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albrowne
Title: Prince of Persia
Joined: Dec 26 2006
Location: England
Posts: 70
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Has anyone given it a go? Does it compare to the old greats?
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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if by "old greats" you mean "games before Oot that were actually good" then I would say it sucks.
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
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I've put in about 32 hours of gameplay on it and I have to say it's definately a keeper. The puzzles are not too difficult, nor are they too easy. Just like in OoT I had a fit with the Water Temple for a while but eventually figured things out. The only thing I've really needed a guide's help with is the optional bug-catching quest you can start being rewarded for once Castle Town is cleansed of Twilight.
I should mention I've been playing this on the Wii and not the GameCube (not that the GC one is inferior, just different controls). I've heard its one of the games that really shines if you manage to get ahold of the hi-def video component cables (I just use the stand YWR ones).
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 "Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!" |
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albrowne
Title: Prince of Persia
Joined: Dec 26 2006
Location: England
Posts: 70
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JEW wrote: |
if by "old greats" you mean "games before Oot that were actually good" then I would say it sucks. |
I don't know, OoT was pretty good too. But since then I'd probably agree with you. Majora's Mask and Wind Waker were both big disappointments.
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S. McCracken
Moderator
Title: Enforcer
Joined: Aug 22 2005
Location: Massachusetts
Posts: 2171
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albrowne wrote: |
JEW wrote: |
if by "old greats" you mean "games before Oot that were actually good" then I would say it sucks. |
I don't know, OoT was pretty good too. But since then I'd probably agree with you. Majora's Mask and Wind Waker were both big disappointments. |
I thought MM was decent, but Windwaker DID suck. I like my GameCube and all, but one of the main reasons I bought it was for Windwaker and I was severely disappointed. Good thing Metriod Prime 1 & 2 made up for it, not to mention Viewtiful Joe.
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Rycona
Moderator
Title: The Maestro
Joined: Nov 01 2005
Location: Away from Emerald Weapon
Posts: 2815
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The cel-shading really bothered me in Windwaker. I didn't think it was cute or neat, I thought it was sort of retarded. The gameplay turned out to be pretty good though except forone main thing... the sailing. Even with the whirlpool/tornado teleports, the sailing gets really old. I would have beat the game, but I stopped while searching for the triforce pieces because I was sick (and tired) or sailing. I thought the history of Hyrule being flooded and having to go into the sunken Hyrule castle was pretty neat though.
For only having about a year to put Majora's Mask together, I think they did a pretty good job. I've played through that game a few times and it's all right.
As for Twilight Princess (Wii), I've only seen it played for about an hour or so and I did play a little myself. My friend, who owns the game nd was playing it, couldn't catch a fish for the cat in the beginning. I grabbed it and did it in my firs try; He wasn't pulling up when the bobber went deep... which was funny, because the whole time he was fucking up, we ws talking about knowing how to fish an catching all these fish, etc. From what little I did see though, it seemed pretty kickass, especially in terms of grpahics. The gameplay seemed pretty smooth, but I'd like to play it more myself before making such an assessment.
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 RIP Hacker. |
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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I have a friend that talks about videogames alot.
Rowell: w00t! I have found an 11 min long Metroid Prime 3 video.
Pete Kowalsky 2006: hooray for you
Heath Rowell: I'm impressed by the graphics so far. Specifically the people. In past Metroid Prime games the developers avoided people all together because they couldn't find a way to get Gamecube to make them look like anything other than blocks. Now, there's people everywhere, voice acting, and accurate lip sync. I'd say its on par with Halo 2 graphically, and it was still running with Metroid Prime 2 effects at the time. I have high hopes that it'll look even better by launch time. ... .... I hope I dont jinx
Heath Rowell: the damn thing now.
Pete Kowalsky 2006: um
Pete Kowalsky 2006: how could they not know how to get people to look on gamcbue?
Pete Kowalsky 2006: other games have done it?
Pete Kowalsky 2006: and why is a wii game looking like a regular x box game?
Heath Rowell: Yay and nay. Nintendo EAD has done it. Retro Studios' muscle goes into environmental design and rendering, which is why Miyamoto figured they'd make a good studio for a Metroid game. When it comes to people ... they suck. Which is evidenced by the "de-helmeted Samus" in the first two games. And ... a Wii game is looking like an exceptionally good XBox game, mind you. The original Halo was not the graphical powerhouse Halo 2 was. And Wii only has the power of about 2 or 3 Gamecubes.
Heath Rowell: So if you have a technical demo looking like Halo 2 with 8 months left to go in development, you're doing pretty good graphically in my book. Only the finish product matters in the long run.
Heath Rowell: I thought about writing an article about what Sony and Nintendo would need to individually do to create a worthy opponent to the Halo series. I haven't given much thought to Sony because, well ... Sony doesn't really work with developers as much as Microsoft and Nintendo does, I don't think, so I don't know where to start. But I've always felt that Nintendo's best bet at competing with Halo, would be to take the Metroid Prime games, have Nintendo EAD co-develop along side Retro Studios, and spend 4 years
Heath Rowell: making some large scale epic war between the Galactic Federation and the Kriken Empire with Samus stuck in the middle, and make a kick ass multiplayer ... and actually get their online game service straight ... and they might have a fighting chance.
Heath Rowell: And probably still lose. But as I said, its the absolute bare minimum.
Pete Kowalsky 2006: so...
Pete Kowalsky 2006: take the storyline to halo, take the multiplayer of halo, and make it metroid themed
Heath Rowell: Exactly. Because what Halo does, it take epic story, and fantastic fucking multiplayer, and put it together with high production value. That's the Halo formula. Coping it blatantly would be the only way to compete against such a fantastic brick foundation.
Heath Rowell: .... and ... well, Nintendo has Metroid fanboys. Which doesn't hurt. But then again, Microsoft has Halo fanboys! So I guess the fanboy factor evens out.
Pete Kowalsky 2006: you wanna compete with halo?
Pete Kowalsky 2006: stop makign retarded games with gimmicks
Pete Kowalsky 2006: pokemon snap?
Pete Kowalsky 2006: no thanks
Pete Kowalsky 2006: hey your pikachu? dont need it
Pete Kowalsky 2006: wii sports? fun but its no cigar
Pete Kowalsky 2006: excite truck? it's fun.... when I p[lay it in EB fro five minutes
Pete Kowalsky 2006: that cooking game on DS? ooh this is great. wheres the rest of the game?
Pete Kowalsky 2006: im not dsissing. the games are lots of fun, but they wont be able to go up against shit liek halo while theyre busy makign games like this
Pete Kowalsky 2006: teh occasional gem like mtroid or mario kart sint going to power them through
Pete Kowalsky 2006: and it seems that when tehy don't rely on their franchises "smash brothers, zelda" tehy don't do so hot
Pete Kowalsky 2006: red steel? nope!
Heath Rowell: ... don't you think Halo is an occasional gem that's going its trilogy? Every "gem" game Nintendo has, is basically made by Nintendo EAD, or HAL Labs. Likewise, Microsoft relies on Bungie, while they get Sneak King from Burger King for 4 bucks, kinda like a Cooking Mama. You're gonna have your kick ass games, and you're gonna have your not so kick ass games on every system. And each system leans on the gems and the developers that make them like a crutch.
Pete Kowalsky 2006: I think as long as black people exist, halo will be successful
Pete Kowalsky 2006: lol
Pete Kowalsky 2006: but I agree, halo is a crutch, jsut like zelda is
Pete Kowalsky 2006: but you gotta realize that sneak king was a four dollar happy meal toy, where as cooking mama was a fifty dollar title you buy at EB
Pete Kowalsky 2006: god, we should do a podcast where we arguew this shit alou
Pete Kowalsky 2006: I think we both have the right mindset, we're jsut on differnet sides of hte fence
Heath Rowell: Zelda is a crutch, Metroid is a crutch, and Mario is a crutch. Basically, any game that can put a name on it, be considered fantastic consistantly, and sell like no bodies business is a crutch, and if consoles had their way, every game would be that way. ... which is impossible. In the end you basically have to have your ammo. Your raw numbers. What makes Gameboy Advance a success? Quality of games? Fuck no. No one is praising the 30 damn Hannah Montana games that come out for Gameboy. But the fact
Heath Rowell: is, 30 Hannah Montana games DO come out for the Gameboy, and they DO sell to SOME poor sab, and they make revenue for companies like Nintendo. ANd hence they come out on top.
Pete Kowalsky 2006: what I mean by crutch is that its teh same game as weve been playing for years
Heath Rowell: So the shit games make a difference, sadly.
Pete Kowalsky 2006: x box needs sales? time to make another halo game. the guys wont care that its pretty much halo 2 with new levels and story, its got teh master cheifz!
Pete Kowalsky 2006: launching the new nintendo system? lets dust of orcaracna of time and let link turn into a werewolf and go fishing
Pete Kowalsky 2006: DS going online? time for yet another mario kart! same old shit!
Pete Kowalsky 2006: mario sin't a crutch, as usually hes got some different stuff in his games
Pete Kowalsky 2006: like, I dont remember flying aroudn in outr space in super mario 64
Heath Rowell: Well at the same time, Nintendo does go out on a limb sometime with these. Wind Waker wasn't your average Zelda, but it was fairly well received. Twilight Princess was basically doing what fans were asking for, which was "We want an Ocarina of Time again, please!" .... but Nintendo has also gone on record saying that TP will be the "last Zelda of its kind," which really makes you wonder if Nintendo is going to go out of its way to take more chances what HAS been a crutch title.
Pete Kowalsky 2006: wind waker was the same old shit
Pete Kowalsky 2006: except now link was drawn wiht crayons
Pete Kowalsky 2006: and you sailed alot
Pete Kowalsky 2006: alot
Pete Kowalsky 2006: a
Pete Kowalsky 2006: lot
Heath Rowell: And that is kind of the Miyamoto thing. Its why they keep him around. The guys never content to do the same old thing, and that really helps out everyone. Because while you can take whats been done and do it over and over again, you're gonna get stagnant if you don't change shit up.
Heath Rowell: ... he's also good with PR. Instead of bashing Sony for "copying the Wii's motion controls," he basically went "... well maybe they did, but who cares? This is what we're after ... innovation of the whole market, not just for ourselves. And it definitely flatters us and makes us confident that we're heading in the right direction." ... Sony and Microsoft could benefit from their own suck ups like Miyamoto.
Pete Kowalsky 2006: I have to wonder why the Ninja Turtles would be celebrating Christmas as they stand nothing to gain from the birth of Christ. Under Catholic dogma, only humans have souls and thus only human can enter Heaven. In a universe that's largely anthromorphic, such as the Disney one, I have no problem accepting the idea that humanized animals can enter God's kingdom when they die. However, that is not the case in the TMNT universe. In the TMNT universe, humans still rule the world and the Ninja Turtles only exist as the result of mutagen. Since the Turtles were originally turtles, they can't enter the afterlife anymore than Frankenstein's monster or any other scientific abomination could. On the other hand, mutants who were ORIGINALLY human such as Splinter, Professor Baxter, Bebop, and Rocksteady can indeed enter Heaven. It is unclear whether or not Krang and the Rock Soldiers can go to Heaven. While they are the normal residents of their dimension, there's not a whole lot of information out there on how alternate dimensions interact with the eternal one. Perhaps each dimension has its own God, I don't know.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
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Rycona wrote: |
pretty good though except for one main thing... the sailing. |
The sailing was never meant to be as tedious as was it. The game was originally supposed to have at least two other major dungeons that were cut due to time constraints. The game had already been severely delayed, so they cut shit out to get the game out faster. It's unfortunate, especially since the game will probably never see the Director's Cut version that it deserves.
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Rycona
Moderator
Title: The Maestro
Joined: Nov 01 2005
Location: Away from Emerald Weapon
Posts: 2815
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Syd Lexia wrote: |
Rycona wrote: |
pretty good though except for one main thing... the sailing. |
The sailing was never meant to be as tedious as was it. The game was originally supposed to have at least two other major dungeons that were cut due to time constraints. The game had already been severely delayed, so they cut shit out to get the game out faster. It's unfortunate, especially since the game will probably never see the Director's Cut version that it deserves. |
That sucks, because it probably would have been much fuller (more full?) if they had had the time. What is it with Zelda games being rushed? Christ. If they rush another one, I'm going to go punch somebody.
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 RIP Hacker. |
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Mr. Bomberman
2009 Forum Champion
Title: (still) token black.
Joined: Jan 27 2006
Location: Home of the lost towers
Posts: 4543
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albrowne
Title: Prince of Persia
Joined: Dec 26 2006
Location: England
Posts: 70
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I didn't find sailing to be too tedious when I played Wind Waker. I just found it to be rather lifeless compared to Link to the Past, Link's Awakening, Ocarina etc. It was also too short and, as Syd said, they rushed it out the door. Perhaps it could've been a lot better if they were given a little longer to work on it, but I doubt we'll find out.
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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I'm waiting for hte lampshade of no real signifigance.
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albrowne
Title: Prince of Persia
Joined: Dec 26 2006
Location: England
Posts: 70
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I checked out that Phantom Hourglass thing. Looks interesting.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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I played MM about as much as OoT. I really liked the 3-days system.
Wind Waker was good, but what pissed me off the most was the really easy bosses.
Good bosses are ones where you die at least once before figuring out what to do. The sailing didn't annoy me that much.
Link's Awakening is the one I played the most, because I couldn't figure out anything. When you don't know english, it's hard to know you must spread powder on that fucking racoon (it took me a whole year to pass that point, another to reach the 3rd dungeon, one more to reach the 6th dungeon and three years to throw a fucking bomb on the only wall I didn't try bombing yet in that dungeon. Then, I discovered GameFaqs).
About the new zelda, I might buy it soon, as a local store just received some. Still, I can wait about a year for a game to buy it cheaper.
I bought a GameCube this summer for 90$.
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Char Aznable
Title: Char Classicâ„¢
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
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Your friends made some good points, JEW, but it's all talk in my eyes. I'm not a fanboy. If a game is good, and I know it's good, then I'll go buy it. If I don't have the system it's on, then I'll buy that too. It takes a lot to completely eliminate my respect for a game company for me. Sony's not looking too good, though. I don't plan to buy a PS3, because $600 dollars is a lot to spend on any console, let alone one that's buggy as hell.
Also, I'll be getting the new Zelda tomorrow, so right now I guess I have no opinion. It looks good, though.
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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If I had the money to throw around liek that, I would agree with you.
most guys can onyl afford to buy one system, so I think thats where this kind o attitude stems from.
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Char Aznable
Title: Char Classicâ„¢
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
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I don't actually have much extra cash. I wait until you can get the systems for pretty cheap (bought my regular Xbox in June of '06). I just don't like the console-fanboy attitude.
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B.B.King
Title: Total Fucking Loser
Joined: Aug 25 2005
Location: Truck stops and gay bars
Posts: 595
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Char Aznable wrote: |
I don't actually have much extra cash. I wait until you can get the systems for pretty cheap (bought my regular Xbox in June of '06). I just don't like the console-fanboy attitude. |
Agreed. The consoles will always be there,and the longer you wait,the better and more plentiful the systems titles will be. It doesn't make sense to rush out and wait in line for 2 days or whatever. If you've got a little patience, you'll end up paying less,and still having all the fun.
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 I am a worthless piece of crap. |
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Char Aznable
Title: Char Classicâ„¢
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
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I rushed for the Wii, but that's because there were backed GameCube titles I wanted to play.
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