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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
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Sehkmaenzo
Joined: Jun 29 2010
Posts: 1818
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Well, they have to say it again every few years or so, because of the huge ammounts of people that started to play games when Wii came out. They must be all like "WHAT?"
The rest of us, not so much.
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Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
Posts: 3112
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Wait, wait, back up... Is this some kind of video game?
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 So here's to you Mrs. Robinson. People love you more- oh, nevermind. |
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Ice2SeeYou
Title: Sexual Tyrannosaurus
Joined: Sep 28 2008
Location: South of Heaven
Posts: 1761
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Isn't it a bit misleading to say that SMB (and now Wii Sports) are the best-selling games of all time, being that they are pack-in games? I mean, unless you bought your NES second-hand, it was pretty rare for someone to own a NES and not own SMB.
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 Sydlexia.com - Where miserable bastards meet to call each other retards. |
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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Mario's last name is not Mario, it was a joke in a Nintendo Power letters column, got snuck into that stupid movie, and there you go.
Also, there was more than the game just being "too tough" that kept SMB2 out of the US. It was also essentially the same game, only harder, and the only things added were things that made the game not just harder, but frustrating and counter-intuitive. I heard Miyamoto himself isn't particularly proud of the game.
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
Posts: 2739
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UsaSatsui wrote: |
Mario's last name is not Mario, it was a joke in a Nintendo Power letters column, got snuck into that stupid movie, and there you go.
Also, there was more than the game just being "too tough" that kept SMB2 out of the US. It was also essentially the same game, only harder, and the only things added were things that made the game not just harder, but frustrating and counter-intuitive. I heard Miyamoto himself isn't particularly proud of the game. |
SMB 2 is very underrated, it was distinctive and added a great deal to the mario universe.
Lost levels was too difficult to be properly enjoyable and too easy to be an insane hack type.
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Zephyr_Arsland
Title: Wild Honey Pie
Joined: Nov 12 2009
Location: Argentina
Posts: 135
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Damn, I really thought Mario was called Mario Mario.
Seemed a bit stupid, but as a member of the faithful my duty is to hear and believe, never to question.
... So what *IS* Mario and Luigi's last name? Never been revealed?
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 It's too late now because you haven't been PAYING ATTENTION.
http://zephyrarsland.deviantart.com |
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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Quote: |
Damn, I really thought Mario was called Mario Mario.
Seemed a bit stupid, but as a member of the faithful my duty is to hear and believe, never to question.
... So what *IS* Mario and Luigi's last name? Never been revealed? |
According to Wikipedia: "Nintendo has never revealed Mario's full name, stating only that it was not "Mario Mario" despite the implication of the Mario Bros. series' title, its use in the film, and information given in the Prima official Guidebook to Mario and Luigi: Superstar Saga". Sourced to a TV show, so I can't find any closer than that.
I remember reading this in a book once, however.
TheRoboSleuth wrote: |
UsaSatsui wrote: |
Mario's last name is not Mario, it was a joke in a Nintendo Power letters column, got snuck into that stupid movie, and there you go.
Also, there was more than the game just being "too tough" that kept SMB2 out of the US. It was also essentially the same game, only harder, and the only things added were things that made the game not just harder, but frustrating and counter-intuitive. I heard Miyamoto himself isn't particularly proud of the game. |
SMB 2 is very underrated, it was distinctive and added a great deal to the mario universe.
Lost levels was too difficult to be properly enjoyable and too easy to be an insane hack type. |
It added poisoned mushrooms, wind effects, playing as Luigi, and very frustrating platform design. Two of those have never been seen again. One is only a feature of the very last levels, or maybe bonus levels. And playing as Luigi, well, SMB2 USA did that too.  It's also not very distinctive, it really is just essentially "Super Mario Bros, Worlds 9-16 and more". It does play out a lot like a challenge hack.
I think it's very overrated myself. There's a perceived "Fuck You" about the lack of an original US release. That I think is a part of it.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
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Every NES Mega Man game after the first one used the same core sprite set and we didn't see any important gameplay twists after Mega Man 3. That didn't stop Mega Man 4, 5, and 6 from coming out. In fact, Nintendo of America had to publish Mega Man 6 themselves because Capcom wasn't interested in doing a U.S. release.
SMB2 wasn't released in the U.S. because important people at NOA didn't like it. That's what it came down to.
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Klimbatize
2010 NES Champ
Title: 2011 Picnic/Death Champ
Joined: Mar 15 2010
Location: Las Vegas, NV
Posts: 5000
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Syd Lexia wrote: |
SMB2 wasn't released in the U.S. because important people at NOA didn't like it. That's what it came down to. |
NOA? I heard it was Gunpei Yokoi.
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Thunderhorse
Title: This is DELICIOUS!
Joined: Dec 29 2009
Location: Colorado Springs, CO
Posts: 1923
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Syd Lexia wrote: |
Every NES Mega Man game after the first one used the same core sprite set and we didn't see any important gameplay twists after Mega Man 3. That didn't stop Mega Man 4, 5, and 6 from coming out. In fact, Nintendo of America had to publish Mega Man 6 themselves because Capcom wasn't interested in doing a U.S. release. |
Well fuck you too, Capcom!
And wasn't the charge buster introduced in 4? I'd call that an important gameplay twist.
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This Is Tuna With Bacon |
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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
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Klimbatize wrote: |
Syd Lexia wrote: |
SMB2 wasn't released in the U.S. because important people at NOA didn't like it. That's what it came down to. |
NOA? I heard it was Gunpei Yokoi. |
That's why Nintendo had him killed.
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 Shake it, Quake it, Space Kaboom. |
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Klimbatize
2010 NES Champ
Title: 2011 Picnic/Death Champ
Joined: Mar 15 2010
Location: Las Vegas, NV
Posts: 5000
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sidewaydriver wrote: |
Klimbatize wrote: |
Syd Lexia wrote: |
SMB2 wasn't released in the U.S. because important people at NOA didn't like it. That's what it came down to. |
NOA? I heard it was Gunpei Yokoi. |
That's why Nintendo had him killed. |
One of the many reasons, yes.
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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
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That guy really stepped on a lot of people's toes.
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 Shake it, Quake it, Space Kaboom. |
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
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Thunderhorse wrote: |
Syd Lexia wrote: |
Every NES Mega Man game after the first one used the same core sprite set and we didn't see any important gameplay twists after Mega Man 3. That didn't stop Mega Man 4, 5, and 6 from coming out. In fact, Nintendo of America had to publish Mega Man 6 themselves because Capcom wasn't interested in doing a U.S. release. |
Well fuck you too, Capcom!
And wasn't the charge buster introduced in 4? I'd call that an important gameplay twist. |
Yea, it was. The slide that was in 3 is a much more valuable move, though.
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 My Muzaks! CHECK IT OUT!!!
http://www.facebook.com/hellodharmaband
3DS is very good, and Wii U!
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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
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I thought the Rush Adaptor in 6 added a pretty big gameplay twist.
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 Shake it, Quake it, Space Kaboom. |
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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Syd Lexia wrote: |
Every NES Mega Man game after the first one used the same core sprite set and we didn't see any important gameplay twists after Mega Man 3. That didn't stop Mega Man 4, 5, and 6 from coming out. In fact, Nintendo of America had to publish Mega Man 6 themselves because Capcom wasn't interested in doing a U.S. release. |
What about Mega Man 4, 5, and 6 was a frustrating game mechanic that tended to piss people off more than add gameplay value?
I'm not saying SMB2 was not released because it was "more of the same", it was because it was "more of the same, except for the really fucking annoying stuff".
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SMB2 wasn't released in the U.S. because important people at NOA didn't like it. That's what it came down to. |
Perfectly legitimate reason. Though I understand NoJ didn't particularly like the game either.
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That's why Nintendo had him killed. |
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Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
Posts: 3112
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UsaSatsui wrote: |
Syd Lexia wrote: |
SMB2 wasn't released in the U.S. because important people at NOA didn't like it. That's what it came down to. |
Perfectly legitimate reason. Though I understand NoJ didn't particularly like the game either. |
It always seemed hard for more to be believe the commonly-stated theory that SMB2(J) wasn't released in the US because it was viewed as too hard. With all of the lengths that Nintendo of America went to to avoid the mistakes that Atari made, it seemed more reasonable that Nintendo was just wary of squeezing cash with samey sequels after the video game crash of the '80s. Honestly, I prefer the US version of Mario 2. Mario 2 (J) played like a glorified rom hack, while Mario 2 (US) was fun and pretty unique, even for a palette swap.
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 So here's to you Mrs. Robinson. People love you more- oh, nevermind. |
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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
Posts: 10376
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Yeah, I've played the real Mario 2 once and have no desire to beat it again, but I'll pop in the US Mario 2 and play that anytime.
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
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Blackout wrote: |
Yeah, I've played the real Mario 2 once and have no desire to beat it again, but I'll pop in the US Mario 2 and play that anytime. |
Yea, US Mario 2 is fun and almost relaxing to play.
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 My Muzaks! CHECK IT OUT!!!
http://www.facebook.com/hellodharmaband
3DS is very good, and Wii U!
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
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SMB2J and our SMB2 are fun for different reasons.
SMB2J takes from actual skill to beat, and is arguably the only 2D Mario platformer (or perhaps Mario platformer in general) that requires any real skill. So it's fun when you want to actually try.
Our SMB2 is fun for the opposite reason. It's super easy. So it's fun to fuck around and see just how recklessly you can play without dying. It's like encasing yourself in styrofoam and then throwing yourself down stairs to see if you can hurt yourself.
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
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Hah, pretty good, that is a fairly on point analogy.
US SMB2 also has great, colorful sprites, enemies that were fun and new, and fantastic music.
Also, I want to be able to play as Toad in more games. Not those lame toads from NSMB: Wii, the original Toad damnit!
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 My Muzaks! CHECK IT OUT!!!
http://www.facebook.com/hellodharmaband
3DS is very good, and Wii U!
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