that crap I said if the actual game or the game company tells you different. I was just saying what happens generally.


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DarkMaze
Joined: Feb 24 2006
PostPosted: Oct 06 2006 10:37 am Reply with quote Back to top

How'd you end up getting the straight dope on game development for the article? And, assuming your dope is indeed straight, what DOES constitute a game developer?
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Mjcool
Joined: Jun 15 2006
PostPosted: Oct 06 2006 10:08 pm Reply with quote Back to top

Syd Lexia wrote:
I have a question regarding what constitutes a game developer...

Take for instance this scenario: (Bally) Midway created an arcade game in 1983 called Spy Hunter. They designed the game and they hold the copyright on it.

In 1987, Sunsoft released a port of the game for the NES. Even though they didn't create the concept, are they still considered the developer of the NES version since they built the port from the ground up, or are they just the publisher?


I think so. Super Spy Hunter is DEFINITELY their work, though.
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Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
PostPosted: Oct 08 2006 06:45 pm Reply with quote Back to top

DarkMaze, are you talking to me? If you are, I'm just using common sense, and some info that a lawyer gave me when me and my friend were thinking about making and publishing some games.


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DarkMaze
Joined: Feb 24 2006
PostPosted: Oct 08 2006 08:08 pm Reply with quote Back to top

Hey, Char. Sorry, I meant to direct that question at Syd. 'Cause of the 100 Top NES Games article.
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Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
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PostPosted: Oct 08 2006 08:16 pm Reply with quote Back to top

Ah, maybe I shouldn't have overlooked the FOR THE ARTICLE part of your post. I'm retarded. Embarrassed


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Syd Lexia
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PostPosted: Oct 08 2006 09:04 pm Reply with quote Back to top

DarkMaze wrote:
How'd you end up getting the straight dope on game development for the article? And, assuming your dope is indeed straight, what DOES constitute a game developer?

I went with primary source material available to me... mainly, the game manuals and game start-up screens. I had to make judgement calls myself, to an extent, so some of them may not be 100% correct.

Like take the ICOM ports. Kemco-Seika definitely published Shadowgate and ICOM definitely did the original Mac version. Kemco generally seems to be credited with doing the porting and making certain text edits and puzzle edits to fit the limitations of the NES as well as NOA guidelines, so I gave them the developer credit. My info may not be 100% correct on some games, but I put a lot of time and effort into researching it, so it should be pretty accurate.
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