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Vert1
Joined: Aug 28 2011
Posts: 537
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Fighter_McWarrior
Title: Gun of Brixton
Joined: Jun 05 2011
Location: Down by the River
Posts: 1087
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Quote who?
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 "Spanish bombs, yot' quierro y finito
Yo te querda oh ma corazón
Oh ma corazón, oh ma corazón" - The Clash, Spanish Bombs |
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Vert1
Joined: Aug 28 2011
Posts: 537
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The aspects that are less important than narrative and story in videogames that you posted.
Basically you have two large aspects inherent in videogames ( MECHANICS and AESTHETICS) to choose from little aspects.
i.e.
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Mechanics:
Control (responsiveness, avatar speed, character maneuverability, avatar aerial mobility, avatar moveset + animations, etc)
Interaction (avatar effect on enemies, objects & level and vice versa -- can deal with hitbox accuracy + detection box)
Game Tempo/Speed (framerate, avatar speed, speed of things in environment, etc)
Enemy placement
Stage design (scale, overall layout)
Enemy and Boss attack patterns
Aesthetics:
Theme
Animations
Graphics (pixel count, style of graphics, etc)
Music
Sound effects
Presentation |
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Fighter_McWarrior
Title: Gun of Brixton
Joined: Jun 05 2011
Location: Down by the River
Posts: 1087
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What you'r asking is impossible, so let me repeat myself: It depends on the game, it depends on the player, and it depends on what the game is trying to accomplish. You're trying to apply one standard to every single game ever made, and that's now how art works.
Perfect example: Gone Home.
Gone Home is a powerful, emotionally compelling game in which narrative is absolutely the most important aspect. But how the player chooses to absorb it, what little details they chose to pay attention to and what order they chose to do it in are all a tremendous part of the experience. It's not trying to be a thrill-a-minute action game. It's not trying to have hyper challenging difficulty. It's trying to use the medium of gaming to tell a really interesting story. And it succeeds brilliantly.
Every game should be judged on its own merits, not to one flat set of standards. And what a game is trying to accomplish should be part of that analysis. Moreover, if an individual player likes one aspect of a game over another, he's not wrong. Especially if that aspect is one of the game's central focuses.
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 "Spanish bombs, yot' quierro y finito
Yo te querda oh ma corazón
Oh ma corazón, oh ma corazón" - The Clash, Spanish Bombs |
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Vert1
Joined: Aug 28 2011
Posts: 537
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It's not impossible. You REFUSE to do so because YOU CANT.
And of course he is wrong. It is a block-pushing puzzle game. The cutscene parts where you control how the story plays out by selecting dialogue options are less pleasurable to play because they are simpler and less skill required than the puzzles in the stages. People who like puzzle games would be quite incensed to read someone going on about the story. Do you like solving puzzle games or watching the story the most? Watching the story is not a game. (Well it is a rather simple one where you win by finishing the story when it ends).
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Fighter_McWarrior
Title: Gun of Brixton
Joined: Jun 05 2011
Location: Down by the River
Posts: 1087
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You assume that everyone plays Catherine to break blocks, and not to take in the whole package. That's not a reasonable assumption.
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 "Spanish bombs, yot' quierro y finito
Yo te querda oh ma corazón
Oh ma corazón, oh ma corazón" - The Clash, Spanish Bombs |
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Vert1
Joined: Aug 28 2011
Posts: 537
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Why buy a puzzle game then? IT IS A PUZZLE GAME. Why not just watch the shit movie on youtube like I did?
Done for tonight. When I post again in this thread it will be one article that has everything needed to know on this subject. Save me a lot of frustration. I don't have time for this retarded subjectivity crap so that no one can place any judgment on anything no matter how retarded it is.
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Fighter_McWarrior
Title: Gun of Brixton
Joined: Jun 05 2011
Location: Down by the River
Posts: 1087
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It's not just a puzzle game. It's a piece of art. Every aspect of it is important to the whole art work. Cinematography, script and acting are all part of a movie. No one is wrong for saying that the story was the best part. Instrumental arrangements, mood and lyrics are all parts of songs. No one is wrong for saying that a song's lyrics are its finest aspect. Art should be taken as a whole package, not shoehorned into being one explicit thing or another.
Also, why does this piss you off so much? This is just an exchange of opinions about a videogame. I haven't even been rude to you, which is more than what I can say for myself in other debates we've had.
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 "Spanish bombs, yot' quierro y finito
Yo te querda oh ma corazón
Oh ma corazón, oh ma corazón" - The Clash, Spanish Bombs |
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LordHuffnPuff
Title: Mahna Mahna
Joined: Jan 12 2009
Location: Fairyland
Posts: 571
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I liked the roleplaying talking decisionmaking parts of the game more than the blockpushing games. For me the pleasure was far more in building my character's personality and deciding how he was to interact with other people.
Hotel Dusk was a game where the story was prime above all else.
See also: the Visual Novel genre.
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 More information may be found here. |
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
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Fighter_McWarrior wrote: |
It's not just a puzzle game. It's a piece of art. Every aspect of it is important to the whole art work. Cinematography, script and acting are all part of a movie. No one is wrong for saying that the story was the best part. Instrumental arrangements, mood and lyrics are all parts of songs. No one is wrong for saying that a song's lyrics are its finest aspect. Art should be taken as a whole package, not shoehorned into being one explicit thing or another.
Also, why does this piss you off so much? This is just an exchange of opinions about a videogame. I haven't even been rude to you, which is more than what I can say for myself in other debates we've had. |
QFT.
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i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
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LordHuffnPuff wrote: |
I liked the roleplaying talking decisionmaking parts of the game more than the blockpushing games. For me the pleasure was far more in building my character's personality and deciding how he was to interact with other people.
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I liked the anime sequenzes and hanging out in the bar the most. Spending the night at the bar just felt so natural.
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 it was the best of times
it was the blurst of times |
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Preng
Title: All right, that's cool!
Joined: Jan 11 2010
Location: Accounting Dept.
Posts: 1690
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I just wanted to say that Vert is my favorite internet troll.
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