But I ended up stopping playing it. Not because I got frustrated with the puzzles or anything like, but the music at the earliest parts is so damn freaky! I think the nostalgic value is what caused it the most (in the sense that it scared me as a kid), but it's strange that I can play games such as Resident Evil, Haunting Ground and Silent Hill without getting freaked out. It's hard to explain why a game as old as me freaks me out to this day.
I think I would be laughing a lot at the Grim Reaper for saying the same thing over again if the music that played wasn't creepy. I guess it's just me...
Great game though! Who else wants to reminisce on this great puzzle game that was ahead of its time?
Yeah it use to scare the shit out of me as a kid as well. Actually, the only NES games that legitimately scared me as a kid was this and Faxanadu.
Dii Infer
Title: Boobie Engineer
Joined: Jun 01 2007
Location: Texas
Posts: 653
Posted:
Jul 08 2009 12:14 pm
joshwoodzell wrote:
Yeah it use to scare the shit out of me as a kid as well. Actually, the only NES games that legitimately scared me as a kid was this and Faxanadu.
A little off-subject, but have you played Clock Tower for the SNES? It was only released in Japan for the Super Famicon, but you can play online via a SNES emulator (Enlgish-translated versions exist). I played it for the first time about 6 years ago, and all I can say is that I'm glad I didn't play it in my childhood! It's freaky as hell for a game from the 16-bit era.
BTW, it's normally illegal to use an emulator unless you have the cartridge of the original game, but technically it should be different since there has NEVER existed a SNES cartridge of Clock Tower (just the Super Famicon), let alone an officially English-translated version. So feel free to play some Clock Tower for free!
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JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
Posts: 6544
Posted:
Jul 08 2009 12:31 pm
Well there are a few games on SNES that scared me, but I was talking about NES.
Scary games on the SNES:
Um...the cartridge for DOOM was red. That was freaky.
ReeperTheSeeker
Joined: Aug 26 2007
Posts: 2752
Posted:
Jul 08 2009 01:13 pm
Metroid still freaks me out. And i get what your saying Dii, i think it's because the NES is so limited that we had to use our imagination to fill in the gaps and there is nothing more terrifing that what is cooked up in your own head.
It's kind of like the best porno is in your mind, the scariest horror movie is in your mind too.
Links, pics, vids . . . I shall post these when given the chance
Transformers 2 Review: ". . . Did i mention SHIT BLOWS UP?!!!"
UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
Posted:
Jul 08 2009 03:29 pm
Shadowgate is the abusive spouse of video games. It keeps hurting you, but you love it so much you stay, even though you shouldn't.
(that's a highly inappropriate metaphor, but accurate. I stand by it).
Does that slime thing completely screws you over in Shadowgate? When you open a coffin, it leaks out, and kills you when you try to cross.
There was an item (can't remember which) I never managed to get because of this, and for some reason I never started a new game.
Dii Infer
Title: Boobie Engineer
Joined: Jun 01 2007
Location: Texas
Posts: 653
Posted:
Jul 08 2009 06:21 pm
ReeperTheSeeker wrote:
Metroid still freaks me out. And i get what your saying Dii, i think it's because the NES is so limited that we had to use our imagination to fill in the gaps and there is nothing more terrifing that what is cooked up in your own head.
It's kind of like the best porno is in your mind, the scariest horror movie is in your mind too.
Exactly! Playing that game makes me think about what it would be like to be stuck in a trap-filled castle where magical entities threaten your wellbeing. Great premise for a fantasy novel IMO, but when you play a game like that and it's wonderfully executed it is a memorable experience to say the least. The music that plays when you need to light another torch is probably the freakiest to me.
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Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
Posts: 4637
Posted:
Jul 10 2009 10:39 pm
That music that plays where you first go into the laboratory with all of the Bottles freaked me the heck out the first time I played it.
Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
Posted:
Jul 11 2009 02:55 am
Simon's Quest's Password screen theme used to creep me out.
"Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!"
JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
Posts: 6544
Posted:
Jul 11 2009 09:14 am
Yeah pretty much all the music in Simon's Quest use to rub me the wrong way when I was younger. Now it doesn't scare me and I have learned to appreciate how good the tunes are.
But yeah, Faxanadu. That game was so ahead of it's time and just flat out sweet. The first time I got to the dwarf I was all out of magic so I had to try to kill it with my dagger. And the music it played when that winged bastard started flappin' at you use to give me nightmares, for sure.
Undeath
Title: Facepuncher of Asses
Joined: Jan 15 2009
Location: Here
Posts: 608
Posted:
Jul 11 2009 09:05 pm
Even though it was a shitty game and a cheap scare, the Friday the 13th game did it to me. It was cheap because it was a loud ass WOOWOOWOOWOOWOO and then you're pretty much fucked if Jason's armed.
Shadowgate and Uninvited freaked me out for reasons mentioned above related to imagination, but also the deaths in both games were incredibly descriptive. Being 8 years old and being told "you died" isn't too bad, but being told you could no longer scream because you no longer have a throat... spooky,
Cracked.com wrote:
"MARGARINE IS ONE MOLECULE AWAY FROM PLASTIC."
Not only is that not right, that's not even wrong. It's a meaningless statement. Saying something is "one molecule away" from plastic is like saying a farm is one letter away from a fart. Water is "one molecule away" from being explosive hydrogen gas.
username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16136
Posted:
Jul 11 2009 09:08 pm
Undeath wrote:
Even though it was a shitty game and a cheap scare, the Friday the 13th game did it to me. It was cheap because it was a loud ass WOOWOOWOOWOOWOO and then you're pretty much fucked if Jason's armed.
i agree. when i was younger and i was playing this game, if it was dark outside, and it got dark in the game, i would just reset it. i was such a little wuss
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Sexton Hardcastle
Title: The Supreme Element
Joined: Apr 01 2006
Location: Maine
Posts: 514
Posted:
Jul 12 2009 10:34 pm
I remember renting Monster Party when I was younger, and the part half way into the first level where the scenery starts to melt and such terrified me so much I shut it off and asked my parents if I could bring it back to rent a new game, I wasn't gonna ever touch that again.
Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
Posted:
Jul 13 2009 01:00 am
Great thread, I am with Syd and am eternally enthralled by this game.
This game used to really scare me at points as a child. I would watch my brothers play and actually have to leave every time they would die because the screen with the grim reaper with the glowing red eyes used to make me shit myself too hard.
When I was younger, I REFUSED to play this, though my morbid curiosity led me to watch my mom play it. I'd run out of the room every time she died because the Grim Reaper freaked me out... but man, I love the game now. Ah, memories...!
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detective jon kimble
Title: IM DETECTIVE JON KIMBLE
Joined: Sep 02 2008
Location: Reading KICK ASS
Posts: 50
Posted:
Jul 14 2009 05:55 am
shadowgate is THE most cryptic fuckin game ive ever played and im CONVINCED that nintendo had some sort of conspiracy with the nintendo hotline, and nintendo power with this game....
i mean i was stuck on the first fuckin screen for like ten minutes... and if not for the internet it NEVER would have been beaten, and i still rage extremely hard, everytime i play it, because so far just about the only obstacle in the whole game that i had no problem getting past was that room with the sphinx, where you had to solve a riddle
as a side note, and im being VERY serious here, there is a room where theres this sexy chick chained to the floor, and as it turnes out (after i read it online years later), i was supposed to shoot her with an arrow? wtf? and then she turns into a fuckin wolf? like what the hell is that... there was no clues or anything! did they expect me to know by instinct to stab a hot women chained to the ground with a fuckin arrow? maybe with my penis!
asshole developers, this game stole a large chunk of my childhood, and if i could id sue them to get it back!
fuckers
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
Posted:
Jul 14 2009 10:50 am
Um, the instruction booklet told you where to find the key to open the front door.
But I do understand what you're saying. The game forced you to rely on trial and error, and it wasn't always clear what you had to do. You had to not only test BOTTLE1, BOTTLE2, etc., to see what they did, you also had to remember what they did so you could use them at the right moments. I remember there was a room with a little metal link on the floor that something had been shackled to. And you had to pull on it to reveal an item underneath. Why the hell would I have ever thought to try to that!?
Also, for a new player, running out of torches was a very real possibility. Once you had played it a few times though, you could run through the early parts quickly enough that that would never ever be a problem.
I've never played Shadowgate (always wanted to), but I enjoyed Deja Vu.
Deja Vu didn't seem to have quite so many "trial and error" death traps, though. There were a few, such as the screen where if you go to the right, you fall down a hole and die, or the part where the woman accosts you and you have to punch her in the face before she shoots you. But other than that you generally could figure things out without killing yourself. It did require you to think and be pretty perceptive, though......at least for a 10 year-old kid.
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Dii Infer
Title: Boobie Engineer
Joined: Jun 01 2007
Location: Texas
Posts: 653
Posted:
Jul 14 2009 11:43 am
If any kid managed to beat this game without using a strategy guide, asking friends for help, or using the Nintendo tip hotline, then that person is to video games as Babe Ruth was to baseball. Less than a god, but more than a man! (I heard something like that in The Sandlot, great film.)
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Slayer1
Title: ,,!,, for you know who
Joined: Sep 23 2008
Posts: 4274
Posted:
Jul 15 2009 02:41 pm
Undeath wrote:
Even though it was a shitty game and a cheap scare, the Friday the 13th game did it to me. It was cheap because it was a loud ass WOOWOOWOOWOOWOO and then you're pretty much fucked if Jason's armed.
I would nearly shit bricks when ever Jason showed up in that game. That and when I was younger and more Naive, I would believe that Jason killed all my friends and family... didn't help I was playing in the dark.
I never played shadowgate when I was a child, but I did play Uninvited. That ghost woman/skeleton scared me everytime I fucked up...