As a sort of polar opposite to the RPG Dick Moves thread. Feel free to post any exemplary actions taken by you or a fellow player during an RPG.
First a personal story
Pathfinder rules, home-brewed world. I'm playing as a male cleric of Sif, wife of Thor and goddess of battle strategy and family. We're going through this intricate dungeon complex where zombies, ghouls, ghasts, and variant wights have been spawning. Eventually we come to a massive pit filled with necrotic energies; a mix of ghouls, ghasts, and a wight are standing around the perimeter, tossing living captives down this sheer 20 foot deep pit with no hope for them to get out. If the fall damage doesn't kill them, the undead spawning within it will; where the pit will then reanimate the bodies and continue the cycle.
We (my character, a half-orc druid, an air elemental bloodline sorcerer, and an Artemis-worshipping archery-style ranger) manage to dispatch the monsters, but there's nothing that can be done for the undead in the pit and our resources are too low for such an undertaking. Resigning ourselves to their fate, we leave the room and several chambers later come across a natural water fountain which we discover is holy. Without a second thought, I turn my bag of holding upside down; all sorts of tools (a sledgehammer, snow shoes, our field provision kit, and several potions) clatter to the ground. I dip my bag into the continually-flowing fountain and fill it to the brim.
My comrades look at me wondering where this is going. I simply tell them I'll be back in a few minutes, walk back into the room and pour all 250 pounds worth of holy water into the pit, disintegrating every zombie within (there were sadly no survivors by then). Casually heading back, I scoop everything back into the bag and look at them with a "What?" and proceeded to lead as battle tank further within the catacomb.
The whole table and a few onlookers applauded and my DM even let me claim a free feat after the session was over.
Now for the, admittedly more awesome, Powder Keg of Justice I've only read about.
We've been running our D&D group for quite some time (D&D 3.5), and we were around the 11-13 level range. The game had reached the point where the characters where now 'players' in a kingdom's politics and were national heroes. One of the characters, a paladin, was the youngest son of the now-deposed king. In his youth, he had disappeared for 10 years without a trace and broke his father's heart, the king went into decline and dragged his kingdom with him. Eventually, knowing of the weakness, a coup was launched by a tyrant and the tyrant now rules the kingdom with an iron fist.
6 years after the coup, the youngest son returns, now a paladin. What happened to him for all that time has yet to be revealed, but the player and DM had it all worked out.
So anyway, even though the game had revolved pretty much around us trying to get our paladin buddy to reclaim his rightful throne, and most of the plot was centred around it, the player in question decided he was bored with the character and wanted to roll something new.
The DM was a little pissed at this, but he could hardly force the guy to play the character. So, he left him roll up a new guy and drafted in his buddy Chris, who was staying with him for a few weeks to play the paladin "Sir Peter Fairgrave."
I hadn't gamed with Chris before but he seemed like a pretty cool guy -- no complaints -- and he really wanted to know all the details of the plot and everything about our characters. Citing that he actually wanted to do a proper job of playing the character and to "not let us down"
I didn't know what to expect, but hey, he seemed really into it. So we played.
Anyway, in terms of the current plot: we were forced to waylay our plans to over throw the tyrant, as a more serious threat had emerged, that of some form of sinister cult.
We had been dealing with this cult for years, but we had never taken them overly seriously. They were just some messed up guys who occasionally got in over their heads, you know. Often they'd make a bid for power, fuck it up, and we'd have to clean up the deadly deadly mess.
The cult had clearly been playing their Warcraft 3, as they had gotten it into their heads to infect the kingdom's food stores (on a mass scale) with some form of virus that would make the population subservient to some demon the cult venerated.
It was our 11th hour, we'd hounded the streets for days trying to round up cult agents and get information out of them.
We found out the plague was already in most of the food and water, as they had been at it for months, but a ritual needed to be completed for it to become active.
The cultists were hard to break, and our group (generally not the nicest folks) wanted to torture it out of them. Naturally, Sir Peter was opposed.
"We can't preserve freedom while denying it to others. It's not right, we can't do it, and I won't allow it"
Chris wasn't being a dick, he was just playing the character. As much as our characters might not have liked it, we as players were having lots of fun. The added drama really worked.
We managed to capture a high priest of the cult, someone responsible for conducting the ritual in this part of the land. It turns out the ritual needed to be conducted at the same time in several parts of the kingdom at once, in order to deliver the maximum effect.
We need to know the other locations, or else all our efforts would have just saved one northern barony and not the whole land. He gave us no choice but to beat it out of him.
Sir Peter wanted no part of this: "If you're going to treat a man like some animal for the slaughter, then don't expect me to sit by and watch". He then stormed out, and let us carry on in our work.
We'd been at it hours, and we couldn't get the guy to crack. He just wouldn't tell us anything. He was covered in cuts, had lost a toe at our hands, was dripping in his own blood, but still won't give us want we needed. We were going to give up and try another method, when all of a sudden, our doorway darkens and in walks Sir Peter. He's wearing nothing but his tunic and pants, unarmed, bar for a half drank jug of some form of strong booze in hand.
In steps into the room and announces:
"If you're going to do this, do it right..."
He walks over to the bound cultist, tosses aside his bottle, lifts and chair and sits in front of the beaten man.
Sir Peter: "I don't want to hurt you, I just need to know the locations of your brethren, then this can be all over for you, I will make sure you are safe and cared for."
Cultist: "Ha! I know who you are, Sir Peter Fairgrave; kingdom breaker, runaway child, father slayer. You can't threaten me: I know what you are. Your order, your God won't allow you to lay your hands on me, otherwise you'll fall, and you won't be able to help a soul"
Sir Peter: *sighs* "You seem to be under misconception about what I am, what I do. I am a paladin, that is true; but as a paladin I don't fear falling... I look forward to it"
The cultist shot a nervous look at the rest of the party, we were all looking at each other, not sure what was about to happen. The cultist opened his mouth to speak, but Sir Peter cut him off.
Sir Peter: "As a paladin, I walk on a razor's edge. Not between good and evil, I could never be something like you, but between "law" and "justice". The "law" I follow doesn't permit me to harm you, but I could be "justified" in anything I did to you in order to save innocent lives. ANYTHING!"
"You don't know what it is like to be me. You don't know the pain of having to store all your anger, all your fury, all your sense of justice, and hold it inside you, all day every day for the rest of your life. Doing the right thing doesn't mean I get to stop all evil, I just get to trim it when it becomes overgrown. The path I walk is not about vengeance, or what's right; it's about moderation in the face of power, restraint and compassion for scum like you.
"This is why paladins don't fear falling. We don't spend all day looking for ways to prevent ourselves from doing evil and giving in to the darkness -- we actively seek it out. Every time we face evil, we ask ourselves, "is this the threat that I'm going to give it all up for? is this what I am going to give up my ability to help others in the future, in order to bring down now, is this the evil that I am willing to forsake my God and my power to stop?!".
At this point, he stands up suddenly and swings his arm against the chair he was sitting on. Sending it flying and shattered against a wall, he then kicks over the chair the cultist was sitting on, he leaps and straddles his chest, flinging him about for a few seconds in pure rage, before calming once more.
He looks the cultist straight in the face, both their noses just inches from each other.
"What you should be asking yourself now, what you really need to be thinking about, is: 'Is what I'm doing something that will make this guy want to fall?' Because you should know that once I fall, all those rules which protect you from me are gone. No longer will I be able to be stopped by you, or by my order, or by my God. If I give everything, and I mean give everything, I will never stop. If you escape me today, I will hunt you down and grab you into the pits of hell myself. Even if that means that I have to invoke the wrath of every demon in creation, just so they throw open a pit and drag me down where I stand, because when they do drag me down, I will make sure that my fists are wrapped firmly around your ankles and you go down with me. I want you to listen to me now, and I mean really listen, because Hell truly hath no fury like a paladin scorned."
"So I ask you, one last time: tell me where the other rituals are being held, or I swear to all on high that I will fall, and fall hard, just so I can show you what it is that paladin truly keeps his code in order to hold back..."
At this point the player, Chris, just stops talking and looks at us. We are all kind of stunned by his speech, naturally.
He just picks up a D20, looks at the DM and says "I wish to roll intimidate."[/SPOILER:5ca65b91f6]