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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
Posts: 2739
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| FNJ wrote: |
who would you cut and why?
don't say rufus plz. |
Or Hakan.
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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
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I'll give you a list but it's just my opinion and probably not even close to a legitimate reason. For one, I'm bored to death of all the SFII characters. I really don't think the game needed the entire SFII cast.
1. Guile- He's boring, his move set is small, and everyone who uses him seems to use him the same way. They always duck in the corner, throwing a never ending stream of Sonic Booms, and as soon as you get near they use the flash kick. The strategy seems to be very limited with him.
2. Dhalsim- Because I've never ever been good with him. He's so painful to play as that I don't care to bother. The people I've seen that are good with him are really cheap.
3. Blanka- I just don't like him as a character. He's got a good set of moves though. I know this reason fails.
4. Zangief- There's just better grapplers out there, he just feels too basic to me.
5. Fei Long- He's got generic written all over him. Boring moves and never really seems to have a purpose in any SF game.
6. Dee Jay- I've never really found a practical way to use him, he's also another uninteresting character.
7. T-Hawk- Holy shit could they have made him any more cheap? Also has boring moves, most of them are the Condor Dive but from different angles.
8. M. Bison- They just can't let him go it seems like. I'm just sick of him.
That's who I'd cut from the SFII side. Akuma, Ryu and Ken are givens. I like E. Honda, the series needs a Sumo rep. Cammy is cool and fun to use. Chun-Li is too classic though I'm also burnt out on her. Balrog, Vega, and Saget are always bad ass.
9. Dan- Just seems like an utter waste of roster space to me.
10. Gen- Who wants Gen? He's not fun to use and I don't really see anyone else use him. He's always been forgetable to me.
11. El Fuerte- This guy seems designed to annoy all around. His character is annoying, he's annoying to play as, and he's annoying to fight.
12. Seth- Lazy design all over. I even hate his name. Seth??? They seriously couldn't think of anything more threatening? Scrap him and try again. Maybe Gill isn't a much better name but at least he was very memorable.
Since I've been playing SSFIV Rufus has grown on me, I didn't really play much of the original version to get a good feel for him. He's pretty funny too. I feel like the new characters in SFIV were really pushed into the background and there weren't enough of them. The game just felt like a combination of SFII and SF Alpha. From 1-2-3 you had an almost entirely new cast each time, most of the characters in 4 were one's we've played as for years. I think Capcom was being too safe with it. I think at least half the roster should have been new characters. Introducing 6 new characters doesn't seem like a good enough reason to release a new game. The additions to SSFIV are satisfying enough to balance things out though. I was also piffed that SFIII was totally ignored in the original.
Like I said though, just my opinion. Not saying that none of these characters should ever return, I just don't think we needed all of them. If I was making my dream SF game, I just wouldn't use them.
Edit:
| RobotGumshoe wrote: |
| FNJ wrote: |
who would you cut and why?
don't say rufus plz. |
Or Hakan. |
I like Hakan. A lot of it for me comes down to the personality of the character and how memorable they are. A Turkish oil wrestler? That's something new and unique.
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 Shake it, Quake it, Space Kaboom. |
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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Dan is amazing. Bison too. In fact, they should have their own sidestory vertical shmup. It could be called PSYCHO DRIVE. Psikyo would develop it.
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SteelBallRun
Title: Kenka Bancho
Joined: May 05 2010
Posts: 227
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The only ones on the list I don't agree with are Gief, Bison and Blanka. Gief is the definitive grappler and still a boat load of fun to play despite some awful matchups, Bison is a pretty decent villian, but needs to lose the charge motion for his move set or at least a cutback on the charge times in general and you said it best with Blanka.
I liked SF3/Alpha a lot for bringing in a newer roster to play with. There's a lot of fighting franchises that could benefit from doing the same.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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I always get flamed for saying this, but I'll say it anyway. What would I like to see as DLC? Four words:
SKULLOMANIA RUNNIN' WILD, BRUTHA!!!!!!!!
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Godofhardcore
Joined: Feb 22 2010
Posts: 351
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Capcom doesn't have the rights to the Street Fighter Ex Characters which is why they haven't been seen since.
| Syd Lexia wrote: |
| Dan is amazing. Bison too. In fact, they should have their own sidestory vertical shmup. It could be called PSYCHO DRIVE. Psikyo would develop it. |
that'd be great if Psikyo still existed.
Wasn't there a hidden Shmup in Tatsunoko VS Capcom?
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SteelBallRun
Title: Kenka Bancho
Joined: May 05 2010
Posts: 227
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| Quote: |
| SKULLOMANIA RUNNIN' WILD, BRUTHA!!!!!!!! |
Doctrine Dark would be totally sweet as well. There was also a wrestling character that looked a lot like Hakan.
| Quote: |
| Wasn't there a hidden Shmup in Tatsunoko VS Capcom? |
Yes there was. I miss fun little minigames like these. I remember when Tekken used to have Galaga during the loading screen and things like Tekken Ball and Tekken Bowling.
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Godofhardcore
Joined: Feb 22 2010
Posts: 351
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Duran rumor has it Hakan is his replacement
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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Tekken Bowling was frustrating. Loved Tekken Force and Tekken Ball though.
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
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Seth was named after CAPCOM's Seth Killian. That's the only reason.
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 "Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!" |
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V.B.D.
Joined: Dec 20 2009
Location: CA
Posts: 152
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| sidewaydriver wrote: |
1. Guile- He's boring, his move set is small, and everyone who uses him seems to use him the same way. They always duck in the corner, throwing a never ending stream of Sonic Booms, and as soon as you get near they use the flash kick. The strategy seems to be very limited with him.
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The only ones on that list I could really agree with are T. Hawk and Fuerte, but I still wouldn't want them removed because they have their place. Both are extremely annoying to fight against online with lag though, especially spammy Fuertes. I can usually win the T. Hawk matchup, but it's no fun having to use hit and run tactics the whole match to avoid getting laggy 360'd or ultra'd. Same goes for Zangief, but I'll spare him since his intro video is so incredibly awesome.
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Godofhardcore
Joined: Feb 22 2010
Posts: 351
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Guile is effective and back in the SF II days if you wanted to win...you picked Guile.
T. Hawk and El Douchebag have no reason to exist I Dread having to beat SSF IV with them (to get that clear story mode achievement)
Who ever thought of Juri...needs a medal. A hot Korean Nymphomanic who's EVIL! That's pure win win in it's purest form
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V.B.D.
Joined: Dec 20 2009
Location: CA
Posts: 152
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It's easy as fuck to win with T. Hawk (almost as easy as Gief). Just spam 360s. EX 360 does soooo much damage amd you can almost always get free wake up ultras (which is practically instant win with T. Hawk) cause the computer will walk up to you like an idiot on knock down. Really, on medium difficulty (which is all you need for the achievement), it's easy as hell to win with anyone. Seth is not nearly as cheap or hard as he was in vanilla SF4. The computer always falls for the same tricks. Try spamming focus attacks with anyone and watch the computer eat them 90% of the time -> free combo or ultra.
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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
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| lordsathien wrote: |
| Seth was named after CAPCOM's Seth Killian. That's the only reason. |
I remember reading that somewhere. They should have just named the last boss Killian! It sounds cooler and it has the word KILL in it!
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 Shake it, Quake it, Space Kaboom. |
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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| V.B.D. wrote: |
| sidewaydriver wrote: |
1. Guile- He's boring, his move set is small, and everyone who uses him seems to use him the same way. They always duck in the corner, throwing a never ending stream of Sonic Booms, and as soon as you get near they use the flash kick. The strategy seems to be very limited with him.
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The only ones on that list I could really agree with are T. Hawk and Fuerte, but I still wouldn't want them removed because they have their place. Both are extremely annoying to fight against online with lag though, especially spammy Fuertes. I can usually win the T. Hawk matchup, but it's no fun having to use hit and run tactics the whole match to avoid getting laggy 360'd or ultra'd. Same goes for Zangief, but I'll spare him since his intro video is so incredibly awesome. |
they have to give fuerte SOME dignity, considering his AI is so retarded!
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Godofhardcore
Joined: Feb 22 2010
Posts: 351
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T. Hawk needs a better story line. He's not accurate enough. Here's what his SSF IV story should've been
Although T.Hawk got his tribal land back from Shadowloo the loss of Juni has over taken him as has Alcoholism.T.Hawk's drinking has taken a great toll on his tribe and in order to raise funds to keep the land they need to build a Casino T. Hawk must now set off to fight in another tournament to gather funds to Build a Casino to help his tribe support their alcoholism.
What about DeeJay?
"What do you mean MON? I am just not inspired with dis" Deejay's music career has skyrocketed however the Jamacian Weed he's been smoking leaves him uninspired he's happy as he's ever been but the Pot...just isn't helping him. Deejay enters the tournament to find the world's most insparational weed so he can jam and smoke out again.
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Klimbatize
2010 NES Champ
Title: 2011 Picnic/Death Champ
Joined: Mar 15 2010
Location: Las Vegas, NV
Posts: 5000
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| Godofhardcore wrote: |
T. Hawk needs a better story line. He's not accurate enough. Here's what his SSF IV story should've been
Although T.Hawk got his tribal land back from Shadowloo the loss of Juni has over taken him as has Alcoholism.T.Hawk's drinking has taken a great toll on his tribe and in order to raise funds to keep the land they need to build a Casino T. Hawk must now set off to fight in another tournament to gather funds to Build a Casino to help his tribe support their alcoholism.
What about DeeJay?
"What do you mean MON? I am just not inspired with dis" Deejay's music career has skyrocketed however the Jamacian Weed he's been smoking leaves him uninspired he's happy as he's ever been but the Pot...just isn't helping him. Deejay enters the tournament to find the world's most insparational weed so he can jam and smoke out again. |
Swing and a miss. Leave the racist humor to professionals, GoH.
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Godofhardcore
Joined: Feb 22 2010
Posts: 351
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Klimbatize
2010 NES Champ
Title: 2011 Picnic/Death Champ
Joined: Mar 15 2010
Location: Las Vegas, NV
Posts: 5000
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| Godofhardcore wrote: |
| Says the PC Liberal |
Well-crafted racists jokes don't bother me. You couldn't come up with some better material? You went for the most obvious angle, and it wasn't executed well. So again, swing and a miss. You can try again with Chun Li.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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The only cool thing about Guile is his ridiculous haircut.
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The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
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 I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can. |
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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I don't think they should have cut characters out. but i think it would be cool if they took the DOA approach and had you unlock the characters that weren't part of the storyline for play outside of story mode. this would have been better than finding silly excuses to get characters that have no real reason to be figting in IV.
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V.B.D.
Joined: Dec 20 2009
Location: CA
Posts: 152
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Unlockable characters in fighting games is a dated mechanic that needs to go away (with the exception of the occasional gimmick character or overpowered boss). It's an annoying and artificial way to extend replay value, which was fine back when offline play was the only option, but nowadays it's completely unnecessary. Many people want to jump right into online play, not waste time in boring ass arcade mode unlocking players. If you wanted to take SFIV over to a friend's house for some quick matches, you were stuck spending 8-10 minutes in arcade mode per locked character or playing a gimped version missing over 1/3 of the cast and that's crap. If Akuma, Gouken, or Seth were one of your mains you could fucking forget about it because you needed to run through arcade mode damn near 30 fucking times to unlock them. And god forbid if your save file corrupted or your hard drive went bad, you'd have to do that shit all over again. Thank god Capcom got it right with SSFIV. Unlockables should be limited to alt. colors, costumes, taunts and other such bonuses that don't impact core gameplay.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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| V.B.D. wrote: |
| Unlockable characters in fighting games is a dated mechanic that needs to go away (with the exception of the occasional gimmick character or overpowered boss). It's an annoying and artificial way to extend replay value, which was fine back when offline play was the only option, but nowadays it's completely unnecessary. Many people want to jump right into online play, not waste time in boring ass arcade mode unlocking players. If you wanted to take SFIV over to a friend's house for some quick matches, you were stuck spending 8-10 minutes in arcade mode per locked character or playing a gimped version missing over 1/3 of the cast and that's crap. If Akuma, Gouken, or Seth were one of your mains you could fucking forget about it because you needed to run through arcade mode damn near 30 fucking times to unlock them. And god forbid if your save file corrupted or your hard drive went bad, you'd have to do that shit all over again. Thank god Capcom got it right with SSFIV. Unlockables should be limited to alt. colors, costumes, taunts and other such bonuses that don't impact core gameplay. |
I could not disagree more. Unlockable characters are a great way to extend replay value, and an invaluable mechanic. It forces you to play as everyone and forces you to play as characters outside your comfort zone who you might end up loving and you wouldn't have even touched otherwise.
I also like the idea of having to earn the best characters by unlocking them. In an offline match, it doesn't matter who you don't have unlocked. Your friend is really good at Gouken? Well then he should have agreed to host. If anything, they need to fix online pairing. In online matches, players should only have access to characters that both players have unlocked.
As for save files getting corrupted and hard drives going bad, how often does that happen? Almost never. That's like saying all RPGs should use password systems instead of hard saves, because if your save file gets corrupted or your hard drive dies, you have to start all over. We shouldn't be designing games around in a one in a million hardware failure. That's moronic.
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V.B.D.
Joined: Dec 20 2009
Location: CA
Posts: 152
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| Syd Lexia wrote: |
| I could not disagree more. Unlockable characters are a great way to extend replay value, and an invaluable mechanic. It forces you to play as everyone and forces you to play as characters outside your comfort zone who you might end up loving and you wouldn't have even touched otherwise. |
I'm all for trying out all the characters and I try to do as many trials as I can for each one and learn their basic combos and strategies, but let me do that at my own leisure. Don't force me to pick from a specific character set out of the box. Furthermore, there are other ways to reward players for using every character like achievements, colors, icons/titles, artwork etc.
| Quote: |
| I also like the idea of having to earn the best characters by unlocking them. In an offline match, it doesn't matter who you don't have unlocked. Your friend is really good at Gouken? Well then he should have agreed to host. If anything, they need to fix online pairing. In online matches, players should only have access to characters that both players have unlocked. |
Yeah, if by "earning" you mean playing Easy mode, 1 round wins with Zangief and spamming Lariats with one hand while you eat a sandwich, which I'm sure the majority of people did. The arcade mode AI is retarded and highly exploitable, even on hardest. All it amounts to is spending a bunch of time to get those characters. It's completely tedious and not skill based. Anybody who really wants to try out all the characters is going to do it without being forced and those who don't care to are going to exploit their way through it.
| Quote: |
| As for save files getting corrupted and hard drives going bad, how often does that happen? Almost never. That's like saying all RPGs should use password systems instead of hard saves, because if your save file gets corrupted or your hard drive dies, you have to start all over. We shouldn't be designing games around in a one in a million hardware failure. That's moronic. |
Corrupting save was actually an issue with vanilla SF4. It never happened to me, but I remember a lot of posters on SRK complaining about it last year. Maybe Capcom fixed it in the CE patch. Anyway, that wasn't meant to be presented as a compelling reason against unlockable characters so much as an unfortunate side effect.
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