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GTA style sandbox games and the lack of indoor areas


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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
PostPosted: May 30 2013 04:56 am Reply with quote Back to top

Hey, so remember when you first played any of the GTA (or Saint's Row) series, that initial feeling of WOW this a giant city I can explore, that whole illusion of freedom?

Remember eventually noticing that 99% of the buildings were just giant cardboard boxes with doors and windows painted on them? Did you ever wish they had more interiors?

So jump ahead a few years, GTA for an example looks a hell of a lot prettier, but still the same thing, mostly fake buildings although I admit there does seem to be MORE interior places, let's call it 80% cardboard buildings.

Now switch gears and think of the modern Fallout games. LOTS of interior places to check out there, with as well as a pretty damn expansive outdoors to explore. (although I realize that it's there's more subway tunnels and caves than buildings and there are still a fair amount of "card board" buildings, but still more interior that say GTA or Saint's Row)

I always wonder if it's possible to have that in a GTA style game, maybe not now but in the future. I always assumed that what I call the cardboard city is a technical limitation, IE for sandbox city games they use most of the "space" they have for the city the streets and the traffic AI etc, and stuff like Fallout\Skyrim etc that "space" gets used for the more complicated combat and RPG elements and all the interiors.

I'm aware that the example games use totally different engines and are produced by totally separate companies not to mention they are totally different styles of games, so comparing them is kind of stupid, but I dunno just imagine the possibility of a GTA style game having extensive interiors like a Fallout/Skyrim game.

You're getting chased by rivals or cops or whatever, you get a block away but crash your car and whoever is after you will be there before you jack another car without being seen and starting the whole chase over again, so you duck into a crowded coffee shop and out the backdoor, or heck off someone or rob them and take their coat and hat and dip out a back door and you lose your stars as long as you go unnoticed for X amount of time (but you get them back if you are still wearing the coat that you took when it gets reported etc..)

Or you run into an apartment complex kick down a door and jump up in to the crawl space and shimmy over the adjacent unit, and there's a random chance of the units being empty or inhabited so there's potential for additional standoffs\stealing disguises and sneaking away etc.

I guess what I'm imaging is like a cross between GTA, Hitman, and Fallout (at least in regards to the extensive interior levels and maybe the 1st person/3rd person toggle for combat. GTA never had 1st person for combat which always annoyed me slightly, and the 1st person driving always felt weird because the car became invisible, no hood or dash, just flying around in 1st person with car noises... Confused)


It's late and I lost my train of thought, so umm wouldn't that be neat-o, or is it just me that thinks that?



 
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utahpunk
Title: Sir!
Joined: Jul 19 2012
Location: Utah
PostPosted: May 30 2013 02:06 pm Reply with quote Back to top

It's certainly an interesting idea. I have played a lot of sandbox games (Saints Row, GTA, Mercenaries) and have often thought how cool it might be to go in to a larger building and snipe from the roof, or a window on a high level floor, and then move around the building to evade baddies/law enforcement. I don't know the logistics of designing a large variety of building interiors in to an already huge open world game, but it would be cool to see a few less "carboard buildings" in a large open environment game.


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JohnnyBenz
Title: The nip killer
Joined: Feb 08 2013
Location: Northeast MS
PostPosted: May 30 2013 05:10 pm Reply with quote Back to top

I know I was highly annoyed when I couldn't enter the arcade in GTAIV. It looked so cool from the outside and I always thought they could have included a few mini-games in that building at least. But I agree with you, if they could somehow have more interiors it would give a much bigger incentive to try and explore the city after beating all the missions.
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Vert1
Joined: Aug 28 2011
PostPosted: Jun 05 2013 02:00 am Reply with quote Back to top

Well it could happen, but it might become very annoying for players. The Goemon N64 3D adventure game starts off with every house being enterable by the player. This gives you plenty to explore, but to what avail? Every house isn't going to be interesting to enter. Less houses to enter means less filler. I need to replay Shenmue again. I remember each house having the family name on a sign outside. If technology got to the point where you could follow a person's in-door routine in any house in a neighborhood before burglarizing them I don't think gamers would leave their own house.

Maybe they could make it like a dungeon crawler where you have the option of entering a house and get a text display. (i.e. press 'A' to enter house. 'Blackout entered house.' 'Blackout encountered dogs.' Now you're outside the house in the open world environment running from dogs. Or you could get text scrolling that you found something. Or there could be a few buildings where you wouldn't get random text displays but actually be able to walk through it).

Some of what you describe sounds exactly like Resident Evil 4's village stage.

It would be cool to play a Christopher Dorner game where you can hideout anywhere like right next to the police station in a house. Tie up any family in Los Angeles while trying to get out of state. Every house would be super interesting to enter then.


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JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
PostPosted: Jun 05 2013 12:25 pm Reply with quote Back to top

Vert1 wrote:
It would be cool to play a Christopher Dorner game where you can hideout anywhere like right next to the police station in a house. Tie up any family in Los Angeles while trying to get out of state. Every house would be super interesting to enter then.

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Bacon_Motherfucker
Joined: Apr 17 2013
PostPosted: Jun 07 2013 12:04 am Reply with quote Back to top

GTA is unique for the inability of accessing buildings. Considering most RECOMMENDED players of GTA aren't really fussed about losing their wanted stars so easily. It adds a bit of difficulty, to know you're not able to lose such attention just by walking through a fucking shop.

Also since GTA is based SOLELY around missions, not enitirely on the 'free-roam', I would say it's what the creators intended it for. If you gave someone the ability to kick down the door of almost every fucking building, the interior loading will probably crash your Xbox/PS3/PC. A console/PC can only handle so much space loaded at once; take Minecraft for example, it's a fucking 16bit game that lags on even hardcore gaming computers, yet you almost have unlimited free-roam area (like you're suggesting).

Also if it WERE a first person shooter, that'd piss people off; there's horrible games out there that fuck the living shit out of the 1st person shooter mode (CoD, Battlefield, etc...) and its not because of the storyline that those games are hated by sensible people.
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Melsurigan
Joined: Jun 08 2013
PostPosted: Jun 08 2013 12:32 am Reply with quote Back to top

I agree with Bacon; having more indoor spaces in GTA-style games would be a processor nightmare. See, games like Fallout and Skyrim have these things called "loading times" that occur every time you enter a building, and those can be long on a budget computer or home console. I have a cheap laptop that plays Skyrim, and the damn thing takes up to a minute to load when walking into a small shop.

Let's not forget that said games, with their ridiculous number of detailed interior locations, are hilariously bug-laden; giving GTA that feature would cost its developers a fucking fortune in QA, let alone coders to fix the bugs. Bethdesa can afford to say "screw it", but do other AAA developers have the balls to leave their finished product in such a state?

Besides, I like GTA-style games for their vehicle segments; I don't need any more on-foot areas than is mandatory.
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Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
PostPosted: Jun 08 2013 10:26 am Reply with quote Back to top

I'm kind of happy with being able to explore as much as I can. Well, not so much in GTAIV, but in San Andreas the area was so massive that I didn't really need interior environments.


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JohnnyBenz
Title: The nip killer
Joined: Feb 08 2013
Location: Northeast MS
PostPosted: Jun 08 2013 10:14 pm Reply with quote Back to top

Yeah, so far San Andreas has been the pinnicle of the series. GTAV looks like it could live up to that standard though.
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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
PostPosted: Jun 09 2013 01:43 am Reply with quote Back to top

San Andreas was always my favorite, but I'm a sucker for anything 90s and that game oozed 90s.

I agree that modern processing would probably ruin any attempt at tons of interiors in a GTA style game, and I totally understand where everyone is coming from when they say that they don't play GTA to dick around inside a bunch of buildings.

I think I was more going for a "what if" idea of sandbox gaming in the future, what an insanely immersive, hyper realistic, massive sandbox/crime game may look like.

Then again you're right, if games ever hit a point where they're too realistic, people will probably starve themselves half to death and go in to debt playing them nonstop, look at some of the crap that's already happened with shitty parents addicted to MMOs or stuff like that.



 
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JohnnyBenz
Title: The nip killer
Joined: Feb 08 2013
Location: Northeast MS
PostPosted: Jun 09 2013 02:07 am Reply with quote Back to top

Blackout wrote:
San Andreas was always my favorite, but I'm a sucker for anything 90s and that game oozed 90s.

Man, you said it. Any video game that has takes place in the 90's is something I just have to check out. Same goes for movies, too.
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Cattivo
Joined: Apr 14 2006
Location: Lake Michigan
PostPosted: Jun 10 2013 12:19 pm Reply with quote Back to top

Vice City. 80s, mother fucker.
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