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The Sega Neptune


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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
PostPosted: Jul 01 2009 01:46 am Reply with quote Back to top

Douche McCallister wrote:
Playstation 2 was (correct me if I'm wrong) pretty much the standard setter in terms of backwords comp.

There were 3 systems prior to PS2 that had backwards compatibility:

Atari 7800 = Could play 2600 games.

Amiga CD32 = Could Play Amiga CDTV games.

Sega Genesis = Could play Sega Master System games (With the add-on "Master Converter")

Playstation is simply the most notible due to the fact that the PS1 was hugely popular and had a massive library, most people who bought a PS2 already has a PS1. The same isn't really true for the other guys. Atari's 7800 was too little and too late. The 5200 soured any 2600 loyalists, and most had switched over to the NES by then. The Amiga consoles never really took off in the US. (But, they were pretty big in Europe.) And, most people who owned a Genesis did not have, or really cared about the Master System.
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Jul 01 2009 02:49 am Reply with quote Back to top

PS2's ability to play DVDs (and being comparable in price to other DVD players at the time) helped spiked it's popularity immensely too.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Jul 01 2009 05:44 am Reply with quote Back to top

The SNES was originally supposed to be backwards compatible too, but they abandoned that so they could get it on the market faster. There might have been a third party converter add-on that let you play NES games, but I can't remember for sure. There was, of course, the Nintendo-made Super Gameboy.
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Ice2SeeYou
Title: Sexual Tyrannosaurus
Joined: Sep 28 2008
Location: South of Heaven
PostPosted: Jul 01 2009 11:30 am Reply with quote Back to top

Ky-Guy wrote:
Douche McCallister wrote:
Ky-Guy wrote:
If only I had a time machine; Sega falling out of the console business is part of the reason I think the sixth generation, overall, was a big, fat joke.

Playstation 2, Xbox, GC, DC...how is/was that a big fat joke. Record number of sales, one of the greatest eras to be into gaming (a system for everyone) as a consumer and retailer.


I guess it's a personal thing for me that started growing inside of me as of late.

For starters, it was the generation that Sega, once one of the greatest and most-respected console makers, fell out of the console business after only a few years with the Dreamcast. After that, Sega started producing games for other consoles, some of which got some really negative reviews.

Secondly, I didn't see it as too revolutionary. What I really saw most of is another boost in graphics capabilities. I know some people may say that online capabilities were the revolutionary concepts in the sixth generation, but I find that argument flawed for two reasons:

1.) Online capabilities were given to consoles in previous generations, including downloadable content (Sega Channel), broadcasts (Nintendo's Japan-exclusive Satellaview), and leader boards (Tiger's Game.com).
2.) At least in my personal opinion, online gameplay didn't get into full swing until the seventh generation, what with the advent of Wi-Fi and all.

Finally, the immaturity of the console wars got into full bloom when more and more people started hitting internet forums. Somehow, I felt that the Console Wars were more mature during the days of SNES and Genesis.

I know there are a number of wonderful franchises that debuted in the sixth generation (Pikmin, Kingdom Hearts, and Devil May Cry, to name a few), I Still felt that the sixth generation had nowhere near as much revolutionary gaming to offer as previous generations.

I don't really know what to think when people speak on "revolutionary" changes between game systems and their generations.

I guess my question is.....what defines "revolutionary?" You often hear people claim that they want something revolutionary, but in my mind, I care more about whether something is fun. I don't care if it's conceptually similar to the things I've played in the past. If it's fun, then I'm satisfied.

Elder Scrolls: Oblivion on XBox360 or PS3 (or PC) isn't so far removed from Dragon Warrior 1 on the NES. They're both RPG's, you play them with controllers, you level up, enter dungeons, etc. But the more powerful system enables Oblivion to be so much larger and more complex. Would I define this as "revolutionary?" Probably not. But the size and scope of it surpasses anything I've ever played before, and thus it's more fun for me.

Not that I think innovation is a bad thing, far from it. But sometimes it seems like people just want to change things for the sake of changing things, and I don't feel that's always necessary. Forks and spoons haven't changed much in the last 2,000 years, but they work well enough as is.


Sydlexia.com - Where miserable bastards meet to call each other retards.
 
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
PostPosted: Jul 01 2009 12:43 pm Reply with quote Back to top

Ice2SeeYou wrote:
I don't really know what to think when people speak on "revolutionary" changes between game systems and their generations.

I guess my question is.....what defines "revolutionary?" You often hear people claim that they want something revolutionary, but in my mind, I care more about whether something is fun. I don't care if it's conceptually similar to the things I've played in the past. If it's fun, then I'm satisfied.

Elder Scrolls: Oblivion on XBox360 or PS3 (or PC) isn't so far removed from Dragon Warrior 1 on the NES. They're both RPG's, you play them with controllers, you level up, enter dungeons, etc. But the more powerful system enables Oblivion to be so much larger and more complex. Would I define this as "revolutionary?" Probably not. But the size and scope of it surpasses anything I've ever played before, and thus it's more fun for me.

Not that I think innovation is a bad thing, far from it. But sometimes it seems like people just want to change things for the sake of changing things, and I don't feel that's always necessary. Forks and spoons haven't changed much in the last 2,000 years, but they work well enough as is.

Forks may have been around for thousands of years, but sometimes it is about things happening at the right time and place. It wasn't until about 1000AD that people started to incorporate forks into their daily eating rituals. It was the implementation that became revolutionary, not the fork.

This is much like the Wii remote controller. Several unique remotes existed prior, but none were timed well with other technology so that they were well received. It was the mass acceptance of the Wii remote that has allowed it to be revolutionary.

When I look at Oblivion vs Dragon Warrior there is much more there than just the core dice rolling D&D element of medieval RPGs. That is what binds them to the same genre, but if you can't see the difference in graphics, sounds, story, game control, and mechanics then I think you are blind to a huge revolution in gaming.



 
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Ice2SeeYou
Title: Sexual Tyrannosaurus
Joined: Sep 28 2008
Location: South of Heaven
PostPosted: Jul 01 2009 12:59 pm Reply with quote Back to top

GPFontaine wrote:
When I look at Oblivion vs Dragon Warrior there is much more there than just the core dice rolling D&D element of medieval RPGs. That is what binds them to the same genre, but if you can't see the difference in graphics, sounds, story, game control, and mechanics then I think you are blind to a huge revolution in gaming.

But you see, that's kind of my point......the graphical differences and overall size of the games between then and now IS the revolution by certain definitions.

The Wiimote may be a more obvious revolution in regards to how you physically play a game, but you could just as well argue that the increased complexity of modern games is a revolution in its own right, even if they use the same old controller concept as the Atari 2600.


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Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
PostPosted: Jul 01 2009 01:42 pm Reply with quote Back to top

Really, I don't see 32-bit games as having a large market more than 1 or 2 consoles, even then considering the buggy SEGA 32-bit product. Sure, 32-bit 2d games could be beautiful (Kolibri), but most 3d games were ugly as hell. Hell, Doom 2 (released in 1994, same year as the 32x) was a fake 3D game that looked better than most 3D on the 32x. It was a logical technical jump in the timeline, but I couldn't really see it as marketable.


So here's to you Mrs. Robinson. People love you more- oh, nevermind.
 
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
PostPosted: Jul 01 2009 02:06 pm Reply with quote Back to top

Hate to break it to you, but most game STILL are 32bit.

See this:

Image

A 32-bit game, written in 32-bit instruction, running in a 32-bit Operating System.

There are acually very vew games that are written for 64-bit.
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Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
PostPosted: Jul 01 2009 05:30 pm Reply with quote Back to top

I must have missed that game on my 32x (Yes, I had one, thank you Dover flea market). You know what I meant.


So here's to you Mrs. Robinson. People love you more- oh, nevermind.
 
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