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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
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Does anyone know of a SNES emulator with decent screenshot options? One that'll let you take sceenshots at a size bigger than 256x224?
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Mr. Bomberman
2009 Forum Champion
Title: (still) token black.
Joined: Jan 27 2006
Location: Home of the lost towers
Posts: 4543
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
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Mr. Bomberman wrote: |
Presumably you use ZSNES. ^^
Tried Snes9X? |
Yeah, I use ZSNES... haven't tried SNES9X in awhile. I'll give it a go.
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Valdronius
Moderator
Title: SydLexia COO
Joined: Aug 22 2005
Location: The Great White North
Posts: 4464
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SNES9X is great. Me and Tebor played through Turtles in Time one day. It was awesome.
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Klimbatize wrote: |
A Hispanic dude living in Arizona knows a lot of Latinas? That's fucking odd. |
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Rycona
Moderator
Title: The Maestro
Joined: Nov 01 2005
Location: Away from Emerald Weapon
Posts: 2815
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The newer versions of ZSNES should work too as the windowed modes are supported much better and you can just do print screen. I'm playing Super Metroid on version 1.36 right now.
If people are playing SNES online... let me know. If I need SNES9X, I'll get it. My girlfriend doesn't like playing with me because I win all the time.
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 RIP Hacker. |
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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Tishwitch
Title: PornStarExtraordinaire
Joined: Jul 01 2006
Location: Winter Wonderland
Posts: 1409
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Rycona wrote: |
My girlfriend doesn't like playing with me because I BLANK all the time.  |
Are we still talking about snes? lol
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Murdar Machene
New Member
Title: bimmy
Joined: Nov 06 2005
Location: the black warriors turf
Posts: 3207
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I like Zsnes+, the only problem is it has no netplay since zsnes netplay is essentially broken. Snes9x has weird, tough to use options, and it never quite looks right graphically, as it either smashes the game into a small box or retardedly stretches it.
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albrowne
Title: Prince of Persia
Joined: Dec 26 2006
Location: England
Posts: 70
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I use Zsnes, my Snes9x is mental. The screen is either 1 pixel by 1 pixel small or ridiculously distorted. They should just add a "Keep Proportions" option, then I'd use it.
Nothing beats a real Snes though, Uniracing/Unirally and Super Metroid? Hellz yes. Except PAL is a bit shit cause it runs at 50Hz and letterboxed. So I guess emulation beats it. Demn.
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Mr. Bomberman
2009 Forum Champion
Title: (still) token black.
Joined: Jan 27 2006
Location: Home of the lost towers
Posts: 4543
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Of course, PAL regions always got the short end of the stick.
You guys got Parodius and Pop'n TwinBee released there, DAMMIT!
But I heard that people in PAL regions are still fighting over shitty resolutions in Wii VC games.
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Xbox Live: HazNobody, pronounced "HAz". | Haven't went to IRC yet? Go! #sydlexia @ DALnet. | Y'all should play some Super Robot Wars J (hey that rhymes!) | yeah I'm back who gives a shit |
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
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Mr. Bomberman wrote: |
But I heard that people in PAL regions are still fighting over shitty resolutions in Wii VC games. |
Wikipedia wrote: |
Issues regarding PAL Wii systems
With the launch of the Wii in territories using the PAL television system, it has become apparent that in most cases the games supplied for the Virtual Console run in 50Hz mode and in their original unoptimised state. Unoptimised PAL games run roughly 17% slower than their original speed in 60Hz and have borders covering about 10% of the screen.[25] A particularly obvious example is Sonic the Hedgehog, which retains the slower framerate and borders of the original PAL Mega Drive version. By contrast, Super Mario Kart was partially optimized for its PAL release, approximating the speed of the original 60Hz version.
Setting the Wii console to 60Hz mode does not force the 50Hz game into 60Hz mode (as is possible on emulators and modified PAL consoles), and Nintendo has made no announcement regarding this issue on PAL Wii systems. Note that there are some exceptions: Super Mario 64 is properly optimised to run at equivalent speed to the NTSC version, which was not the case with its original PAL release (although this game does still run in 50Hz). Donkey Kong Country was developed by Rare, and as a result the PAL 50Hz conversion did not have borders and ran at the same speed as the NTSC version. TurboGrafx-16 games are the only Virtual Console games to actually run in 60Hz on PAL Wii systems. An exception to this is that the PAL version of Super Mario Bros runs faster than the NES version [citation needed].
There is much speculation regarding the reasons for this decision, as this may have implications for the future Virtual Console lineup. If Nintendo only intends to release exact copies of PAL releases, for example, then many games that never had a PAL release (such as Nintendo's EarthBound, or Treasure's N64 game Sin and Punishment: Successor of the Earth) simply will not appear on the PAL Virtual Console. |
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 "Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!" |
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albrowne
Title: Prince of Persia
Joined: Dec 26 2006
Location: England
Posts: 70
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Ah, but the SNES version of Super Mario Kart was already optimized to run at the same speed as NTSC, so really nothing has changed in the Wii version. The SNES version still has the letterboxed thing going on, so 10% of the screen is always black.
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