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Earthbound kicks game pirates in the balls


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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Aug 06 2009 12:37 pm Reply with quote Back to top

http://starmen.net/mother2/gameinfo/antipiracy/

Apparently Earthbound had a particularly nasty protection against people copying their games. If it detected a pirated copy, it would spawn a whole ton more random encounters.

And if you got through that somehow, it had another surprise for you. Halfway through the final boss, it would delete ALL YOUR SAVES, then lock the game up.

Copy protection enforcement by dickishness. I love it.

Anyone else know of any techniques like this used against pirates? I know that the NES Bucky O'Hare had a check for an illegal copy that would make everything a one-hit kill if it failed (to try it, enter the password HARD!)
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Bouya
Title: Delinquent
Joined: Aug 15 2007
Location: Suzuran
PostPosted: Aug 06 2009 01:13 pm Reply with quote Back to top

There was something like this with one of square's DS games, or maybe GBA, right?
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SoldierHawk
Moderator
Title: Warrior-Poet
Joined: Jan 15 2009
Location: San Diego, CA
PostPosted: Aug 06 2009 02:55 pm Reply with quote Back to top

Hehehehehehe. Mean, but I can't really say its undeserved. Better than treating paying customers like thieves by making them jump through a ton of registration/authentication hoops that BY DEFINITION no pirate will ever have to deal with. This way, its the pirates that are punished, and not the honest gamers. Well done.

How does this work, exactly though? Does this mean its not playable as a ROM, or what? Because I thought people had been playing ROMs of it for a long time now.


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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
PostPosted: Aug 06 2009 03:16 pm Reply with quote Back to top

Spyro 3 did something like that. Gems disappeared at random, when you tried to change worlds it would take you to the first world half the time,
and the game resets when against the final boss, erasing your progress (I'm not sure if it affected all save files.

As a warning, one of the fairies tell you your game is pirated and might cause the game to play incorrectly.

As for ROMs, I think they work because you're not copying them on a CD, or cartridge...though I have no idea how cartridges can be pirated.
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Aug 06 2009 03:55 pm Reply with quote Back to top

The code looks for extra entries that aren't present on the original, but are on a copy (the copying device makes them).

I'm guessing emulators somehow work around the issue, but honestly, I was wondering this myself.
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Ky-Guy
Title: Obscure Nintendo Gamer
Joined: Jul 19 2006
Location: Michigan
PostPosted: Aug 06 2009 04:14 pm Reply with quote Back to top

That video made me laugh my ass off. XD

Yet another reason to not play games on an emulator for me. . .


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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
PostPosted: Aug 06 2009 06:26 pm Reply with quote Back to top

I think next to every game nowadays at least has an opening check or two, these type of things are why hackers do the pirating/testing. Never underestimate the power of nerds behind computers. >_>


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Undeath
Title: Facepuncher of Asses
Joined: Jan 15 2009
Location: Here
PostPosted: Aug 10 2009 07:20 pm Reply with quote Back to top

That's awesome. I've read about that somewhere before, and I always wondered if there were other games that prevented piracy by dickheadedness.

However, I can't say I'm against the idea. I now own tons of classic gaming, but I'm hardpressed to buy another legitimate copy of Earthbound (my original lost years ago) when even on Amazon the cheapest you can find it is goddamn 80 bucks.


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Haddox
Flying Hellfish
Title: Pirate
Joined: May 11 2006
Location: The High Seas
PostPosted: Aug 10 2009 07:36 pm Reply with quote Back to top

IIRC, the American prototype of Earthbound Zero had some sort of copy protection on it that would RENDER THE CARTRIDGE UNUSABLE if it detected that it had been compromised.
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Nekkoru
Title: Polish Pickle Wench
Joined: Jan 25 2008
Location: Warsaw, Poland
PostPosted: Aug 11 2009 06:20 am Reply with quote Back to top

Yeah, but Demiforce figured it out and by altering a single byte they cracked the game.

Oh, and also: Konami's Boktai series... The games for the GBA have a light detector on the cartridge. If you're playing in broad daylight, then your guns are awesome and powerful and the game's fucking easy. If you're playing it without any light whatsoever, you're fucked.

I don't know if that counts...

Also, I remember some games on the GBA letting you play for a while before declaring that "this game cannot be played on this hardware." I think DragonBall something did that.

I also heard a rumour that there was some game on the ZX Spectrum that had awesome copy protection. If it detected a counterfeit copy, it initiated a Killer Poke - basically, it could make your tape drive start spinning and stopping so rapidly, it would eventually catch fire and blow up... Or do other nasty shit to your hardware.

Good times, keep rolling, dance to escape now.


You should totally check out the IRC channel.
While you're at it, go check out my band, Her Majesty's Heroines.
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
PostPosted: Aug 11 2009 03:48 pm Reply with quote Back to top

Nekkoru wrote:
Oh, and also: Konami's Boktai series... The games for the GBA have a light detector on the cartridge. If you're playing in broad daylight, then your guns are awesome and powerful and the game's fucking easy. If you're playing it without any light whatsoever, you're fucked unless you use a black light..

Fixed.


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SoldierHawk
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Title: Warrior-Poet
Joined: Jan 15 2009
Location: San Diego, CA
PostPosted: Aug 11 2009 04:01 pm Reply with quote Back to top

Nekkoru wrote:

Oh, and also: Konami's Boktai series... The games for the GBA have a light detector on the cartridge. If you're playing in broad daylight, then your guns are awesome and powerful and the game's fucking easy. If you're playing it without any light whatsoever, you're fucked.



Maybe I'm an idiot, but how is this copy protection? I think I'm not picturing this right... Confused


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Ad420
Joined: Aug 10 2009
Location: GA USA
PostPosted: Aug 11 2009 04:30 pm Reply with quote Back to top

I know a lot of new PC games are adding unique anti-piracy code to their games. My favorite is where you controls slowly get sluggish and eventually lose control of your hero. This happens over several levels so you get hook in the game but can't play it any more until you buy it.
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Dii Infer
Title: Boobie Engineer
Joined: Jun 01 2007
Location: Texas
PostPosted: Aug 11 2009 05:45 pm Reply with quote Back to top

Haddox wrote:
IIRC, the American prototype of Earthbound Zero had some sort of copy protection on it that would RENDER THE CARTRIDGE UNUSABLE if it detected that it had been compromised.


That sounds better than getting all the way to Giygas and only THEN finding out the rom is faulty! I'm glad I own a copy of this game for the SNES.

Also, I thought the title of this thread was supposed to be a variant of saying "Earthbound kicks ass" until I started reading the thread itself. Nintendo is awesome for doing this IMO.


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Nekkoru
Title: Polish Pickle Wench
Joined: Jan 25 2008
Location: Warsaw, Poland
PostPosted: Aug 11 2009 06:17 pm Reply with quote Back to top

SoldierHawk wrote:
Nekkoru wrote:

Oh, and also: Konami's Boktai series... The games for the GBA have a light detector on the cartridge. If you're playing in broad daylight, then your guns are awesome and powerful and the game's fucking easy. If you're playing it without any light whatsoever, you're fucked.



Maybe I'm an idiot, but how is this copy protection? I think I'm not picturing this right... Confused


Try playing the game on a GBA flash cartridge. Or an emulator.


You should totally check out the IRC channel.
While you're at it, go check out my band, Her Majesty's Heroines.
Cameron wrote:
I now bestow upon you the title of Most Awesome Person. Very Happy

 
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Aug 11 2009 07:25 pm Reply with quote Back to top

Nekkoru wrote:
SoldierHawk wrote:
Nekkoru wrote:

Oh, and also: Konami's Boktai series... The games for the GBA have a light detector on the cartridge. If you're playing in broad daylight, then your guns are awesome and powerful and the game's fucking easy. If you're playing it without any light whatsoever, you're fucked.



Maybe I'm an idiot, but how is this copy protection? I think I'm not picturing this right... Confused


Try playing the game on a GBA flash cartridge. Or an emulator.


The intent of that really wasn't to keep people from copying the game.

It does work, though.
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Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
PostPosted: Aug 11 2009 07:30 pm Reply with quote Back to top

Nekkoru wrote:
Good times, keep rolling, dance to escape now.

I see what you did there. Very Happy


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The M Blaze
Title: Emo Git
Joined: Feb 15 2009
Location: Finland
PostPosted: Aug 11 2009 08:42 pm Reply with quote Back to top

Ad420 wrote:
I know a lot of new PC games are adding unique anti-piracy code to their games. My favorite is where you controls slowly get sluggish and eventually lose control of your hero. This happens over several levels so you get hook in the game but can't play it any more until you buy it.

ArmA II, the recent war sim for the PC uses that particular method of copy protection. I saw it in action in a couple of Youtube videos and it looks pretty awesome, your aim gets worse and worse until you can't hit anything you try to shoot at, the AI more or less stops working or starts doing ridiculous things, the screen gets blurred as if your character were drunk, etc.

Definitely one of the best copy protections I have seen.


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Optimist With Doubts
Title: Titlating
Joined: Dec 17 2007
PostPosted: Aug 11 2009 08:56 pm Reply with quote Back to top

UsaSatsui wrote:
Nekkoru wrote:
SoldierHawk wrote:
Nekkoru wrote:

Oh, and also: Konami's Boktai series... The games for the GBA have a light detector on the cartridge. If you're playing in broad daylight, then your guns are awesome and powerful and the game's fucking easy. If you're playing it without any light whatsoever, you're fucked.



Maybe I'm an idiot, but how is this copy protection? I think I'm not picturing this right... Confused


Try playing the game on a GBA flash cartridge. Or an emulator.


The intent of that really wasn't to keep people from copying the game.

It does work, though.

I think I've seen it, or a game similar, cracked with a different version of the rom that always reads as it being sunny


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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Aug 11 2009 10:58 pm Reply with quote Back to top

I remember King's Quest V would have copy protection points. At those points, you were supposed to "use the wand" to cast a spell (use the codebook to enter the password). Fail, and you either died or made the game unwinnable.

I also remember the PC version of Maniac Mansion had the security door...

Zak McCrackin (sp?) had an interesting one where you had to enter a password as a "visa" when you left the country. If you didn't, you got put in software pirate jail and the jailer had some very stern words for you.
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Nekkoru
Title: Polish Pickle Wench
Joined: Jan 25 2008
Location: Warsaw, Poland
PostPosted: Aug 12 2009 02:34 am Reply with quote Back to top

Ah, those codebooks icluded with games, how do we loathe thee.

StarTropics?


You should totally check out the IRC channel.
While you're at it, go check out my band, Her Majesty's Heroines.
Cameron wrote:
I now bestow upon you the title of Most Awesome Person. Very Happy

 
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
PostPosted: Aug 12 2009 10:13 am Reply with quote Back to top

The M Blaze wrote:
Ad420 wrote:
I know a lot of new PC games are adding unique anti-piracy code to their games. My favorite is where you controls slowly get sluggish and eventually lose control of your hero. This happens over several levels so you get hook in the game but can't play it any more until you buy it.

ArmA II, the recent war sim for the PC uses that particular method of copy protection. I saw it in action in a couple of Youtube videos and it looks pretty awesome, your aim gets worse and worse until you can't hit anything you try to shoot at, the AI more or less stops working or starts doing ridiculous things, the screen gets blurred as if your character were drunk, etc.

Definitely one of the best copy protections I have seen.


It's an evolution of the FADE system they developed for Operation Flashpoint, in that game your aim became worse and worse, until you couldn't hit anything. And, then after so many times loading the game, you eventually just became a bird and can only fly around and watch stuff happen.

GTA IV PC has a simular protection, where if you are playing a pirated copy, or a badly cracked copy, Nico would be perma-drunk.

GTA IV Copy Protection in action:

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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Aug 12 2009 11:44 am Reply with quote Back to top

Quote:
StarTropics?


That was either a clever gimmick to make the game interesting, or a nice "Fuck You" to Blockbuster.
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Ad420
Joined: Aug 10 2009
Location: GA USA
PostPosted: Aug 12 2009 01:18 pm Reply with quote Back to top

Knyte wrote:

It's an evolution of the FADE system they developed for Operation Flashpoint,

Thanks I could not remember the name of that game for the life of me.
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
PostPosted: Aug 12 2009 02:58 pm Reply with quote Back to top

I want a game that has copy protection that not only breaks the system your using, but then goes into your room and shits on your bed.


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