I'm sure at least one of you will find this amusing. A dude is working on something called "Super Mario Bros. Fusion" and couldn't help but show off its flexibility.
I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
SoldierHawk
Moderator
Title: Warrior-Poet
Joined: Jan 15 2009
Location: San Diego, CA
Posts: 6113
Posted:
Mar 01 2010 03:36 pm
I don't know what's cooler...the idea itself, or that *rocking* orchestrated Palace Theme.
William Shakespeare wrote:
Love all, trust a few, do wrong to none.
The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
Posted:
Mar 01 2010 03:37 pm
Never played Melee?
I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
SoldierHawk
Moderator
Title: Warrior-Poet
Joined: Jan 15 2009
Location: San Diego, CA
Posts: 6113
Posted:
Mar 01 2010 03:40 pm
^ I'm honestly not sure. I know I've played a few rounds of *some* SSB game at parties with friends, but I really have no idea which version.
But no, I've never heard that palace theme before!
William Shakespeare wrote:
Love all, trust a few, do wrong to none.
Thunderhorse
Title: This is DELICIOUS!
Joined: Dec 29 2009
Location: Colorado Springs, CO
Posts: 1923
Posted:
Mar 01 2010 04:02 pm
Did Mario just kill Horse Head with a Metroid bomb? Never would've thought I'd see that in a million years.
ThisIsTunaWithBacon
Slayer1
Title: ,,!,, for you know who
Joined: Sep 23 2008
Posts: 4274
Posted:
Mar 01 2010 04:11 pm
I've got the Tokyo Philharmonic playing the music from Melee it's pretty good.
I agree with Thunderhorse, never would have expected Mario using the bombs from metroid...
FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
Posted:
Mar 01 2010 04:42 pm
This is ins't the one that Judgespear was working on, is it? I ask because the last time I checked his game looked more like this:
Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
Posted:
Mar 01 2010 07:57 pm
Wow, I'd completely forgotten about this thing. Glad to see he's still working on it.
"Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!"
FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
Posted:
Mar 02 2010 12:50 am
yeah but are they teh same game? if so, why the graphical overhaul?
It took him eight jumps to kill that first enemy...
Doddsino
Joined: Oct 01 2009
Posts: 5316
Posted:
Mar 02 2010 05:17 pm
pineapple wrote:
It took him eight jumps to kill that first enemy...
Which is slightly easier than the actual Zelda. I remember the horror of killing the endless army of pig warriors and that was the first dungeon!
pineapple
Joined: Nov 11 2009
Location: Cajun Country
Posts: 1511
Posted:
Mar 02 2010 05:20 pm
Oh, seriously? Wouldn't it be faster to kill that enemy with a sword instead of jumping?
Doddsino
Joined: Oct 01 2009
Posts: 5316
Posted:
Mar 02 2010 05:26 pm
It would be, if you could use your sword while moving, which you can't and therefore are at the mercy of the game which allows bad guys to walk right into you causing damage, I mean I wish it would at least work both ways.
FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
Posted:
Mar 02 2010 11:11 pm
Syd Lexia wrote:
It is just me, or does Judgespear put a RETARDED number of power-ups in each level?
it's still in testing. he probably put all the extra power ups so that he can just get through the levels quickly to show them off or something.
he used to be one of the better mugen creators, so I'm sure he knows a thing or two about a thing or two.