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Wii 2 (no word if it'll have dogbone wiimotes)


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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
PostPosted: Aug 17 2011 09:57 am Reply with quote Back to top

No this is not another Wii U thread:

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Eurogamer is reporting that the Nintendo Wii is about to get a face lift this holiday season. In what is most likely a cost cutting measure, the new Wii will no longer have Gamecube support and will not have ports for Gamecube controllers and memory cards. The redesigned Wii will be designed to lay flat as apposed to standing up straight (which is already possible with the current Wii) and will include Wii Sports and Wii Play.

================

When all the corporate heads take a 50% price cut and drop the 3DS's retail price, why would they try to make a new model of a system that'll only be around for maybe another year?


"Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!"
 
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Syd Lexia
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Joined: Jul 30 2005
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PostPosted: Aug 17 2011 10:31 am Reply with quote Back to top

I was freaking out when I read "no memory card slot" until I realized that it meant "no Gamecube memory card slot".

If they price it at $100, I might pick up a used one to softmod. I'm extremely hesitant to softmod my current Wii because there is a slight chance of bricking.
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Ash Burton
Title: AshRaiser
Joined: Nov 10 2008
Location: Florida
PostPosted: Aug 17 2011 11:34 am Reply with quote Back to top

Why would they? Because this is what they always do, they are gonna stick with the winning formula of redesigning dieing systems.

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joshwoodzy wrote:
Ash is probably just home humping his SNES collection.

 
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The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
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PostPosted: Aug 17 2011 11:41 am Reply with quote Back to top

They didn't do that with the Gamecube. Maybe that's why it finished dead last last generation.


I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
 
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Syd Lexia
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PostPosted: Aug 17 2011 03:52 pm Reply with quote Back to top

To say the GCN finished dead last is a disservice

GCN: 21.74 units sold
XBox: 24.09 units sold

In the grand scheme of things, 3 million consoles isn't a meaningful gap.

What slowed GCN sales at the end was;

1) MS literally threw money at companies for third party support, which Nintendo was unwilling to do.
2) Nintendo's own support slowed in later years, with several announced titles either being cancelled or moved to Wii.
3) Reggie made a lot of empty promises. He promised a mindblowing surprise at one point. It turned out to be the fucking Wavebird.
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taterfyrings
Joined: Sep 25 2009
Location: Bergen, Norway
PostPosted: Aug 17 2011 04:25 pm Reply with quote Back to top

Syd Lexia wrote:
To say the GCN finished dead last is a disservice

GCN: 21.74 units sold
XBox: 24.09 units sold

In the grand scheme of things, 3 million consoles isn't a meaningful gap.

What slowed GCN sales at the end was;

1) MS literally threw money at companies for third party support, which Nintendo was unwilling to do.
2) Nintendo's own support slowed in later years, with several announced titles either being cancelled or moved to Wii.
3) Reggie made a lot of empty promises. He promised a mindblowing surprise at one point. It turned out to be the fucking Wavebird.


I agree with most of the points in this post, but you gotta admit that the Wavebird was pretty sweet.
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Aug 17 2011 04:58 pm Reply with quote Back to top

the whole GCN to GBA connectivity was an idea that was dead in the water.

and Xbox did online right with Xbox Live.


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Douche McCallister
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PostPosted: Aug 17 2011 05:10 pm Reply with quote Back to top

Syd Lexia wrote:
To say the GCN finished dead last is a disservice

GCN: 21.74 units sold
XBox: 24.09 units sold

In the grand scheme of things, 3 million consoles isn't a meaningful gap.

What slowed GCN sales at the end was;

1) MS literally threw money at companies for third party support, which Nintendo was unwilling to do.
2) Nintendo's own support slowed in later years, with several announced titles either being cancelled or moved to Wii.
3) Reggie made a lot of empty promises. He promised a mindblowing surprise at one point. It turned out to be the fucking Wavebird.

How about the more important stats...Playstation 2 had more than a year on the Market before GC and Xbox reached America. Add in the fact that aside from the Nintendo releases there were to many games designed towards children. Then you can throw in the fact that it did not have DVD playback, crappy online, and the system itself was an eyesore. Especially if you were stuck with the Indigo version.

Don't get me wrong there are atleast a dozen games I would love to own along with a Game Cube, but 12 Games does not a successful system make. You can also blame Halo for Xbox sales. Without Halo, we would probably still have Nintendo and Sony going head to head.


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Syd Lexia
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PostPosted: Aug 17 2011 05:15 pm Reply with quote Back to top

The Wavebird is awesome, but Reggie kept hinting at a major surprise, which many people took to meant everything from another Mario platformer in the console's lifespan to a Nintendo buyout of a Sega or a Nintendo buyout of Capcom. When it turned out to be a fucking CONTROLLER, people were pissed.

The GBA/GCN connectivity was a neat idea, but there wasn't much you could do with it. That wasn't meant to save Nintendo anyway. Every generation they try out something wacky. Like the SNES mouse or the N64 microphone.

The pre-360 Live wasn't great, and it wasn't a new idea, but it was the right time for the idea, and Microsoft's insistence to make it work, coupled with their console's older skewed demographic, made it work.
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King
Title: CTE
Joined: Apr 27 2008
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PostPosted: Aug 17 2011 05:19 pm Reply with quote Back to top

There are some great games for the GC, but I think there were 3 main problems that didn't catapult the GC ahead
1. No DVD support, had to be a proprietary media
2. It was released later in that generation then the PS2
3. No online

Obviously the PS2 was the vastly more succesful system commerically, and didn't fully utilize online play, but it had the install base and 3rd party support to dominate. As well, Microsoft having XBOX Live, and really building from that generation to this current generation THE online experience, I believe that it is what gave them an edge on the big N last gen.


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Syd Lexia
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PostPosted: Aug 17 2011 05:37 pm Reply with quote Back to top

Halo 2 is what really sold the XBox, not Halo.

Douche, did you really just complain about "crappy online"? Are you retarded or are you just trolling me? Console users didn't care about online until Microsoft made them care. Neither Sony nor Nintendo were prepared to compete with XBox Live during that generation and neither made a serious effort.

Lack of DVD made sense. Piracy was a HUGE problem on the Dreamcast, and with DVD-R on the rise, Nintendo didn't want to fall into the same trap. If there had been actual third party support, no one would miss the DVD support.

I don't see why people hate on the GCN design. IT'S A FUCKING CUBE, THE MOST BASIC SHAPE IN THE ENTIRE WORLD. It was compact, simple, and efficient. How the fuck do you hate that? Also, fuck you, indigo is an awesome color. Orange Spice, on the other hand...

You know what system had a lot of kiddy games? PS2. I daresay that every kiddy game on GCN was also on PS2.

You wanna talk about a weak library? The original XBox. You can name 12 GCN games worth playing? I can only name THREE must-own XBox games:

Halo
Halo 2
Riddick: Escape From Butcher Bay
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Douche McCallister
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PostPosted: Aug 17 2011 07:29 pm Reply with quote Back to top

Syd Lexia wrote:
"Defending the failure of the GameCube"


Piracy being a deciding factor for going with miniDVD is quite the speculation. miniDVD is inferior to DVD and the amount of people that actually DID pirate their games would not show such a substantial loss that it required different media. Then tell companies that they can create games but it needs to fit on a 2 gb DVD instead of a 4.7 gb DVD, simply makes it cumbersome for developers to plan for Multi-system releases, see the Wii now, with it's lesser graphics. When you can hit 2 of the 3 consoles instead of just one, it makes sense to not support the Black Sheep.

The Shape was boxy and ugly (it had a damn handle!), as were the original PS2 and ESPECIALLY Xbox, but PS2 corrected the issue. then you add the GameBoy Player and it's even bigger. Indigo is an ugly color in most peoples Home Entertainment center setups. The black one was my personal favorite.

The Gamecube had about 600+ games, compared to like 2000+ titles on PS2? Maybe PS2 had more kiddy games, but when you have 300 out of your 600 games like that it still looks worse.

Halo 2 prompted the downright flight of the Xbox Live service, but I can't name anyone who played Halo 2 before Halo 1. Halo Lan parties were a very memorable staple in my life growing up. And as far as a weak Library if you had an Xbox, you essentially had a PS2 minus the exclusives. So saying Xbox has a weak library is inaccurate. Did it have a weak Exclusive game library? Yes.

Lastly, I'm not by any means saying the GameCube sucked or is the worst system of the big 3, or saying that it deserves it's place. I wasn't a fan of Xbox, I enjoyed the Gamecube, enjoyed it so much that I owned 5 different ones, at 5 different times. I'm just giving you my personal reasons why it sold as poorly, in comparison, as it did.


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Syd Lexia
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PostPosted: Aug 17 2011 08:28 pm Reply with quote Back to top

Piracy absolutely was a deciding factor in the use of mini-DVDs. Was it a bad choice? Probably. When last gen games (i.e. Resident Evil) couldn't even fit on a single disc, you know there was a problem. Of course, it's to look back now and say that. I think Nintendo looked at mini discs as a great step forward from cartridges and thought "Well, if we were able to make amazing games on cartridges, imagine what we'll be able to do with 20 times as much disc space." Again, it made sense at the time. Nintendo simply wasn't counting on immense PC games like GTA: Vice City coming to consoles, and felt the disc space was sufficient. To an extent it was. It is definitely fair to say that it deterred companies from porting certain games though.

See, I don't know anyone that liked Halo 1 or had LAN parties. At the time though, I was still heavy into PC FPSes though, and Team Fortess Classic was where it was at. Either one of us could be wrong here; personal experience isn't always the norm. If my personal experience was the norm, then nobody actually owned a PSX. Instead, everyone owned N64 and played marathon GoldenEye and Mario Kart sessions, cuz that's what every gamer I knew in high school did.

I really don't think the original PS2 or GCN were ugly. Sure, the XBox was a bit on the large size, but even that wasn't ugly.

XBox's inability to have good exclusives was a major issue. In my opinion, a console's usefulness is decided solely by its ability to have good exclusives. If nearly every good game on XBox is also on PS2, and PS2 has a shitload of exclusives, isn't PS2 the better choice? I love video games. I love collecting games and systems. But there is absolutely no reason for me to own an XBox. Even if the 360 wasn't (sort of) backwards compatible, there simply aren't XBox games out there worth having. I own 3.5 XBox games. The 0.5 is Sneak King. The other three I only own because they were $3-5 each.
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Slayer1
Title: ,,!,, for you know who
Joined: Sep 23 2008
PostPosted: Aug 17 2011 08:43 pm Reply with quote Back to top

Man I'd love to play Halo on Mac...
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Aug 17 2011 08:44 pm Reply with quote Back to top

xbox had a decent library. Star Wars KOTOR. Ninja Gaiden, Strangers Wrath, Crimson Skies, etc etc.

also, those games that were released both for the PS2 & Xbox were differentiated because Xbox had online capabilities (sports games etc etc)

Halo 1 LAN parties were fucking amazing though. probably the main reason i got an xbox so we could have more people playing instead of waiting.


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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
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PostPosted: Aug 18 2011 07:18 am Reply with quote Back to top

Syd Lexia wrote:
Halo 2 is what really sold the XBox, not Halo.

Douche, did you really just complain about "crappy online"? Are you retarded or are you just trolling me? Console users didn't care about online until Microsoft made them care. Neither Sony nor Nintendo were prepared to compete with XBox Live during that generation and neither made a serious effort.

Lack of DVD made sense. Piracy was a HUGE problem on the Dreamcast, and with DVD-R on the rise, Nintendo didn't want to fall into the same trap. If there had been actual third party support, no one would miss the DVD support.

I don't see why people hate on the GCN design. IT'S A FUCKING CUBE, THE MOST BASIC SHAPE IN THE ENTIRE WORLD. It was compact, simple, and efficient. How the fuck do you hate that? Also, fuck you, indigo is an awesome color. Orange Spice, on the other hand...

You know what system had a lot of kiddy games? PS2. I daresay that every kiddy game on GCN was also on PS2.

You wanna talk about a weak library? The original XBox. You can name 12 GCN games worth playing? I can only name THREE must-own XBox games:

Halo
Halo 2
Riddick: Escape From Butcher Bay

I'd like to add the following to that list, this is IMO of course so feel free to disagree. (I'm totally cheating by listing ported games)

Morrowind (yeah PC port but still the first elder scrolls on a console)

Knights Of The Old Republic

Knights Of The Old Republic 2

Doom3

Return to Castle Wolfenstein or whatever the hell it was called

Shattered Union (great turn based hex map wargame, like playing Battletech but with today's types of military units, I Highly recommend it!)
Shenmue 2

Baldur's Gate 1 (not sure if these were ports)

Baldur's Gate 2 (see above)

Capcom Classics Collection 1 ( yeah a port obviously but good stuff![/b])

Capcom Classics Collection 2([i]see above
)

Castlevania Curse Of Darkness

Fable

Godzilla Destroy All Monsters ( ported to everything wasn't it?)

All the GTA ports (This was the killer app at the time so yeah ported to everything it could be, still a must buy, everyone had to have this game and it was great when it finally ported)

Half Life 2

Hitman Blood Money (ported but good stuff)

Hitman Contracts ( see above)

Hitman 2 Silent Assassin ( kind of dated for even the Xbox but still good)

Indigo Prophecy (Just for the uniqueness, not really fun)

Jade Empire

Jet Set Radio Future

Max Payne (]yeah again a port but great game nonetheless)

Max Payne 2 (see above)

Mech Assault ( arguably, I hate the series for it's ham handed butchery of a personally beloved franchise but it was easily playable pick up and play fun, can't knock it for that )

Mech Assault 2 (see above)

Metal Slug 3 (another port, still great and a must buy)

Mortal Kombat Deception (ported to almost everything but I loved it)

Mortal Kombat Deadly Alliance(once again on everything but even better that Deception, a must buy)

Mortal Kombay Armageddon(not as good but the character creator Kharakter Kreator gained a lot of points back in my book, I'm a sucker for that)

Sacarface The World Is Yours (I seem to remember this being pretty entertaining amidst the sea of just emerging GTA clones, probably ported all over the place)

Silent Hill 4

Star Wars Battlefront (Ported but a must buy)

Ultimate Spider Man (see above)

You know upon reflection a lot of the great games on Xbox were ports, but not all of them. I guess it's a good thing when you've got strong third party support, Xbox certainly would have fared differently without it. I for one enjoyed the hell out of my Xbox, it was the center of my entertainment setup at the time, hooked through the TV for tunes and movies, had a ton of games, even a few good exclusive titles. Sure there was a ton of crap but all consoles have shovelware. I don't see that as a reason to denigrate it. I never even had Xbox live and I feel I got my money's worth out of the monstrous black brick.

Plus it didn't break when you looked at it funny like the 360!

The original controller was pretty fucking stupid though.



 
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taterfyrings
Joined: Sep 25 2009
Location: Bergen, Norway
PostPosted: Aug 18 2011 09:05 am Reply with quote Back to top

The Xbox was a decent system with quite a few good games, however, I definitely agree that it is the least interesting console in the last generation. I would count Halo, Halo 2, Jade Empire, Kotor, Kotor 2 and Fable as the games to get for the system, and of course whatever multiplattform title that is marginally better than on the PS2.

Back to the Gamecube-discussion, I think it is fairly obvious that Nintendo used the minidvd's for two reasons. First, to keep the size of the cube itself down, and second to prevent piracy. However, the second reason is probably the most important one (and piracy was also one of the more important reasons why they stuck with the cartridge format on the N64). I also think that it is waaay over-exaggerated how much of a disadvantage this was for Nintendo. Of course a few games like GTA and Final Fantasy would need more discs to be ported to the cube, however, how much does an extra disc cost, 20 cent? Its nothing, and there have never been anything stopping game developers to use several discs if they feel that it is in the best interest of their game. That applies on the PC, the PS1, the Cube, the 360 and the PS2 which also had a fair of multidiscgames. However, the cube had a few huge disadvantages compared to their competitors, and here is ten that I all find much more important than the small discspace:
1) It was launched to late, and since the hardware was not a significant upgrade from the PS2, there was really no reason to wait for it for the casual consumer.
2) The PS2 launched as a successor to the hugely successful PS1 who was the most-selling console of all time by far. Playstation had supplanted "playing Nintendo" as the thing non-gamers said when refering to games, and the strong brand of that Sony had been able to build up from the success of the Playstation helped its successor - who was really a continuation of the style that made PS1 such a success - to retain a huge userbase from the PS1. Backwardscompatibility also helped with this.
3) In contrast to MS and Sony, Nintendo is a video game company only, and don't have the same opportunity as MS and Sony to do gambles like selling their hardware with a huge loss, as there is no other division in the company who can recuperate the loss. This is the main reason why Nintendo decided to post-phone the launch of the gamecube until it was profitable or nearly profitable from the start, and it helped Sony gain their big lead and MS to sell a technically superior console at about the same price.
4) Nintendo has had poor relationships with third-parties since forever. Nintendo started its strict policies regarding third-parties to avoid a new video game crash, but for the third-parties themselves, this was seen as a extremely unfavourable situation, so when the PS1 came in with the promise of low royalties (subsidized by the huge Sony Corporation) and no restrictions on content, the third-parties was just to eager to jump ship. Nintendo tried to rectify this with the gamecube, but the fall of Sega and the juggernaut that was the PS1 did not make putting games on the gamecube seem a lucrative proposition for most third-parties. MS rectified this problem by paying for development of the Xbox-version of lots of games, but in reality there was no way Nintendo could do something similar with their limited resources. The deals they did make, ended up being to little, to late, and - as was the case with the infamous Capcom 5 - most of the games ended up being ported anyways.
5) In the PS1-era Sony started the trend of paying for exclusivity/helping with the development budget. This was the case with the Metal Gear-series, the Final Fantasy-series, the Tomb Raider-series and the GTA-series. Nintendo was in no position to match this.
6) During the 16-bits area Sega successfully gave people the notion that Nintendo were for kiddies. Even though the gamecube saw Nintendo pay for games like Resident Evil 1-4, Zero and CV, Eternal Darkness, MGS:TS and Geist, there was no denying that the casual gamer saw Nintendo as something more geared towards kids with their strong mascots and colourful worlds.
7) Thanks to Nintendos conservative nature, Nintendo had been slow to release both the NES and the SNES in Europe, and as consequence, Sega - who was comparatively much faster to get out their Master System and Mega Drive - dominated many of the countries of Europe, including Norway where I lived. When Playstation arrived, Nintendo simply had a much weaker presence in the mindshare of european gamers compared to their american end japanese counterparts, and that is probably the main reason why Europe so quickly developed into "Sony-land". The Wii is still at less then 10 % of the market share here in Norway, and with the gamecube most shops did not even bother carrying it.
8 ) Nintendo's games were still great, but not revolutionary like in the N64-generation. Except for Metroid Prime, there was no real standout Nintendo-title on the gamecube. There were several awesome games of course, but nothing in the vein of Mario 64 or Ocarina of Time.
9) In the same way as with the last point, the Gamecube itself did not have any standout features that captured the mass market. The N64 had the analog stick and the rumble, but the gamcube was mostly a continuation of N64-path without any new features (except better graphics).
10) PS2 was the casual console. A lot of people don't see it this way, as there is no way the PS2 with its Final Fantasy and God of War can be considered "casual". Well, the PS2 was definitely hardcore as well, but lots of the 150 million PS2 owners bought it for Fifa, Madden, Singstar, Buzz, and here in Norway at least "Singstar-Party" was a huge thing, especially among girls during the early 2000's. In fact I know of lots of people who owns or owned a PS2, but I only know two (other than myself) who played games like God of War or Final Fantasy on it. That does not mean that nobody did - but it shows quite clearly that the PS2 managed to penetrate a kind of consumer that would not normally play video-games - actually in much the same way as Nintendo have managed with the Wii (which makes it even more strange how far the PS3 is from this legacy). And most of my friends who had PS2 for these kind of games, actually bought a Wii for the same kind of games that Nintendo successfully copied and reinvented in this generation.

So these are 10 reasons I all think is more important than the small storage space on the minidvd. Suffice to say, I don't really think the poor online capabilities had that much to do with the weak gamecube-sales either, as the market leader by far did not really have any online to speak of either (even though the positive sales of the Xbox was probably helped by its good online). In conclusion, Nintendo always faced an uphill battle with the Gamecube, thanks to their legacy of poor third-partyrelations, their failure to innovate and their status as only a video game company. And in my opinion, this makes it even more impressive the way they have turned around their fortunes with the Wii.
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Syd Lexia
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PostPosted: Aug 18 2011 09:51 am Reply with quote Back to top

taterfyrings wrote:
2) The PS2 launched as a successor to the hugely successful PS1 who was the most-selling console of all time by far. Playstation had supplanted "playing Nintendo" as the thing non-gamers said when refering to games, and the strong brand of that Sony had been able to build up from the success of the Playstation helped its successor - who was really a continuation of the style that made PS1 such a success - to retain a huge userbase from the PS1. Backwardscompatibility also helped with this.

5) In the PS1-era Sony started the trend of paying for exclusivity/helping with the development budget. This was the case with the Metal Gear-series, the Final Fantasy-series, the Tomb Raider-series and the GTA-series. Nintendo was in no position to match this.

6) During the 16-bits area Sega successfully gave people the notion that Nintendo were for kiddies. Even though the gamecube saw Nintendo pay for games like Resident Evil 1-4, Zero and CV, Eternal Darkness, MGS:TS and Geist, there was no denying that the casual gamer saw Nintendo as something more geared towards kids with their strong mascots and colourful worlds.

2) This, was Nintendo's single biggest problem. Without question.

5) Actually, Nintendo COULD have matched this, they just chose not to. Nintendo has been flush with cash since the NES days, they just like to hoard it. Even when their consoles were lagging, the handheld market has kept them fiscally strong.

6) Debatable. Sega was first to market, but in the end, Nintendo closed the gap and decisively won that generation's war. The SNES sold 49.1 million units, the Genesis sold 40.8. But while Sega's ad campaign may not have been successful in an actual business sense, it certainly laid the groundwork for all future anti-Nintendo arguments by others.
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Drew Linky
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Joined: Jun 12 2009
PostPosted: Aug 18 2011 10:13 pm Reply with quote Back to top

Syd Lexia wrote:
Riddick: Escape From Butcher Bay

I'm sorry, I zeroed in on this and just wanted to say you made my day for liking this game.

More seriously, when it came to the older gen consoles, I was fairly young when they came out, so from a child's point of view, the GCN had the most attraction to me because of the characters I was familiar with (primarily from the Zelda and Mario franchises). But then there was the not-as-popular stuff like Super Monkey Ball which was also really good. The XBOX had a few good games, but as was previously stated, I used it mainly for Halo and Halo 2. I didn't even own a PS or PS2 because there weren't any games my parents deemed appropriate for a kid my age (with the exception of Crash Bandicoot.. But who's going to buy a system for all of one game?).


https://discord.gg/homestuck is where you can find me literally 99% of the time. Stop on by if you feel like it, we're a nice crowd.
 
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Aug 18 2011 10:19 pm Reply with quote Back to top

the cross-console games that were on xbox & ps2 were usually better on xbox. better graphics, and quicker load times. also, built in 4 player support. in fact, i remember that out of all 3, the ps2 had the weakest graphics when a game came out on all 3 systems (game reviews would usually point this out)


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Syd Lexia
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PostPosted: Aug 18 2011 10:51 pm Reply with quote Back to top

Having better graphics is a poor consolation when you have weak exclusives.

Okay, so Madden looks better. Who cares when you don't have Final Fantasy, Kingdom Hearts, MGS, Tekken, or a dozen other franchises that made the PS2 desirable?

As for the original article, apparently North America won't get the new Wii. Or rather, there are "no plans" to release it here.
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Ice2SeeYou
Title: Sexual Tyrannosaurus
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PostPosted: Aug 20 2011 09:06 am Reply with quote Back to top

Quote:
6) During the 16-bits area Sega successfully gave people the notion that Nintendo were for kiddies. Even though the gamecube saw Nintendo pay for games like Resident Evil 1-4, Zero and CV, Eternal Darkness, MGS:TS and Geist, there was no denying that the casual gamer saw Nintendo as something more geared towards kids with their strong mascots and colourful worlds.

While Sega certainly did its best to paint this picture, Nintendo themselves did the most to validate this perception with the release of one game: Mortal Kombat. The fact that the Genesis got the "real" version while Nintendo got the pussified version was cold, hard proof that Nintendo didn't want adult content......at least at that time. Thankfully Nintendo learned their lesson, and the gore-filled MKII became one of the most significant milestones in Nintendo's history.


Sydlexia.com - Where miserable bastards meet to call each other retards.
 
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Syd Lexia
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PostPosted: Aug 20 2011 09:57 am Reply with quote Back to top

The Nintendo/Mortal Kombat issue was a political one, and it was a smart move at the time.

In the early 90s, the primary video game demographic was children and teens. Video game systems still cost around $200 back then, new games cost as much as $69.99, and minimum wage was MUCH lower, so teens weren't buying their own games and systems. Children certainly weren't either. Instead, their parents were. So Nintendo felt that it was a smarter move to cater to then.

Meanwhile, Mortal Kombat was a hugely controversial game. There was huge public fervor over it and its graphic violence. It was one of several games that led to congressional hearings, which led to the creation of the ESRB. So Nintendo played it safe. They made the decision that was the right PR move at the time, and were remembered as holding game makers accountable for content in a market where content went unchecked. Once the ESRB was in place, Nintendo relented in its policies.

Also, keep in mind that the Genesis version doesn't have the blood from the outset; you have to input the DULLARD code and then toggle it on in a secret menu. It's not difficult, but it's a pain in the ass.

And again, keep in mind that Nintendo did actually win that generation's console war.

Nintendo's fall from grace with consumers had nothing to do with so-called kiddy games. That's just the argument trolls like to pile on. Nintendo's troubles in the console market pretty much begin and end with the N64 and its use of cartridges. When the N64 went into development, CD-based systems - including the PSX - were not doing well. Players didn't like the loading times, they were expensive, and the game support was weak. But while the N64 was coming off the assembly line, the market shifted. PlayStation developers began to figure out how to develop properly for it and its slick FMV won people over. Meanwhile devs preferred the cheaper production costs of CDs over Nintendo's proprietary cartridges (whose cost Nintendo refused to subsidize). Meanwhile, Sony was offering financial incentives for devs to make games for PSX. And that was that. Once it became clear that Nintendo wasn't winning, the devs left. And to a large extent, they never came back.
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Matto
Joined: Aug 24 2011
PostPosted: Aug 24 2011 11:55 pm Reply with quote Back to top

I would like to add that while the PS2 had more exclusives in that generation, it also started a lot of controversial game threads. MGS2 was the best selling MGS game on the system, but split the fanbase so much its not even funny, causing MGS3 to sell much less then MGS2. The Capcom 5 games that were ported? They flopped, hard, sold worse then the Gamecube versions. Okami and God Hand? A huge user base ignored two fantastic games and the studio that made them was closed. Devil May Cry? Hideki Kamiya's first game on the PS2 was an awesome, and he isn't made the director of the second one and it turns into complete shit.

Nintendo has tried to get third party support back, but with western developers writing them off and becoming the biggest factors in gaming today, no wonder Nintendo can't make partnerships... they don't think its worth it. It would help them alot with online gaming and such.

Oh well. Sad


oh hi guys i am a writer person for PixlBit.
 
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Syd Lexia
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PostPosted: Aug 25 2011 12:41 pm Reply with quote Back to top

You know, I think it's the Japanese developers who fuck over Nintendo more than the Western developers. EA, Ubisoft, and Activision are all more than willing to put their shitty games on the Wii.

Also, welcome to the forums.
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