And then it goes on like that for another 10 minutes. Seriously, all this guy does is swear a lot and showcase how much he sucks at video games. It's one thing to make fun of a bad video game, it's quite another to intentionally run into a pit and then go "OMG! THIS GAME ISN'T FAIR! LOOK AT HOW UNFAIR IT IS!"
It's funny once or twice, but then it gets old. He's a fucking crybaby. Maybe if someone had actually taught him how to play video games, he wouldn't be so fucking angry.
I still watch his videos but his material is getting old. By far though, his review of TMNT off the NES is my favorite. I rented that . . . nightmare long ago, I somehow got through the underwater level on my first try, but ended up losing 3/4 of the turtles. And I shared his astonishment at the realization that "you could just walk across" the narrow pits, the one part i never could get through
The Nerd's Angry and bad gaming aside, how about his overall opinion of the Sega CD and 32X? The CD doesn't look too bad but the 32X is a renowned marketing flaw. I'm just curious if anyone has ever experienced these consoles first hand and their opinion of the sega CD and 32X?
Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
Posted:
Sep 19 2007 09:01 pm
(Consider this my VGM entry on the subjects.)
It was January 8th 1994 when Sega CEO Hayao Nakayama directed his company to produce a 32-bit cartridge-based console to be in stores by Christmas 1994. The project was dubbed Jupiter. The project was given to ‘Sega of America’ while their Japan sector worked on a CD-Based console. Not happy with the idea of developing a simple console that had a 32-bit processor and more colors, Joe Miller of Sega of America chose to make the project an add on for the Genesis / Megadrive. Sega of America began development on the add on called project Mars without any knowledge of the 32-bit CD console being developed by their Japanese counterparts.
Sega began their marketing campaign for project Mars, and called the device Sega 32X to emphasis it’s 32-bit capabilities. The device, which connected through the Genesis / Megadrive cartridge port, combined it’s 32-bit processor with the consoles existing processor. Gamers could play 32-bit cartridge games, use the 32X slot as a pass through to play Genesis / Megadrive games, and even play enhanced 32-bit CD games if the Sega CD was attached. The 32X was released in mid-November 1994 in America for US. Japan got the console in December (Super 32X) and Europe and Australia received it in January 1995 (Mega 32X). With the added power, Sega was able to port their 3D arcade titles for console users, and other 3rd Party developers began jumping aboard.
All was not good with planet Mars. The 32X was off to a bad start from the beginning. The 32X was launched with no games initially available. Although it was marketed at a decent price it was not packaged with a pack in game, but came with 10 coupons toward the purchase of 32X software (Coupons…meh!). Retailers submitted a demand for over 1 million units, but only half of the amount was made available. In there efforts to meet demand, Sega produced 32X units with various defects. Customers reported incompatibilities with their Genesis / Megadrive models or TVs. Once again Sega began to scramble to create adapters to alleviate the compatibility problems. They also began to develop an all in one unit combining both the Genesis / Megadrive, and the 32X and dubbed it project ‘Neptune’.
By 1995 news of a 32-bit CD-based Sega Saturn began stirring from Japan. Developers lost interest in 32X and abandoned development for 32X carts for a more favorable 32-bit CD format. Gamers also caught wind of the news and quickly began losing interest in the Sega 32X.
By 1996 the 32X saw a total of 31 cart based games, and five 32X enhanced Sega CD games. Most of the games were developed by Sega themselves or were color enhanced versions of existing Genesis titles. Sega ceased all support for 32X that year in order to focus on the Sega Saturn. It would seem that the 32X was merely meant to fill the time gap for it’s CD based counterpart. 32X would also be Sega’s final attempt at add on enhancing devices.
FACT: The 32X appeared to be the downturn of Sega. The lack of developer support, device incompatibilities and defects, and the sheer abandonment of support for 32X owners was enough to damage Sega’s reputation. This mistake could possibly have contributed to problems in Sega’s later years.
Games of note:
32X -
- Blackthorne: It plays and looks great.
- Kolibri: Awesome off-the-wall shmup with some great visuals.
- Tempo: Quirky little platformer.
- Shadow Squadron: Cool shmup.
- Star Wars Arcade: Great version of the arcade game.
- Knuckles Chaotix: It's no Sonic, but is quite fun.
- Virtua Racing: Awesome conversion of the arcade game.
CD -
- Sonic CD
- Shining Force CD
- Lunar
- Silpheed
- Flashback
- Soul Star
- And, most importantly: Snatcher
One of the essential cult classic games of the mid 1990s, Snatcher is a thoroughly entertaining “digital comic” that has strong influences from movies such as Blade Runner and Terminator.
Snatcher was developed by Metal Gear Solid creator, Hideo Kojima and his team and you can definitely see his story-telling ability shine though in this game. The games is not overly-challenging in terms of gameplay, but the characters, dialogue, and storyline will keep you engaged.
Snatcher was also released on a number of computers and consoles, but the Sega CD version is still the only one that has English dialogue. This has kept the Sega CD version in high demand and fans have been drooling over the idea of a new English port to a never device like the DS.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
Posted:
Sep 19 2007 09:09 pm
Eternal Champions: Challenge From The Dark Side is another fairly popular Sega CD title.
I always thought Eternal Champions was a pile of crap, but it has a cultish fanbase.
One of the essential cult classic games of the mid 1990s, Snatcher is a thoroughly entertaining “digital comic” that has strong influences from movies such as Blade Runner and Terminator.
Snatcher was developed by Metal Gear Solid creator, Hideo Kojima and his team and you can definitely see his story-telling ability shine though in this game. The games is not overly-challenging in terms of gameplay, but the characters, dialogue, and storyline will keep you engaged.
Snatcher was also released on a number of computers and consoles, but the Sega CD version is still the only one that has English dialogue. This has kept the Sega CD version in high demand and fans have been drooling over the idea of a new English port to a never device like the DS.
AVGN mentions he didn't have that game during his reviews and that's why he didn't review it. but i alway thought that was BS because of all the games he couldn't get a hold of for the Sega CD, Snatchers was one of them? I really think he couldn't come up with smack to say about the game, (or it's fan basis would eat him alive) with his game collection, i'm pretty sure he has it.
I only played some Sega games off the Genesis. The best game I ever played off the Genesis has to be Sonic 2. I can still hear that awesome 'stage cleared' music and the boss music.
Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
Posted:
Sep 19 2007 09:35 pm
The Genesis only holds a couple of fond memories for me:
Phantasy Star
Shining Force
Rampart
Road Rash 1-3
Sonic 1-3
Toejam & Earl
That's about it.
FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
Posted:
Sep 19 2007 09:45 pm
Syd Lexia wrote:
I always thought Eternal Champions was a pile of crap, but it has a cultish fanbase.
you mean like mortal kombat?
FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
Posted:
Sep 19 2007 09:46 pm
also, THI superstar Justin McDonalds was on a podcast recently with angry nerd guy.
The Genesis only holds a couple of fond memories for me:
Phantasy Star
Shining Force
Rampart
Road Rash 1-3
Sonic 1-3
Toejam & Earl
That's about it.
Come on, man! The Genesis had tons of awesome games.
Streets of Rage?
Golden Axe?
Comix Zone?
Vectorman?
Contra: Hard Corps?
Castlevania: Bloodlines?
Cyborg Justice?
Quackshot?
Mickey Mouse's Castle of Illusion?
Alex Kidd in the Enchanted Castle?
Shinobi III?
Garfield: Caught in the Act, was another game i played off the genesis. It's fun as hell, challenging at times but playable. My fav was the lead bad-guy, he was some kind of cyber-bug creature and had a cool roar, plus his theme music was memorable.
Here's a game review of Caught in the Act with a brief shot of the villain:
username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16127
Posted:
Sep 19 2007 10:06 pm
I also remember playing those Strike games on there from EA. Like Desert Strike, Jungle Strike all w/the Apache helicopter. I dont know if the SNES had em or not, im guessing yes since it is EA and they make games for everything, including toasters.
It also had a guilty pleasure of mine called General Chaos. Also from EA.
Landstalker is/was the bomb too. That game was awesome, but it got too easy near the end once you got the Gaia sword or whatever the ultimate sword is called.
You cant mention Sonic w/out mentioning Sonic & Knuckles either. I loved that game. Especially the 'branching' parts of it + hooking up part 3 w/it was very cool too.
The Aladdin on the Genesis was better than the SNES version IMO and the Beavis & ButtHead game too.
and you cant forget Beyond Oasis. That game was awesome.
Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
Posted:
Sep 19 2007 10:13 pm
One of my friends was a huge fan of Master of Monsters. It was a fun game, but I could never get over the fact that the graphics were practically NES quality.
One of my friends was a huge fan of Master of Monsters. It was a fun game, but I could never get over the fact that the graphics were practically NES quality.
Off the Genesis? I'm an NES fanboy but that boundary of graphics should stay with the NES.
opening is more like SNES level but i see what you mean.
Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
Posted:
Sep 19 2007 11:19 pm
Syd Lexia wrote:
Knyte wrote:
The Genesis only holds a couple of fond memories for me:
Phantasy Star
Shining Force
Rampart
Road Rash 1-3
Sonic 1-3
Toejam & Earl
That's about it.
Come on, man! The Genesis had tons of awesome games.
Streets of Rage?
Golden Axe?
Comix Zone?
Vectorman?
Contra: Hard Corps?
Castlevania: Bloodlines?
Cyborg Justice?
Quackshot?
Mickey Mouse's Castle of Illusion?
Alex Kidd in the Enchanted Castle?
Shinobi III?
What I mean by fond memories, was that those were the only games I owned that I really liked. I never had any of the one you listed. Although, I did forget to add to my list:
PTO 2
Romance Of The Three Kingdoms IV
Bluey
Title: 99 Beserkers
Joined: Jul 18 2007
Location: Thirteenth Street
Posts: 309
Posted:
Sep 19 2007 11:26 pm
I always thought the Angry Videogame Nerd was like that because he was an actor and it was supposed to be satire. I'm not sure what it's supposed to be satirizing exactly, since all the truly bad YouTube game reviewers came AFTER, but whatever. I'll admit I find him pretty funny, even if it's just a bunch of cheap laughs.
As for the Sega Genesis, it was the first game console I ever had (unless the Commodore 64 and Amiga can be considered "game consoles"), so it's very dear to me. I never had an NES or an SNES, so I'll always be a Genesis man. I also never managed to get any games I didn't like... until the Genesis sun started to set and I got ahold of Bart vs. the Space Mutants. Eugh.
I played Garfield: Caught in the Act as well, although I can't say I had quite as fond memories...
- This is Bluey's health meter. When it runs out he has to quit the forum.
My Sydapedia page lists my game collection and friend codes, if you're interested.
Murdar Machene
New Member
Title: bimmy
Joined: Nov 06 2005
Location: the black warriors turf
Posts: 3207
Posted:
Sep 20 2007 12:16 am
General Chaos was the shit.
Bouya
Title: Delinquent
Joined: Aug 15 2007
Location: Suzuran
Posts: 1443
Posted:
Sep 20 2007 01:28 am
I liked a lot of Genesis games, but every SCD/32x game I played was rubbish.
Murdar Machene
New Member
Title: bimmy
Joined: Nov 06 2005
Location: the black warriors turf
Posts: 3207
Posted:
Sep 20 2007 03:24 am
I can think of a few good Sega CD games, but the list is quite small:
Heart of the Alien
Lords of Thunder
Snatcher
Popful Mail
Sonic CD
Dark Wizard
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
Posted:
Sep 20 2007 10:07 am
It's rather dated now, but the 32X version of Virtua Fighter was considered to be very good at the time. It was actually better than the Saturn version.
Eternal Champions: Challenge From The Dark Side is another fairly popular Sega CD title.
I always thought Eternal Champions was a pile of crap, but it has a cultish fanbase.
It's the only Sega CD rom that works for me, so I used to play it quite a bit. I'm not a fan of the coloring, but I will admit that I like it.
"If you will not tell me, I will hurt people!!!" -Nuclear Man
"Do you hear? The alpha and the omega. Death and rebirth. And as you die, so will I be reborn!" - Skeletor
8341 unread forum updates since I left (2/7/14)... Uh-oh.
Cattivo
Joined: Apr 14 2006
Location: Lake Michigan
Posts: 3332
Posted:
Sep 20 2007 10:06 pm
I think the AVGN should stick to reviewing one game at a time. He ended up stretching for insults. For example, he criticized Willy Beamish for point and clicking. Well, yeah, that's what you do in Sierra Adventure games in the mid-90s.
Beamish is a good game anyway, a bit childish, and very short, but still another good outing from Sierra.
Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
Posted:
Sep 20 2007 10:07 pm
I just watched his Fester's Quest review. It's the only review I've seen of his, and it left me thinking that he's as shitty as the games he reviews.
DarkMaze
Joined: Feb 24 2006
Posts: 2578
Posted:
Sep 20 2007 10:19 pm
Perhaps my biggest issue with AVGN is that he talks so damn slow. Like, enormous pauses between each word of some huge compound swear. Him cursing slowly takes up about 90% of each episode I saw.