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Marvel Vs Capcom 2


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Poll :: MVSC2: Good game? Or ass-rapingly bad?

Fuck this game, my social penis is small enough without it having to endure the torment of getting beaten at a 2D game with cartoon graphics by some arrogant fucktard with pimples on his face, and probably his ass.
0%
 0%  [ 0 ]
I like it. Maybe not my favorite fighting game, but fun.
58%
 58%  [ 7 ]
Great game!
41%
 41%  [ 5 ]
Total Votes : 12


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PhreQuencYViii
Title: olololol
Joined: Jul 25 2006
Location: VA
PostPosted: Jul 25 2006 03:40 pm Reply with quote Back to top

Anyone know the trick to get easy points? I think it has something to do with leaving the game in practice mode for awhile? I'll test this out by leaving the game on in practice mode while I'm at work.
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Char Aznable
Title: Char Classicâ„¢
Joined: Jul 24 2006
Location: Robot Boombox HQ
PostPosted: Jul 25 2006 03:46 pm Reply with quote Back to top

The trick (and I'm assuming you mean for a home version) is to go into Practice or Training mode (depending on which system the game is for, they're both the same mode), and enter into a battle. Then, leave the game on any amount of time you want, and you should have points that you can spend to unlock secrets when you end the battle.

Note:Do NOT pause the game when you leave it!!!


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PhreQuencYViii
Title: olololol
Joined: Jul 25 2006
Location: VA
PostPosted: Jul 26 2006 04:15 am Reply with quote Back to top

I came home and got about 4000 points! woo hoo.
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
PostPosted: Jul 26 2006 07:56 am Reply with quote Back to top

If I remember correctly, it caps out at 5k points a go.

Speaking of time, has anyone seen how lmany hits you gain from charging up Jill's shoulder tackle?


"Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!"
 
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Kurt
Joined: Mar 14 2006
PostPosted: Jul 26 2006 09:50 pm Reply with quote Back to top

Why does everyone use Jill? Just asking.

I found out a sort of gay combo with Charlie (it doesn't really work on the god tiers, though) where you can combo off of his Ace Throw into something with an assist from Dr. Doom or Magneto.

... I think I just forgot the whole combo.
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Aug 08 2006 10:08 am Reply with quote Back to top

time t owrite a book.

I absoloutely LOVE this game, as sock can tell you. I still paly it, and god damn, why aren't we playing a Vs. game touranment instead of MKII?

the mode changes for ryu in MVC was nessecary to allow those other characters to be represented in teh game. the alternitave was to take them both out entirely. personally I thin kthe mode changes make ryu taht much better of a character. MVC is the only game I use him in. considering you start with a frtee hyper combo gauge, you can change at hte beginnign of hte fight if you want. on the PSX version (dunno if it works in any other versions) you cna start in other modes by holding certain buttons before the round starts.

I always preferred ken, because he was a much more aggressive fighter. standing aroudn shooting projectiles doesn't sound like my kind of fun in these games. fuck akuma. he takes so much damage he's almost a liability to ahve on your team.

my favorite in the series was the first MVC, because it was drippign with nostalgia. megaman had the old victory tune when he won a fight, captain commando told you capcom's first game, ryu ahd the street fighter II theme, all that good shit. MVC2 is what I play more because I ahve better access to it on X box, it's also fun to be able to ahve such zany match ups with the 56 characters.

silver samurai sucks and is useless.

everyoen uses jill because she is cheap. I use her because she's from resident evil, one of my favorite games.

jill's shoulder tackle can't get as many hits as megaman's cahrged buster, cause they can roll otu of it. one day I taped down the HP button on my controlelr in practice mode and walked away for a few hours, and when I came back and untaped the button, megaman's shot hit so many times that it dizzied.

the practice mode thing caps out at 9999 points.

selling MVC2 would be a travesty, jsut because it's so rare on X boxc and PS2. I don't know why people dislike it on X box. it's pretty much the same as teh dreamcast one, except it's actually playable with teh controller. the PS2 one was such slowdown. ugh.

pretty much every super move in the game is either a quarter circle forward or backrward plus both punches or both kicks, to the manual is useless. it doesn't even tell you the moves for any of hte unlockable characters. jsut hte 24 defaults.

anakaris sucks. I ahte him. he only amde it in because he's the most popular darkstalker next to felicia and morrigan in japan. I would have loved to have lord raptor instead. he would have fit in perfectly. I coudl do wihtout dimitri simply because he's in some games now like SVC chaos and capcom fighting jam. I'm sick of seeing morrigan. hell, jediah would have rocked face in this game.

I can play decently with almost anyone in this game, but I usually have teams consisting of amingo, venom, jin, hatyato, guile, captain commando, iron man, spiderman, cable, psylocke, or hulk.

I've started playing alot with venom and amingo lately because I like their jumping HK into launcher air combos, and venom web is jsut sick. amingo is jsut fun and unorthodox. Jin was one of my favored cahracters in MVC, and althought he got FUCKED in MVC2 because of the cahgne to four buttons, and the watering down that some guys got, he's still pretty fun. sometiems I feel bad playing as iron man or cable because some people consider him cheap (same reason I avoid strider hiryu and the wolverines) but I don't play cable by using lockdwn techniques like most people for this very reason. Oddly enough, I picked up on hulk so that I could use his double crush glitch, so shame on me for bitchign about cable. Hayato is my main man though. I can fuck your life up with him.

captain commando is amazing, the coolest ever. I love him.

I would have liked to see more marvel cahracters taht werent x men, and capcom guys that weren't street fighter, but this game was mostly lazy porting of characters, and the first two games in the series were street fighter vs blah balh, so what can I say?

I miss the crazy double final atomic buster that hulk and zangief had in previous games.

I agree that three cahracters is a bit rediculous, and some cahracters (jin, rouge, blackheart ESPEcIALLY) got raped with the changes.

if you think the 3d backgrounds in this game look terrible, you should see the ones added to KOF 99 on dreamcast, and the ones in KOF 2001(2000?) on PS2. what really bother's me is how capcom ported the sprites. morrigan's sprites are from like ten years ago, and it shows when yo uput her next to a newly drawn guy like cable. some cahracters plain look like shit. most of the sprites for these vs games were ripped out of street fighter alpha, and it really shows. look on the cahracter select screen at cable, then move one box up to cyclops. you can see the difference immediately. it's still not as abd as capcom fighting jam though, where teh sprties were stolen fro meverywhere. you got a capcom vs snk m bison, a street fighter alpha zangief, a street fighter 3 ryu, and then a 1993 darkstalkers dimitri. seeing that dimitri sprite is a shame after seeing the awesome one SNK made for him in SVC chaos.

a nice little combo with venom is jump in with HK, crouching LP, standing MP (launcher) jump and follow, LP, LK, HK, Venom Fang(SP) with amingo a jumping HK, crouching LK, crouching MK(launches) jump and follow, LP, LK, MP, MK, wait a second, air throw with HK, which lands on the floor in a grab, once you beat them out of it, you might be able to pull out magneto's hyper grav assist to pull them towards you and then do your crazy root vertical death hyper thing, but you usually cant hit with the hyper grav quick enough out of hte throw.

alot of people don't expect you to cancel hayato's air overhead (down and HK) into his dragon punc hthing (HP) which leads to ANOTHER coo lair combo, jump in with LK, MK, land LP, crouching SP (launches) follow, LP LK MP MK overhead (down HK) cancel to dragon punch thing (HP) cancel into his quarter circle back + KK super (teh bubble thing) this also gives you unlimited hyper for a few seconds, so try for his level 3 thing. (LP HP back JK HK) it's easy to do if you do it in the middle of one of his plasma combos. the back LP LP LP LP one works easy for this.

wanna be sick with psylocke? jump in with HP, land , LP LK MK HP (lanches) follow, LP LK MP MK diaganol up/forward+HK, LP LK MP MK, diagonal up/forward + HK, LP LK MP MK, diagonal up/forward + HK, LP LK MP MK quarter cirle forward+ LK, cancel into quarter circle forward+ HK, cancel into quarter circle back + KK. if you have captain comamndo o nyour team, you cna cancel into his captain sword (quarter circle forward+ PP) sometimes.

I play this game way too much.


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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 08 2006 10:16 am Reply with quote Back to top

Another problem is that some of the older guys haven't been updated at all. Iceman has ONE super move. Seeing as Akuma has FIVE, that's completely fucking inexcusable. Would it really have been that fucking hard to give Iceman a second hyper combo? No, no it wouldn't have.
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Aug 08 2006 10:32 am Reply with quote Back to top

tehy fucked iceman up so bad in this game. his ice ball lost alot of it's usefulness, and his ice fist is more of a hinderance now, because it pushes hte enemy too far back for comboing.

he's really a shitty character anyways, with his constant keep away games and his lack of chipping damage. he jsut frustrates me.


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BBH
Joined: Mar 13 2006
Location: Portland, OR
PostPosted: Aug 10 2006 11:03 pm Reply with quote Back to top

JEW wrote:
everyoen uses jill because she is cheap.

haha what? Everyone used Jill when the game was new, but nobody plays her now. The only thing that's even remotely cheap about her are the zombie grabs, but even those are easily avoided.


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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 10 2006 11:06 pm Reply with quote Back to top

Yeah, Jill's moves are kinda slow and highly telegraphed. I don't think I've ever seen anyone successfully hit with the Nemesis special.
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
PostPosted: Aug 11 2006 07:42 pm Reply with quote Back to top

When we had an arcade in roswell, it was blackheart, shuma gorath, and amingo. Because Im a total scrub and I like playing as weirdos. And I liked the "chaos dimension" attack.

I prefer street fighter III. And II. And the alpha series. And the king of fighters series. And guilty gear.


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Syd Lexia
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Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Aug 11 2006 07:54 pm Reply with quote Back to top

I never cared for Alpha. The Alpha supers are nowhere near as impressive looking or fun as the VS supers.
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
PostPosted: Aug 11 2006 11:04 pm Reply with quote Back to top

alpha three has its virtues. But yeah, the supers are limp in comparision with the screen filling 30 hit madness the vs games bring. Oh and all of the grapple supers are 720s. I hate 720s. I only tolerate Hugo's Gigas breaker because the parry system means it'll hit occasionally.

Guilty gear may or may not have awesome supers, I dont know because I cant manage to imput the arcane gestures for the big ones required in anything resembling a real match. Maybe I'm just terrible.

BTW, have you ever played "Armjoe"?


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Kurt
Joined: Mar 14 2006
PostPosted: Aug 12 2006 01:23 am Reply with quote Back to top

RobotGumshoe wrote:
alpha three has its virtues. But yeah, the supers are limp in comparision with the screen filling 30 hit madness the vs games bring. Oh and all of the grapple supers are 720s. I hate 720s. I only tolerate Hugo's Gigas breaker because the parry system means it'll hit occasionally.

Guilty gear may or may not have awesome supers, I dont know because I cant manage to imput the arcane gestures for the big ones required in anything resembling a real match. Maybe I'm just terrible.

BTW, have you ever played "Armjoe"?

That reminds me to make a Third Strike thread soon.

My new best team: Psylocke/Cable/Cyclops, CapCom/Thanos (sp?)/Guile, Magneto/Ken/Charlie/Sentinel/Dan/Strider.

Armjoe? To Wikipedia!
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Aug 12 2006 03:15 am Reply with quote Back to top

sir, you haven't seen the jill players that I've seen.

she can play some impressive keepaway with those slow ass moves, and it's frustrating to have her do that fucking slide sweep, cahrge tackle, super tackle chain over and over again.

thats not the nemesis, it's the tyrant, but I agree, it's a shitty move.

guilty gear has some pretty rediculous stuff too. I like the ninja's instakill where he sucks you into a flaming pentagram and explodes.


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PhreQuencYViii
Title: olololol
Joined: Jul 25 2006
Location: VA
PostPosted: Aug 12 2006 05:11 am Reply with quote Back to top

I can't figure out the fighting and move system in Guilty Gear unfortunatly...but it's a cool ass game. I got all the charectars and stuff in MvsC2 finally. Servbot's are so damn goofy. It's fun to hit start after you beat the opponent and run over and peel potatoes ont he corpse.
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Char Aznable
Title: Char Classicâ„¢
Joined: Jul 24 2006
Location: Robot Boombox HQ
PostPosted: Aug 12 2006 12:36 pm Reply with quote Back to top

I may be derailing the thread a bit, but I have to say that I LOVE Guilty Gear! I find that some of the combos are harder, but normally if you know basic Street Fighter special moves, than you can play Guilty Gear with varying success. Also, most characters have a very large amount of special moves, so some of them are really easy to do. With Chipp Zanuff, which is the ninja character being talked about (and also my favorite character), you press down, diagonal-towards-enemy, and towards enemy twice and then press K to do his super (NOT his instant kill, but it still does big damage).

PS: I don't know if anyone cares, but sorry I haven't posted in a week. I was in Branson, MO and the resort we were staying at didn't have internet. I kept myself busy by playing Command & Conquer the entire time.


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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Aug 12 2006 11:16 pm Reply with quote Back to top

guilty gears entire system is based on being open for makign your own combos.

almost everyhitng cvhains together into soamethign else.


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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Aug 12 2006 11:18 pm Reply with quote Back to top

oh yeah, and in MVC2 some characters WERE fixed.
venom comes to mind, thy changed his cahins from P to K to weak to stronger, so he can actualyl pull some better combos off, and chain into his launcher withoug a jumping start.


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