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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� &#8
Joined: May 11 2008
PostPosted: Feb 26 2011 09:42 pm Reply with quote Back to top

I always liked the Genesis sound. You can always tell a Genesis game just from the music.


Shake it, Quake it, Space Kaboom.
 
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Feb 26 2011 11:26 pm Reply with quote Back to top

sidewaydriver wrote:
I always liked the Genesis sound. You can always tell a Genesis game just from the music.


you ever have a genesis game that you grew up with, and loved the music, then heard the SNES version years later? it's mind blowing.





I was shocked, I was confused. I didn't know what to think or do.


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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� &#8
Joined: May 11 2008
PostPosted: Feb 26 2011 11:33 pm Reply with quote Back to top

Yeah, once you listen to the Genesis version long enough and then hear the SNES version, it's almost like you've been almost deaf your whole life but never knew it and now you can suddenly hear fully.


Shake it, Quake it, Space Kaboom.
 
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Feb 26 2011 11:34 pm Reply with quote Back to top

The SNES sound is clearly better, but I think I like the Genesis more though. It's like coming out of the closet.


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i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
PostPosted: Feb 27 2011 08:05 am Reply with quote Back to top

i listened to the genesis version. alright, sounds good so far.
listened to the snes version. instantly jizzed at the ceiling.


it was the best of times
it was the blurst of times
 
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Feb 27 2011 10:40 am Reply with quote Back to top

I have absolutely nothing to back this up with, but I get the feeling that for a lot of developers, the focus was on the SNES version and the Genesis version was kind of an afterthought.
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Feb 27 2011 03:25 pm Reply with quote Back to top

well, if you have one system thats better than the other, you have three options:

1- develop two different games with the same license, that take advantage of each system's strengths (like Konami did with Tiny Toons and Ninja turtles).
2- make an awesome game for the better system, then try to cut as little as possible to make it work on the other console.
3- make a game that's not as good as it could have been, and just port it to both consoles.


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Nekkoru
Title: Polish Pickle Wench
Joined: Jan 25 2008
Location: Warsaw, Poland
PostPosted: Feb 27 2011 03:34 pm Reply with quote Back to top

Which Ninja Turtles, FNJ? Turtles in Time / Hyperstone Heist?


You should totally check out the IRC channel.
While you're at it, go check out my band, Her Majesty's Heroines.
Cameron wrote:
I now bestow upon you the title of Most Awesome Person. Very Happy

 
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SNESGuy
Title: El Duderino
Joined: Jul 31 2010
Location: Da D.C
PostPosted: Feb 27 2011 04:50 pm Reply with quote Back to top

Blackout wrote:
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Rolling EyesJust hit print screen every frame and slap them all together in movie maker, Genesis sound sucks anyway so custom music would be a plus! Rolling Eyes
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Dont make fun of Blast processing! Shit works


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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Feb 27 2011 05:30 pm Reply with quote Back to top

Nekkoru wrote:
Which Ninja Turtles, FNJ? Turtles in Time / Hyperstone Heist?


Yes. Buster Busts Loose and Buster's Hidden Treasure is also a good example, as is Sparkster. Pretty much anything Konami did.


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Jack Slater
Title: Friendly Felon
Joined: May 17 2009
Location: Phoenix, AZ
PostPosted: Feb 27 2011 05:46 pm Reply with quote Back to top

^ in those instances, I almost always prefer the Genesis version. But I usually played the SNES version years afterward, so that may taint my judgment.


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Cause that's how I roll bounce.
 
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Feb 27 2011 06:17 pm Reply with quote Back to top

me too, usually.


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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Feb 27 2011 09:12 pm Reply with quote Back to top

SnesGuy wrote:
Dont make fun of Blast processing! Shit works

"Blast Processing" is marketing-speak for "Ooops, Sonic runs too fast for the screen to keep up. How can we explain this?"
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Feb 27 2011 10:09 pm Reply with quote Back to top

UsaSatsui wrote:
SnesGuy wrote:
Dont make fun of Blast processing! Shit works

"Blast Processing" is marketing-speak for "Ooops, Sonic runs too fast for the screen to keep up. How can we explain this?"


It's sarcasm. We know this. You said it last time somebody made jokes about Blast Processing, too.


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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Feb 27 2011 10:35 pm Reply with quote Back to top

FNJ wrote:
UsaSatsui wrote:
SnesGuy wrote:
Dont make fun of Blast processing! Shit works

"Blast Processing" is marketing-speak for "Ooops, Sonic runs too fast for the screen to keep up. How can we explain this?"


It's sarcasm. We know this. You said it last time somebody made jokes about Blast Processing, too.

Well, fighting the campaign of misinformation is a tireless and thankless job.
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SNESGuy
Title: El Duderino
Joined: Jul 31 2010
Location: Da D.C
PostPosted: Feb 27 2011 11:26 pm Reply with quote Back to top

UsaSatsui wrote:
FNJ wrote:
UsaSatsui wrote:
SnesGuy wrote:
Dont make fun of Blast processing! Shit works

"Blast Processing" is marketing-speak for "Ooops, Sonic runs too fast for the screen to keep up. How can we explain this?"


It's sarcasm. We know this. You said it last time somebody made jokes about Blast Processing, too.

Well, fighting the campaign of misinformation is a tireless and thankless job.

It was sarcasm and my attempt at a joke perhaps i best bring out the pink text next time


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