-Coming to Wii/DS later this year
-Combines 2D/3D gameplay
-Sonic explores different planets with unique themes
-Alien powerups
Teaser trailer:
Quote:
LONDON & SAN FRANCISCO (May 26th, 2010) – SEGA® Europe Ltd. & SEGA® America, Inc., today announced Sonic colors™, a brand new high speed action adventure in which Sonic the Hedgehog races through incredible theme park inspired worlds to rescue a colourful alien race from the clutches of Dr Eggman. Sonic colors will be available on the home video game system Wii™ and the Nintendo DS™ system late in 2010.
An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumours are spreading that an alien race of Wisps, who have a unique colourful energy, are being held captive there by the evil Dr Eggman. Soon after arriving at the amusement park Sonic discovers he is able to use these mysterious alien forces to help the Wisps escape! Sonic colors for the Wii seamlessly combines both 3D and classic 2D game play perspectives, whilst the Nintendo DS version takes full advantage of the console’s dual screen.
“The vibrant alien world of Sonic colors enables players to race at top speed through incredible looking planets, each with their own unique visual style.” commented Gary Knight, Senior Vice President of Marketing, SEGA. “In addition to the classic Sonic game play style, the colourful new Wisp power ups offer a fresh new way of exploring these worlds and helps make Sonic faster than ever before!”
Sonic colors sees Sonic accelerating to adrenaline-pumping super speeds and blasting through obstacles in ways never before seen in a Sonic game. The alien Wisps in Sonic colors each have a unique “color Power” that, once freed, Sonic is able to absorb whilst speeding through the various theme park inspired planets. The Wisp energy enables Sonic to create new paths through the stages by drilling through the ground (Yellow Drill) for example, or speeding through the stage as a laser (Cyan Laser). Stringing the Wisp power ups together creates a combo that increases Sonic’s boost gauge even more quickly and exclusive Wisp power ups will be available for both Wii and the Nintendo DS versions, ensuring a unique and super speedy gameplay experience for Sonic fans everywhere.
Sonic colors will be available on the home video game system Wii™ and the Nintendo DS™ system late in 2010.
There are a lot of what if's in life Donny. What if I hit you really hard in the face, knocked yo shit to the back of yo skull? What if I....had you girl gargle my nuts? The fact remains, you are a fuckin mutant.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
May 26 2010 03:56 pm
Sonic Coloureds will be fantastic! Don't be racist!
Excuse me for choosing to not give a shit about a "Sonic Galaxy" game. Not to mention any modern Sonic game without Princess Sally.
There are a lot of what if's in life Donny. What if I hit you really hard in the face, knocked yo shit to the back of yo skull? What if I....had you girl gargle my nuts? The fact remains, you are a fuckin mutant.
FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
Posted:
May 26 2010 05:19 pm
Those look a lot like kute classe coraleans.
username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16135
Posted:
May 26 2010 05:22 pm
Syd Lexia wrote:
Sonic Coloureds will be fantastic! Don't be racist!
HAH
Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load
Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
Posted:
May 26 2010 06:18 pm
JRA wrote:
Excuse me for choosing to not give a shit about a "Sonic Galaxy" game. Not to mention any modern Sonic game without Princess Sally.
I hate to judge early on, but this game wishes it could be a "Sonic Galaxy". SMG is a highly polished Mario experience (control refinement as well as graphics), I have yet to play a 3D Sonic game as highly refined as Galaxy.
Although it is good to hear that this is supposedly using a more traditional style of Sonic gameplay.
What they need to do is just totally drop Sonic for about 5 years. No new games, no new cameos. Then once everyone starts missing him, give him a kick ass comeback game that makes everyone forget the last 10 years.
Shake it, Quake it, Space Kaboom.
Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
Posted:
May 27 2010 01:01 am
sidewaydriver wrote:
What they need to do is just totally drop Sonic for about 5 years. No new games, no new cameos. Then once everyone starts missing him, give him a kick ass comeback game that makes everyone forget the last 10 years.
The problem is that the "comeback game" would be mediocre at best.
That said, I agree with Syd in more excited about this game than "Sonic 4"
Yeah, but maybe it'll feel less mediocre. Absence makes the heart grow fonder I suppose.
Shake it, Quake it, Space Kaboom.
Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
Posted:
May 27 2010 04:29 am
All they have to do to fix the major gameplay problems in the 3D Sonic games is make it so that Sonic and company actually have to gain speed by running, instead of just instantly being at full tilt. He had to gain speed in the old ones, damn it!
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
May 27 2010 06:01 am
Char Aznable wrote:
All they have to do to fix the major gameplay problems in the 3D Sonic games is make it so that Sonic and company actually have to gain speed by running, instead of just instantly being at full tilt. He had to gain speed in the old ones, damn it!
Ironically, Nintendo has to do the exact opposite to fix the New Super Mario Bros. series.
All they have to do to fix the major gameplay problems in the 3D Sonic games is make it so that Sonic and company actually have to gain speed by running, instead of just instantly being at full tilt. He had to gain speed in the old ones, damn it!
Ironically, Nintendo has to do the exact opposite to fix the New Super Mario Bros. series.
All they have to do to fix the major gameplay problems in the 3D Sonic games is make it so that Sonic and company actually have to gain speed by running, instead of just instantly being at full tilt. He had to gain speed in the old ones, damn it!
Ironically, Nintendo has to do the exact opposite to fix the New Super Mario Bros. series.
How so??
old school physics (SMB1), mario would be able to get full speed at the drop of a dime.
new school physics (NSMB), you need to run to get speed.
Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load
Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
Posted:
May 27 2010 12:18 pm
username wrote:
Andrew Man wrote:
Syd Lexia wrote:
Char Aznable wrote:
All they have to do to fix the major gameplay problems in the 3D Sonic games is make it so that Sonic and company actually have to gain speed by running, instead of just instantly being at full tilt. He had to gain speed in the old ones, damn it!
Ironically, Nintendo has to do the exact opposite to fix the New Super Mario Bros. series.
How so??
old school physics (SMB1), mario would be able to get full speed at the drop of a dime.
new school physics (NSMB), you need to run to get speed.
I really didn't think that it was that dramatic of an issue. It has taken a little bit to get to full speed for Mario since SMB3.
Besides, NSMB had bigger problems with it's physics aside from taking too long to get to full speed. Mario is far too slippery/floaty.
All they have to do to fix the major gameplay problems in the 3D Sonic games is make it so that Sonic and company actually have to gain speed by running, instead of just instantly being at full tilt. He had to gain speed in the old ones, damn it!
Ironically, Nintendo has to do the exact opposite to fix the New Super Mario Bros. series.
How so??
old school physics (SMB1), mario would be able to get full speed at the drop of a dime.
new school physics (NSMB), you need to run to get speed.
I really didn't think that it was that dramatic of an issue. It has taken a little bit to get to full speed for Mario since SMB3.
Besides, NSMB had bigger problems with it's physics aside from taking too long to get to full speed. Mario is far too slippery/floaty.
its not that huge of an issue, but i prefer old physics vs new ones.
and in SMB3 as well as SMW, you could still get full speed immediately. the only thing was that in order to fly, you had to maintain full speed for a while.
Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load
V.B.D.
Joined: Dec 20 2009
Location: CA
Posts: 152
Posted:
May 27 2010 12:53 pm
I think the biggest problem with 3D Sonic games has been shitty controls and a shitty camera. It's been an issue since Sonic Adventure and has plagued every game since. If they put some time into getting basic shit like that fixed instead of the bullshit gimmicks like they've been doing, this game might be decent.
Optimist With Doubts
Title: Titlating
Joined: Dec 17 2007
Posts: 5042
Posted:
May 27 2010 02:35 pm
Syd Lexia wrote:
Yeah, a traditional Sonic game that PHYSICALLY EXISTS and isn't some bullshit episodic DLC moneymaking scheme? Sign me up. Sign me THE FUCK up.
So you are willing to stand behind a game blindly just because it is being released all at once on a disc instead of a digital download in parts?
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
May 27 2010 03:09 pm
If it wasn't in parts, I would wholly support Sonic 4. I would pay $10 for it, like I did with Mega Man 9 and Mega Man 10. But Sega is being greedy. I'm not going to pay close to retail for a game that doesn't come in a plastic box with a glossy manual.
And this is fucking Sonic, not some TellTale Games point and click adventure. The fact that it's episodic is insulting.
Eh... I don't know. Is the game gonna be just Sonic? Sonic's only fun when he's got Tails, Knuckles, Amy, Big, Charmy, Shadow, Silver, Blaze, and ED-209 helping him out. Without all of them... meh.