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Wii's Biggest Blunder


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Douche McCallister
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Title: DOO-SHAY
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PostPosted: May 28 2008 09:37 pm Reply with quote Back to top

Syd Lexia wrote:
I don't "know" you persay. As far as I know, you're Sean Penn's character from Fast Times at Ridgemont High. But yes, I am aware that several people on the forums have the PS3.

Sell your 360? Seriously? XBLA alone is worth having a 360 for.

"Awesome, Totally Awesome"
Just as PSN is for PS3.


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Syd Lexia
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Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: May 29 2008 11:20 am Reply with quote Back to top

Not everyone can afford to own two systems though, especially teenagers, who have traditionally been the core gaming market. Although it is increasingly not the case, a developer should assume that a gamer has only one console and they should do cross-platform releases whenever possible. I mean, look at Alone in the Dark. It's coming out on PC, PS2, PS3, 360, and the Wii.

Will it look better on the PC, 360, and PS3? Absolutely. Will it be any less fun on the Wii or PS2 because the graphics are slightly less good? ABSOLUTELY NOT. Graphics don't matter. Storyline doesn't matter. All that matters is gameplay. If you, as a developer, feel that your game is only good when played with hi-res hi-def graphics, then you've probably made a fairly shitty game.
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Char Aznable
Title: Char Classicâ„¢
Joined: Jul 24 2006
Location: Robot Boombox HQ
PostPosted: May 29 2008 12:31 pm Reply with quote Back to top

Now THIS man knows what gaming is about.

*Glares at Tebor's post in the MGS4 thread.*


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JonSnow
Joined: Nov 03 2006
PostPosted: May 29 2008 03:13 pm Reply with quote Back to top

as for the whole what matters, graphics, gameplay, or story-line... It really depends on the setting.. in a FPS, it's graphics adn gameplay that matter.. You need the graphic power to create a realistic setting, and preferably have a gaming engine that can make the graphics accurately depict the environment, adn posistion of other players, so you can interact with it appropiately. Secondly the game play needs to be fluid in order so that people can freely select amongst many choices, as this will give a sense of realism of being ni teh environment (if it's hard to move in an open space, becasue the controls suck, it hardly feels your in an open space), and secondly fluidity in actauly game play, will allow for skill to make a more prevalent role, because it allows for more actions, and reactions to quickly happen.

However let's say you're into RPG's... Gameplay, and graphics while important, it's important to have a story that doesn't bore you, or seem idiotic... You want people to have a reason they want to continue on with the game, and actaully have an invested interest in a character's fate, and how a character interacts.. Because it might be intriguing to see too certain personality types interact... or have say a back story of person's physical talents, it can be interesting to have them demonstrate them.. maybe it's a fighting game, and the main character, and your evil dark enemy, actualyl had the same trainer when they were young, they just took different paths, and their fightings art have subsequently diverged... both are extremly deadly, and both are on a collision course for the other. Virtue and Vice coming together to clash.

In that setting graphics can help you get into the world being created, but isn't the most fundamental part of it, and gameplay can make the fighting more interesting or more intense, but that's not what's making the players interested in beathing this foe... You're interested in resolving the conflict... Gameplay is important, I agree but i wouldn't ignore the others.. take them out of a game.. you can be some sqaure, fighting triangles (horrible graphics), and all you do is fight the same triangle over and over again, and it takes two hits to kill it, and the triangle doesn't attack you back.. and teh gameplay could be awesome, and people wouldn't touch it.

Turn those triangle and sqaures, a intensely detailed soldier, verse a 5 years old little ninja kid... give them both a unique set of moves.. the soldier has the powerful htis, but the ninja kid and teleport once every 2minutes, and can throw darts.. while the should can sprint, and whip out a shield to reflect darts back at the kid..

Well now you've created an environment, as well as a basic story concept david verse goliath... and through that you made it challenging, interesting, adn emersive.


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Syd Lexia
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PostPosted: May 29 2008 04:13 pm Reply with quote Back to top

In the current generation of gaming, the graphics argument is moot. You're essentially comparing the Atari 2600 to the PS2, which is like comparing apples and oranges. But the graphical differences between the current generation of consoles and the last generation of consoles, or even within the current generation is like comparing apples and slightly less blocky apples. The difference in graphical capabilities between the Wii and the 360 are not so different that any game would be significantly adversely effected in the porting process. The game may look a little less nice, but the difference here would not be the difference between the arcade version of Pac-Man and the Atari 2600 version, it would be the difference between running the latest Unreal Tournament on a state of the art PC and running it on a PC that was 16 months old. You'd have nerf the graphic settings a little to run the game at the proper frame rate, but the overall gameplay experience would be the same. And if the game is any good, it won't matter. All too much emphasis is put on graphics these day. Look at Heavenly Sword. The developers spent all their time making the graphics look pretty and they ended up making a game that very short and very mediocre. But hey, it looked pretty! I hate how 3D fighting games are being sold as OMG LOOK HOW PRETTY THIS IS. I don't care if I can count the follicles on Sophitia's head or if her facial expression changes with every additional hit; the game moves too fast for that to even ALMOST matter. What matters in Soul Calibur is whether the new characters are any good, whether the rebalances ruin anyone, and whether the one player campaign is any good. If the graphics are extra nice, great. If they're not, who the fuck cares? They could make Soul Calibur IV with SC2 graphics and it wouldn't matter. It would still be the exact same fucking game.

As for realism, graphical realism is not something that games should strive for. Rather the opposite, games should have an element of unrealism to them that subconsciously reminds you that you're playing a game. Games should not provide a virtual mirror image of our world. Doing so is dangerous. Games should immersive us in them with gameplay, not graphics.
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Tebor
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PostPosted: May 29 2008 04:33 pm Reply with quote Back to top

Char Aznable wrote:
Now THIS man knows what gaming is about.

*Glares at Tebor's post in the MGS4 thread.*

Hey, I'm sorry that I think video games can improve upon books, movies, and television, but I do! Rolling Eyes

Just call me Steven Spielberg.


"If you will not tell me, I will hurt people!!!" -Nuclear Man

"Do you hear? The alpha and the omega. Death and rebirth. And as you die, so will I be reborn!" - Skeletor

8341 unread forum updates since I left (2/7/14)... Uh-oh.
 
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PostPosted: May 29 2008 06:08 pm Reply with quote Back to top

i have a question: what exactly makes a game 'mature'?


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Tyop
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Joined: May 04 2008
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PostPosted: May 29 2008 06:28 pm Reply with quote Back to top

username wrote:
i have a question: what exactly makes a game 'mature'?

Sex, violence, profanity or a "dark atmosphere". A game that doesn't include those cannot be taken seriously and is only played by children. And probably made by Nintendo.
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JonSnow
Joined: Nov 03 2006
PostPosted: May 30 2008 02:37 am Reply with quote Back to top

Quote:

i have a question: what exactly makes a game 'mature'?


Depends what sense of the word mature you mean... a Mature rating, or a game that will attract mature players.


Generally speaking a mature game will allow for thigns that give it an M rating, such as profanity, blood, gore etc... But really it has to deal with the deepness of the game, and what elements are the focus of entertainment. Generally they are more serious life altering issues, that are important for everyone whether you recognize it or not... Maybe a game about war, or a game about political upheavel .. These are some aspects that make a game more mature. BAsically i think the difference becomes when you are younger you live more for the moment, or with a self-centered perspective, but as you get older and begin to see how you effect things and how things effect you, and are given more responsibilities or have to take them on, you get a wider perspective (to some degree) of the workings of the world, and you are basically forced to contemplate more pressing matters that effect people's lives. That's not an accurate definition... not sufficient at least, there is more to it than that.

If i had to break it up into a list, of what makes a mature games for say a mature player it woudl be:

1.) intricasy/depth (the game isn't like go collect lollipops) (it might be go disable these bombs, which might be similar, but it'd have a more profound reason behind it, and when you're older you can appreciate that more, and be more interested in the game... Also you simply become more knowledable, understanding, and rational, to some degree when you're older, i'm not trying to say young=dumb, or the older the better)
2.) nature of the content (basically it's a mixture of what kind of material are we looking at, and what level of depth are we analyzing it at, and interpetating it at)
3.) setting/conveying (does the setting express what the game is about well, is it clear and consistent, this is needed to create a mature game, if you take this a way it can be distracting and take much from the story, and feel of the game)

Anyway, I'm sorry I have never attempted to classify, exactly what i mean if i say a game is childish, or if i say a game is for adults or mature... That'll have to do for now, but i want to add more to clarify, and extend.. becasue another key feature of a mature game, is it'll have events or thigns happen that you need a certain mental preparedness/experience in dealing with... this isn't a neccessity but rather just a trade-mark, a lot of younger audience games are light hearted, without any horrify scenes, events, or thoughts... It opens up a range of things you acn put into a game as your audience is more adept at dealing with those kinds of topics/issues.


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Syd Lexia
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PostPosted: May 30 2008 06:25 am Reply with quote Back to top

There's no such thing as a mature video game. All video games are built around escapist fantasy and/or meaningless competition, both of which are completely childish. Giving a game a dark color palette and a protagonist who smokes cigarettes and rarely smiles doesn't make it any more mature than Crash Bandicoot. All it does is give the game a cheap facade that allows older gamers to pretend that their hobby isn't completely childish and that they're somehow better than each new generation of grade school Pokemon addicts. But it is and they're not. Not even a little bit.

But going back to the Wii's storage space, things are pretty bad. Rock Band comes out for the Wii next month, and the system's tiny hard drive prevents Harmonix from offering downloadable song packs for the game. Instead of smaller song packs for $5, Harmonix will be selling $30 append discs with 20 extra songs each. That's not a terrible deal, assuming you like all of the songs. But you probably won't. Here's the track listing:

30 Seconds to Mars -- "The Kill"
All American Rejects -- "Move Along"
Blink 182 -- "All the Small Things"
Boston -- "More Than a Feeling"
David Bowie -- "Moonage Daydream"
Faith No More -- "We Care A Lot"
Grateful Dead -- "Truckin'"
The Hives -- "Die, All Right!"
KISS -- "Calling Dr. Love"
Lynyrd Skynyrd -- "Gimme' Three Steps"
Nine Inch Nails -- "March of the Pigs"
Oasis -- "Live Forever"
Paramore -- "Crushcrushcrush"
The Police -- "Synchronicity II"
Queens of the Stone Age -- "Little Sister"
Ramones -- "Teenage Lobotomy"
Smashing Pumpkins -- "Siva"
Stone Temple Pilots -- "Interstate Love Song"
Weezer -- "Buddy Holly"
Wolfmother -- "Joker & the Thief"
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: May 30 2008 10:36 am Reply with quote Back to top

JonSnow wrote:
Quote:

i have a question: what exactly makes a game 'mature'?

If i had to break it up into a list, of what makes a mature games for say a mature player it woudl be:

1.) intricasy/depth (the game isn't like go collect lollipops) (it might be go disable these bombs, which might be similar, but it'd have a more profound reason behind it, and when you're older you can appreciate that more, and be more interested in the game... Also you simply become more knowledable, understanding, and rational, to some degree when you're older, i'm not trying to say young=dumb, or the older the better)
2.) nature of the content (basically it's a mixture of what kind of material are we looking at, and what level of depth are we analyzing it at, and interpetating it at)
3.) setting/conveying (does the setting express what the game is about well, is it clear and consistent, this is needed to create a mature game, if you take this a way it can be distracting and take much from the story, and feel of the game)

i appreciate the effort in trying to define this, but w/this list, why isnt simcity considered/rated mature? or even age of empires?

im not trying to call you or anyone out, just trying to point out the silliness in what is considered a 'mature' game and syd pointed that out in the previous post.


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Char Aznable
Title: Char Classicâ„¢
Joined: Jul 24 2006
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PostPosted: May 30 2008 02:41 pm Reply with quote Back to top

Just throw in a pair of tits. Instant M rating.


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JonSnow
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PostPosted: May 30 2008 09:51 pm Reply with quote Back to top

Quote:

im not trying to call you or anyone out, just trying to point out the silliness in what is considered a 'mature' game and syd pointed that out in the previous post.


Well I would say there is a distinguishable difference, between something for kids and something for adults, becasue there is a experience gap between the two, as well as different societal roles (which gives different insights into things, basically can be bundled in with experience gap), and lastly mentally because we've grown physically, and had more experience, we actually have differnent ways of looking at things, and different things catch our interest.. if it's an overly/very simple or straight foreward game it likely (not neccessarily), won't be as attractive/considered a game for mature individuals.

Quote:
i appreciate the effort in trying to define this, but w/this list, why isnt simcity considered/rated mature? or even age of empires?


Well i think those can be either category, if you play them deeply enough ya, you'll have very mature audiences mastering AoE, or playing Sim City, by the same token, you can have kids, who can have fun at the game, playing it more liesurely.

Both people are playing the game, but both peopel are enjoying it for different reasons.. in AoE younger audiences might be like wow i can attack stuff, or eww look at that huge ship.

And while that may also seem cool to more mature audiences, there are other elements in the game, such as teh strategy, options in teh game, as well as teh goal of defeating opponents, through crippling them and helping yourself economically, and of course actually attacking their units/structures.

And I'd like to add I don't think a definition of a mature game ought not have some overlap with say "Neutral games" like maybe pacman, everyone can enjoy it...

Pretty much any RTS or FPS will fall under a mature game list, as well as a kid game list, because of both parties being able to relate to it, as well as both parties being able to like different aspects of the game.

You talk to a kid, and an adult about halo, they'll tell you tottally different stories, about what they like about the game... They'll be overlap, like I side, a giant ship in AoE can be a entertaining thought to both groups, but that's not what's reelin' in the mature player to play it, while that could be teh sole reason a younger generation individual chooses to play that game.

It's easy to see what will get somethign an M rating.. a in depth story line, with a very deep game mechanic, won't... get the M rating, even though i'd contend mature games woudl be attracted to it.

Putting violence in/blood whatever.. will that's how the game raters do it... is this information, if a younger person had it appropiate, and that's all.

But what games attract mature gamers, adn what games attract younger players, that type of classfication, will give you a different definition of a mature game.

It's kind of like kids can like LotR and so can adults, but many of the scenes teh kids find interesting, perhaps the adults didn't, and veryt likely to be true, many of the events that adults liked the kids didn't.. I enjoyed seeing how frodo and Company got his weapons from that elf chick.. sting, the star/light that can light up anywhere, the special bread... that was moderatlely intriguing....

Maybe i'll think about this more, and give you a more solid definition, but ya i think there will be games that overlap, but for different reasons.. and there are going to be just neutral games .

But to say that there is no distinction between say mature content, and content for younger audiences, i would contend is silly, i think pretty apparent there is, even if its' hard to define what you mean when you say that.

I think my definition is satisfactory, and I gave some reasoning why it'd be the case, but it coudl be expressed better, and defined a bit more clearly.


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Douche McCallister
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PostPosted: May 30 2008 10:05 pm Reply with quote Back to top

username wrote:
i have a question: what exactly makes a game 'mature'?

This is what per ESRB makes a game Mature EXACTLY - Mature - Titles in this category may contain intense violence such as blood and gore, sexual references and/or strong language.

Seems pretty straight forward.

Unless your trying to be all psychological about it, then Syd is correct there is no such thing. It's just a guideline.


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erock
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Joined: Dec 21 2007
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PostPosted: May 30 2008 10:22 pm Reply with quote Back to top

If you will rule out mature games then why not movies. Syd if you classify all games as escapist fantasy wouldnt you have to do the same for movies? In all seriousness you have to make a distinction. Look at the rise of sandbox games. its not just about pallets, some games use language that small people should not be exposed to. I know people will say " they get it at school or its unavoidable" but thats not an excuse to add more. thats like saying your gonna get second hand smoke if you go to bars so you might as well become a smoker. You wouldnt let a 7 year old go see a hard r or nc 17 flick so why let the play games with similar themes and tons?
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Syd Lexia
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PostPosted: May 30 2008 11:23 pm Reply with quote Back to top

I'm not saying that there aren't certain games that are unsuitable for children; there most certainly are. But just because a game is unsuitable for children doesn't mean that the game's audience is mature. Quite the opposite, most of these games are designed for immature audiences. Maturity is marked by a fully developed mental state. To be mature is to be both intelligent and responsible, where as most M rated games are even more unintelligent and irresponsible than the games designed for younger audiences.

But as an avid gamer, I reject the notion that maturity is a virtue.
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erock
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PostPosted: May 31 2008 12:18 am Reply with quote Back to top

Oh. That makes sense.
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JonSnow
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PostPosted: May 31 2008 12:42 am Reply with quote Back to top

I think people agree with things being unsuitable for younger audiences such as sexual refrences, strong langauge etc.. etc..

Because children haven't neccessarily built up the preparedness to deal with such scenarios, such as abusive langauge, and may get the wrong impression as to it's use, whcih can ultimately harm others..

As for the sexual content and blood and gore... Parents don't neccessariyl want to tune their kids into those subjects until they feel they're ready to deal with it and udnerstand it. I mean sex has some very real risks, and it's not just STD's but pregnancies and the like.. and children, if they see sex as glamorized or nothing, may make poor choices, or uneducated choices, becasue they don't see the full scope of things... You see a lot of teenage girls today ( or some), who are like i want to get pregnant, i'm having sex with whoever i want, and i want to have a baby, they don't grasp what havin' a child is like, any vision on what it's goign to do with prospect for their future, social life, and how much it can cripple their potential, and current standard of living. And also to have a kid under the circumstances, with someone you care for and that will stick around.

I think that classification of what should be for everyone, and what should be for adults, is a good one...

but taht's what games will get a M-rating...

What games will attract mature audiences verses younger audiences, don't neccessariyl ahve to be games rated M... or anything like that.

-------


Is maturity a virtue?

I think there are advantages to have a clean-slate (yougner perspective) view on things.. I think a lot of time ignorance of a lot of problems with life, personal and abraod, makes things a lot easier to digest, life a lot more cheeful and happy.

But ultimate i think a fuller and more complete picture of the world is what I would want, I'm more under the persuasion i want to understand things for how they are whether it makes me happy or sad. And I think having fair and just views is a virtue, and i think that is associated with maturity. But I think the kind of definition of "mature gamer" we're talking about i think can get away without having those views, and still be considered a mature gamer.

So i think we need to distinguish what we mean between say a mature gamer, and a mature person.

Becasue you can be mature about different aspects of your life. So I woudl agree with syd that just becuase you like more mature games, doesn't mean your a better person or anything... I just think as you get older you have do build up different prefrenecs for what kind of games you enjoy.

I would say generally speaking mature games are of more interest than games aimed at younger audiences, simply because in those games you have the option of enjoying the things on teh surface, such as pretty graphics, big explosions etc.. but you also have the choice of delving into it deeper and getting more into the gnitty gritty parts of the game (i'm not talking about number crunching), but just the parts of the game that allow you to be more involed whether it be story line, or gameplay.


Edit: Just because a game may be mroe suited for a mature audiences, doesn't automatically make it better than other games, there are plenty of crappy games intended for mature audiences.. I would say it gives it more potential though, and longevity. But i'm not saying mature games > all other games... If you like a game that's up to you, i'm just saying mature games have more potential for being enjoyable, because of the multiple layers you can play them at, for people of all ages/groups.


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PostPosted: Jun 12 2008 03:58 pm Reply with quote Back to top

i figured this would be the best thread to throw this in:

Quote:
While Nintendo and its populist hardware platforms have certainly been one of the main beneficiaries of the casual gaming upsurge, the company has been extremely careful about not overtly offending anybody who might consider him or herself more of a hardcore gamer as they go about the business of selling millions of hardware units.
It's a big surprise therefore to hear the managing director of marketing for Nintendo Europe casually dismiss the Wii's lack of internal storage with an offhand diss at the hardcore gaming community. While speaking during a recent European WiiWare event (as reported on Next-Gen), Nintendo managing director Laurent Fischer made the assertion that expanded Wii storage was a feature "only geeks and otaku" would want Nintendo to address in future development.

Certainly this statement must annoy the likes of Square Enix, whose well-reviewed Final Fantasy Crystal Chronicles: My Life As A King takes up a full 287 blocks of Wii memory when loaded onto the console's hard drive. As many other companies (not to mention many new Wii owners) contemplate jumping onto the WiiWare bandwagon, the question of expanded storage will become a serious problem affecting not just the freaky and marginalized but companies and fans alike. Then again, maybe we're all just geeks and otaku.


http://www.1up.com/do/newsStory?cId=3168199


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FNJ
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Joined: Jun 07 2006
PostPosted: Jun 13 2008 02:21 am Reply with quote Back to top

Tebor wrote:
Char Aznable wrote:
Now THIS man knows what gaming is about.

*Glares at Tebor's post in the MGS4 thread.*

Hey, I'm sorry that I think video games can improve upon books, movies, and television, but I do! Rolling Eyes

Just call me Steven Spielberg.


but did it really make sense to lock the entire topic just so you'd have the last word?


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Tebor
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PostPosted: Jun 13 2008 02:55 am Reply with quote Back to top

JEW wrote:
but did it really make sense to lock the entire topic just so you'd have the last word?

There was already a new MGS4 thread. The time to lock the old ones had come. Or I could merge them all into a giant super thread. That's good too. Rolling Eyes


"If you will not tell me, I will hurt people!!!" -Nuclear Man

"Do you hear? The alpha and the omega. Death and rebirth. And as you die, so will I be reborn!" - Skeletor

8341 unread forum updates since I left (2/7/14)... Uh-oh.
 
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