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Best Games of 2011 - Metacritic


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Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
PostPosted: Dec 28 2011 05:05 pm Reply with quote Back to top

I forgot about Back to the Future. Definitely one of the best movie-license games out there.


So here's to you Mrs. Robinson. People love you more- oh, nevermind.
 
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Preng
Title: All right, that's cool!
Joined: Jan 11 2010
Location: Accounting Dept.
PostPosted: Dec 28 2011 06:12 pm Reply with quote Back to top

At the endangerment of dragging this topic further into left field, I went and read the Minecraft review that Vert1 had previously posted. I have not played the game and have only heard things about it from forumers and other friends and acquaintances.

I will admit that the review made a few good points. A comparison between Minecraft and SimCity was made in which SimCity was praised for having interactivity and expansiveness whereas Minecraft may be somewhat lacking. For example, a city in Minecraft does not have technical data that makes it continually expand or progress the game on its own; there are limitations. The writer then critques the game as, on the basis of being a fun creation engine, inferior to other tools. These were the main points that I got out of the article.

However, even knowing this, I do not find the writer to be very credible or enjoyable. I have no problem if his opinion differs from what I have previously learned from the game - indeed, some will enjoy Minecraft and others simply will not. Unfortunately, the writer's style strikes me as extremely egotistical and overly dramatic.

The introduction to this article may be a "distraction" that carries no real weight to the critique of the game itself, yet is not something most readers would simply ignore because it effectively marks the tone of the article. I certainly could not imagine asking someone face-to-face about the game and receiving a response such as this:

Alex Kierkegaard wrote:
It's so easy to see what the problem is with Minecraft, that I almost feel embarrassed to have to come out and say it. But what we have here once more, as with Seiklus, or Flow, or Flower, or Braid, or Spelunky, or any of the other so-called "indie" abortions, is the same old story, and if there's no one left reviewing games today who actually knows anything about them, and such blatant failings can pass by everyone else unnoticed, I guess I am just going to have to take a few moments out of my day to sit down, write a few words, and point them out.

This does not strike me as an article with my best interests at heart, but rather an opinion of a narcissistic author with infallible opinions.

The writer continues in this fashion by lightly mocking those who enjoy the game - later calling them fuckfaces - and ultimately calls Markus Persson a "fat Swedish fuck." Again, these may not have much to do with the actual game critique, but as Cameron likely implies, I feel that with their inclusion, the author's mindset is unfortunately warped which makes me distrust the entire article.

It's okay to dislike a game, and I understand that some of these remarks can and have been used for sarcasm, but after reading the article - even having noticed and reflecting on critical points - I do not place much respect in this article and would not read any others from the same website.

---

Anyways, getting back to the topic at hand, I believe Syd makes a lot of sense in that several highly-anticipated (from marketing and public standpoints) games were released in 2011, as always, only a few will be fondly remembered as the years pass.

I barely purchased any games this year, so I can't really do any list-building like others have, but I would say that most sequels do not typically age well. Nintendo is typically free of this criticism - Syd mentioned Skyward Sword and Super Mario 3D Land - because such games often stand for themselves better than, using my current go-to game, Gears of War 3.
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Klimbatize
2010 NES Champ
Title: 2011 Picnic/Death Champ
Joined: Mar 15 2010
Location: Las Vegas, NV
PostPosted: Dec 29 2011 02:47 pm Reply with quote Back to top

2011 gave us Swapnote which allowed me to see Kool-Aid Man's boner in 3D. It was a great year in video games.


Pretty much the greatest thread of all time: http://www.sydlexia.com/forums/viewtopic.php?t=14789

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LeshLush
Joined: Oct 19 2009
Location: Nashville, TN
PostPosted: Dec 29 2011 07:18 pm Reply with quote Back to top

Klimbatize wrote:
2011 gave us Swapnote which allowed me to see Kool-Aid Man's boner in 3D. It was a great year in video games.

This made me laugh.
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taterfyrings
Joined: Sep 25 2009
Location: Bergen, Norway
PostPosted: Dec 29 2011 11:53 pm Reply with quote Back to top

I think 2011 was a decent year, but there are quite a few other years this generation that have been better imo, including last year 2010.

Let's see, as Syd said, there are lots of good games released this year, but lots of really memorable games?

2011:
Skyward Sword
Mario 3D Land
Catherine
Ghost Trick
Dark Souls
Witcher 2
Skyrim
Frozen Synapse

2010:
vvvvvv
Super Meat Boy
Super Mario Galaxy 2
Donkey Kong Country Returns
Metroid Other M
Vanquish
Bayonetta
Mass Effect 2
3D Dot Game Heroes
Enslaved
Fallout: New Vegas
Dragon Quest IX
Red Dead

+Probably tons more for both years. Its difficult to judge really, and probably depends a lot on taste. I am a heavy Nintendo-centric gamer, so naturally a weak Nintendo-year will never be considered a 'great' year in my eyes. However, I think I can agree that 2011 has been pretty good for indie-games - let's hope thats a trend that continues!
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Beach Bum
Joined: Dec 08 2010
Location: At the pants party.
PostPosted: Dec 30 2011 01:17 am Reply with quote Back to top

I think the best judge for games is giving them 5-10 years to see if people are still playing them and still consider them to be good games. I know there are lots of games that I really enjoyed at the time but now I can't play them because they haven't held up well at all. I'm not sure any of the games I've played this year will hold up that well. Dark Souls may be fun now, but I get the feeling if I pop it in my (hopefully still working) PS3 in ten years I'm going to be wondering how the fuck I could have enjoyed it.
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Murdar Machene
New Member
Title: bimmy
Joined: Nov 06 2005
Location: the black warriors turf
PostPosted: Dec 31 2011 01:51 am Reply with quote Back to top

I thought the batman games don't show indicators for counters when you're on the hardest difficulty?

Game of the year goes to MW3 for successfully repackaging COD4 twice in a row and ripping people off for 60 bucks a pop. Skyrim's pretty fun too, but the plot is awful and the characters are all one dimensional quest and item dispensers. I just like sneaking around with my bow.

Greg the White wrote:
I forgot about Back to the Future. Definitely one of the best movie-license games out there.


I got this during the steam sale, six episodes for 16 bucks sounded good. I'm a huge adventure game fan so I'm really looking forward to delving into these as soon as I finish skyrim and batman.
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LordHuffnPuff
Title: Mahna Mahna
Joined: Jan 12 2009
Location: Fairyland
PostPosted: Dec 31 2011 04:13 am Reply with quote Back to top

Bastion came out this year and it's awesome.


More information may be found here.
 
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Douche McCallister
Moderator
Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
PostPosted: Dec 31 2011 10:12 am Reply with quote Back to top

Greg the White wrote:
I forgot about Back to the Future. Definitely one of the best movie-license games out there.


I got this during the steam sale, six episodes for 16 bucks sounded good. I'm a huge adventure game fan so I'm really looking forward to delving into these as soon as I finish skyrim and batman.[/quote]

While the voice acting was pretty good, the "point and click" game was not. There is very little adventuring if at all, which makes me sad.


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Murdar Machene
New Member
Title: bimmy
Joined: Nov 06 2005
Location: the black warriors turf
PostPosted: Dec 31 2011 02:28 pm Reply with quote Back to top

I heard it has some shit puzzles but I'm used to ungodly annoying bullshit like Space Quest, so I can probably handle it.
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Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
PostPosted: Jan 01 2012 01:12 am Reply with quote Back to top

LordHuffnPuff wrote:
Bastion came out this year and it's awesome.

It's my #1, and only one of 3 games that I've bothered getting 100% achievements for.


So here's to you Mrs. Robinson. People love you more- oh, nevermind.
 
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Jan 01 2012 08:41 am Reply with quote Back to top

Quote:
As the game progresses, The Kid gains the ability to worship different deities. Ironically, these deities act as a detriment, causing the enemies to become stronger. Conversely, the Kid can equip various alcoholic beverages to increase his skills, including one acquired at the very end of the game which gives him the ability to jump.

This sounds moronic.
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LordHuffnPuff
Title: Mahna Mahna
Joined: Jan 12 2009
Location: Fairyland
PostPosted: Jan 01 2012 11:56 am Reply with quote Back to top

Syd Lexia wrote:
Quote:
As the game progresses, The Kid gains the ability to worship different deities. Ironically, these deities act as a detriment, causing the enemies to become stronger. Conversely, the Kid can equip various alcoholic beverages to increase his skills, including one acquired at the very end of the game which gives him the ability to jump.

This sounds moronic.


That's not entirely correct. The jumping skill comes from a skill scroll just like any other skill. The "alcoholic beverages" are never explicitly stated to be alcoholic, though they are found at the Distillery building. The gods increase the difficulty due to their wrath at having been marginalized and forgotten as society advanced, so every one "invoked" for power increases the strength of the Kid's enemies, as the Kid represents the last remnants of the society that slighted them.


More information may be found here.
 
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Jan 01 2012 02:06 pm Reply with quote Back to top

Your explanation is a lot better, and actually makes it sound cool.
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Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
PostPosted: Jan 01 2012 06:09 pm Reply with quote Back to top

It's cool how the tonics/idols act as a difficulty adjuster. If you feel you're not being challenged enough, you can equip activate an idol that makes the game difficult in some way (enemies become faster, stronger, will explode upon death, etc.), meanwhile giving you money/XP bonuses for each idol. Then on the other hand, tonics act as a way of boosting you, giving you more chances upon death, etc. I liked it a whole lot more than "HARD MODE YOU DIE QUICKER."


So here's to you Mrs. Robinson. People love you more- oh, nevermind.
 
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