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Super Mario 2


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Murdar Machene
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Title: bimmy
Joined: Nov 06 2005
Location: the black warriors turf
PostPosted: Aug 25 2006 05:14 am Reply with quote Back to top



I beat 8-4, and halfway through the game ending sequence where it's building some arch out of Toads, it goes "LOADING DISK" and then resets. Was I supposed to get any more of an ending, or extra levels?
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Syd Lexia
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Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 25 2006 05:16 am Reply with quote Back to top

If you played through the game without warping, you should have gone to Level 9... otherwise, no.
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Murdar Machene
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Title: bimmy
Joined: Nov 06 2005
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PostPosted: Aug 25 2006 05:17 am Reply with quote Back to top

I warped Sad

Also, this game is FUCK BALLS hard. I beat it without quicksaving though, I did the 129 lives trick on the first level.
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Syd Lexia
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PostPosted: Aug 25 2006 05:19 am Reply with quote Back to top

Also, once you beat 8-4 eight times, you will be able to access Levels A-D by hitting A + Start on the title screen.
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Murdar Machene
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Title: bimmy
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PostPosted: Aug 25 2006 05:26 am Reply with quote Back to top

Is that what the stars on the title screen mean?

Also, does this have a save system or did some sick fuck just expect kids to leave their NES on their whole life?
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Syd Lexia
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PostPosted: Aug 25 2006 05:37 am Reply with quote Back to top

Murdar Machene wrote:
Is that what the stars on the title screen mean?

Also, does this have a save system or did some sick fuck just expect kids to leave their NES on their whole life?

Yes, that is what the stars mean. And yes, the game did have a save feature of sorts. See, the Japanese version of SMB2 wasn't technically an NES game. It was released on the Famicom Disk System, which was a peripheral for the Famicom, the Japanese equivalent of the NES. It came out in 1986 and it's hardware wasn't quite as powerful as the NES and it used writable floppy disks. So every time you beat SMB2, it permanently wrote to the disk adding a star to your title screen. I'm not 100% sure, but I don't think there was any way to get rid of them once you had them. I don't know why you'd want to, but I don't think you actually could.

(edited because I mixed up some stuff about the Famicom and FDS while half-asleep)
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Murdar Machene
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Title: bimmy
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PostPosted: Aug 25 2006 05:54 am Reply with quote Back to top

Oh, wow. That is pretty awesome. So it was this thing? http://www.youtube.com/watch?v=-1QcfZIiQhI&search=NES (repeated editing due to firefox faggotry with not letting me copy and paste)
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FNJ
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Joined: Jun 07 2006
PostPosted: Aug 25 2006 06:29 am Reply with quote Back to top

sorry guys. im america that's called lost levels.


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Murdar Machene
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Title: bimmy
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PostPosted: Aug 25 2006 06:29 am Reply with quote Back to top

Sad

YOU'RE called the lost levels in America, jerkballs
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Aug 25 2006 06:37 am Reply with quote Back to top

don't you dare talk ab out my balls like that.


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Syd Lexia
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PostPosted: Aug 25 2006 03:29 pm Reply with quote Back to top

The funny thing is though, the FDS was still inferior to the NES. Games such as Doki Doki Panic and Zelda 2 which debuted on the FDS were actually BETTER on the NES. For example, the cascading water on waterfalls and rotating letters on POW blocks that can be seen in America's SMB2 do not exist in Doki Doki Panic; instead you have stationary POW letters and water that runs in a super fast two-frame animation.
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DarkMaze
Joined: Feb 24 2006
PostPosted: Aug 25 2006 03:38 pm Reply with quote Back to top

One of the FDS's greatest advantages, though, was that save feature. You could actually save your game in Doki Doki Panic, and you didn't need to worry about passwords in games like Metroid. I suspect it was a lot more reliable (and cheaper) than the battery-based save features on some NES cartridge games.

And speaking of cheaper, that was another major plus of FDS games. You could also get them from vending machines, and I seem to recall there were also machines that would erase your disk and put a new game on it.

You probably also didn't have to blow on them to make 'em work. Wink
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Syd Lexia
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PostPosted: Aug 25 2006 03:46 pm Reply with quote Back to top

Yeah, they were cheaper than cartridges, which was the advantage. Unfortunately, Nintendo made two major mistakes with it. First, the FDS are unreliable. The drive belts are badly made and are prone to breaking. Secondly, the disks were proprietary and Nintendo demanded partial copyright on all games released on FDS, thus making it very unappealing to developers. So once companies figured out how to use battery packs on NES carts, the game support for the FDS quickly dropped off.
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Mr. Bomberman
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Title: (still) token black.
Joined: Jan 27 2006
Location: Home of the lost towers
PostPosted: Aug 26 2006 04:09 am Reply with quote Back to top

Darkmaze, they were called "Disk Writers" built in 1987(I think). You could take your disk in and choose another game from the screen. After that, It would put on the new game on the disk for you. They were in game/electronic scores all across Japan and its popularity spread by word of mouth. There was one in Yodobashi (used to and still is the biggest electronic store in Tokyo), and Yes, saving times was a pain in the ass (they were floppys). In 1993, they were dismantled.

What you learn by living in Japan (6 months in '89)^^
I should write a book!


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Chrisby
Joined: Mar 31 2006
Location: Where my computer is.
PostPosted: Aug 26 2006 09:37 pm Reply with quote Back to top

That was a great game, and a bitch to beat I have to say. It was a fun challenge though; thanks Syd for making it available too; that thing's almost impossible to find.

The hardest board for me was D-1 if you got to it without warping, because the way the game is set up you can't beat C-4 without taking damage if you're Super/Fire Mario. Then when you get to D-1 there's immediately two fucking hammer bros. and a jump you have to make off of a Paratroopa and it just gave me a shitload of trouble.
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Murdar Machene
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Joined: Nov 06 2005
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PostPosted: Aug 27 2006 01:30 am Reply with quote Back to top

What is the max amount of lives you can get with the 1-up trick before it resets and game-overs you instantly?

Also, do you prefer mario or luigi? I beat it with luigi the first time, I'm playing with mario. I like his controls but his jumping sucks...I like to run through the levels as fast as possible so stopping and going again isn't my highest priority, jumping is.
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Chrisby
Joined: Mar 31 2006
Location: Where my computer is.
PostPosted: Aug 27 2006 01:37 pm Reply with quote Back to top

I think max lives is 128. The How to Win at Super Mario Games book claims it's 100, but they are filthy filthy liars.

My favorite character to play as is Mario. I find controlling him fairly easy so he's the one I use.
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