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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
Posts: 2286
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I wouldn't mind them also attempting to do what SFIV did, and go 3D but keep the spirit of 2D just like in MK4.
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Ice2SeeYou
Title: Sexual Tyrannosaurus
Joined: Sep 28 2008
Location: South of Heaven
Posts: 1761
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I really enjoyed MK Deception.....not sure why people seem to dislike it.
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 Sydlexia.com - Where miserable bastards meet to call each other retards. |
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Mr. Bomberman
2009 Forum Champion
Title: (still) token black.
Joined: Jan 27 2006
Location: Home of the lost towers
Posts: 4543
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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| Ba'al wrote: |
| I wouldn't mind them also attempting to do what SFIV did, and go 3D but keep the spirit of 2D just like in MK4. |
Oh, the game will most certainly be 3D. But apparently they will be going back to gory, more sadistic violence of the first two games and staying further away from the cartoony elements introduced in MK3.
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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
Posts: 2889
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They should be fine if they return to their roots.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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| Ice2SeeYou wrote: |
| I really enjoyed MK Deception.....not sure why people seem to dislike it. |
I like MK4, DA, and Deception. Armageddon was a huge disappointment though. Once you get past the "OMG! Every character ever!" aspect of it, it's easily the worst 3D MK in the series. Of the other three, Deception is arguably the best. But replacing the counter system with "everyone gets three automatic breaks" was dumb. This is a list I made two years ago in MK:A thread. It is my wishlist of what the perfect 3D Mortal Kombat would have.
| Syd Lexia wrote: |
1. Three fighting styles for each character (two bare fisted styles, one weapon style)
2. Character-specific Fatalities and Hara Kiris
3. Character bios
4. FMV endings (not done since MK4)
5. Multi-story levels
6. Level fatalities (both in-game and during Finish Him)
7. No weapon impales
8. A true counter system based on skill instead of the shitty Breaker system
9. A large Krypt packed full of cool extras
10. An extensive Konquest mode
11. Motor Kombat
12. Puzzle Kombat
13. A sizeable roster
14. Kreate A Fighter |
Of the games they made, Deception fit the most of these criteria. The Krypt got more and more half-assed as the series went on though. I can understand why Midway introduced the Breaker system, but here's what they should do instead: Bring back a counter system similar to the MK:DA one, but offer a "Beginner Mode" for less advanced players. In Beginner Mode, the player gets 3 Auto-Counters at the beginning of the match, and receives a new one every time their opponent performs a counter on them. Counters carry over between rounds.
And while MK:A kinda sucked, its Konquest Mode was as good, if not better, than the Deception one. The MK:DA one was terrible, but it did force you to learn how to play everyone and combo.
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
Posts: 2286
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Something like MKII would be awesome.
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SoldierHawk
Moderator
Title: Warrior-Poet
Joined: Jan 15 2009
Location: San Diego, CA
Posts: 6113
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| Syd Lexia wrote: |
| And while MK:A kinda sucked, its Konquest Mode was as good, if not better, than the Deception one. The MK:DA one was terrible, but it did force you to learn how to play everyone and combo. |
I actually liked MK: A's Konquest the least (which doesn't mean I didn't like it, for the record). If I wanted a beat-em-up like that, I'd go play one. The fun thing about Deception's to me was being able to freely travel between and explore the realms, and interact with the characters. The story was much more interesting and fun to me. And DA's...okay yeah it was sparse. But I have to admit, I DID like the whole storyline of a traveling monk on a journey to enlightenment learning the fighting styles of all these great warriors. Had a very...kinda Kung Fu-esque vibe I liked. (On the other hand, some of those combos were a BITCH. I'm looking at you, Frost, you asshole.)
The whole violence thing in general, I'm fairly indifferent to. I'm not a huge fan of gore at all, and (as blasphemous as it is for a huge, huge MK fan to admit this) I usually play with blood set to 'low' or 'off'. I think its nice in theory that they're getting back to their roots; I think it could be a great direction for the franchise. I do hope, though, that they keep the blood selection meter as well though. (I actually thought that was a brilliant innovation, and really increased my enjoyment of the games.)
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| William Shakespeare wrote: |
| Love all, trust a few, do wrong to none. |
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
Posts: 2286
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I'd like Test Your Might to come back too, I always liked it in DA.
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
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| Mr. Bomberman wrote: |
| I wouldn't mind better controls, either. =p |
This. Exactly. I love the style of MK games, but the controls always feel lame, stiff and robotic.
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 My Muzaks! CHECK IT OUT!!!
http://www.facebook.com/hellodharmaband
3DS is very good, and Wii U!
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Teralyx
Title: Master Exploder
Joined: Jun 04 2008
Location: Goldenrod City
Posts: 1419
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A good lashing of the old Ultraviolence, eh?
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 <TheFlamingSchnitzel> Didn't your mom teach you not to punch girls?
<FigNewton> I was too busy /punchin' her/ |
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MOGHARR
Title: The Original CandyWafer
Joined: Apr 05 2007
Location: Under Jolly Roger
Posts: 2718
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A little bit of the old in-out-in-out?
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"Well I don`t judge most things by graphics, reality has amazing graphics, and I don`t like it, that`s why I play video games." Laminated Sky on Legend of Zelda: The Wind Waker |
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Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
Posts: 4637
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Wait a minute...
MK = 1
MK2 = 2
MK3 = 3
MK4 = 4
MK:Deadly Alliance = 5
MK:Deception = 6
MK:Armageddon = 7
What am I missing?
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The M Blaze
Title: Emo Git
Joined: Feb 15 2009
Location: Finland
Posts: 72
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| Cameron wrote: |
Wait a minute...
MK = 1
MK2 = 2
MK3 = 3
MK4 = 4
MK:Deadly Alliance = 5
MK:Deception = 6
MK:Armageddon = 7
What am I missing? |
Maybe they consider MK vs. DC the 8th game in the series?
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 It's amazing how many of life's problems are solved by indiscriminate cannon fire. |
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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| Andrew Man wrote: |
| Mr. Bomberman wrote: |
| I wouldn't mind better controls, either. =p |
This. Exactly. I love the style of MK games, but the controls always feel lame, stiff and robotic. |
I never had any problem with the controls on MK4 on the N64, or which the three (Deadly Alliance, Deception, Armageddon) that used the Gamecube controller. But I have to agree that the controls in MK vs. DCU on the 360 did feel pretty clunky.
Speaking of which, Cameron, MK vs. DCU is the one you're missing. Until it's proper title was announced, the developers and the gaming press referred to it as MK8.
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
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| Syd Lexia wrote: |
| Andrew Man wrote: |
| Mr. Bomberman wrote: |
| I wouldn't mind better controls, either. =p |
This. Exactly. I love the style of MK games, but the controls always feel lame, stiff and robotic. |
I never had any problem with the controls on MK4 on the N64, or which the three (Deadly Alliance, Deception, Armageddon) that used the Gamecube controller. But I have to agree that the controls in MK vs. DCU on the 360 did feel pretty clunky.
Speaking of which, Cameron, MK vs. DCU is the one you're missing. Until it's proper title was announced, the developers and the gaming press referred to it as MK8. |
I think they can overhaul the combat system so everything is fluid and logical while maintaining that classic MK feel and style.
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 My Muzaks! CHECK IT OUT!!!
http://www.facebook.com/hellodharmaband
3DS is very good, and Wii U!
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Char Aznable
Title: Char Classicâ„¢
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
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I still have to pick up a copy of MK VS DC, but it's not bargain-basement enough for me just yet.
Armageddon's major mistake was removal of fatalities. That was a big game-breaker for me, as MK is nothing without ripping someone's spine out and showing it to them.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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| Char Aznable wrote: |
| Armageddon's major mistake was removal of fatalities. That was a big game-breaker for me, as MK is nothing without ripping someone's spine out and showing it to them. |
Well, it had fatalities. It just had that dumb Kreate-A-Fatality thing where everyone could perform the same fatalities and any idiot could just mash buttons and accidentally perform at least a simple fatality.
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Ice2SeeYou
Title: Sexual Tyrannosaurus
Joined: Sep 28 2008
Location: South of Heaven
Posts: 1761
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| SoldierHawk wrote: |
| Syd Lexia wrote: |
| And while MK:A kinda sucked, its Konquest Mode was as good, if not better, than the Deception one. The MK:DA one was terrible, but it did force you to learn how to play everyone and combo. |
I actually liked MK: A's Konquest the least (which doesn't mean I didn't like it, for the record). If I wanted a beat-em-up like that, I'd go play one. The fun thing about Deception's to me was being able to freely travel between and explore the realms, and interact with the characters. The story was much more interesting and fun to me. And DA's...okay yeah it was sparse. But I have to admit, I DID like the whole storyline of a traveling monk on a journey to enlightenment learning the fighting styles of all these great warriors. Had a very...kinda Kung Fu-esque vibe I liked. (On the other hand, some of those combos were a BITCH. I'm looking at you, Frost, you asshole.) |
I'll agree with you.....I liked Deception's Konquest mode better than Armageddon's. A's was a decent beat-em-up, but it basically felt like a watered-down version of MK: Shaolin Monks. As you say, I enjoyed the exploration and interaction that Deception's offered.
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 Sydlexia.com - Where miserable bastards meet to call each other retards. |
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
Posts: 2286
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People were pretty much asking for a Shaolin Monks style Konquest mode, we got it and it was well-recieved for most fans, as well as me.
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Ice2SeeYou
Title: Sexual Tyrannosaurus
Joined: Sep 28 2008
Location: South of Heaven
Posts: 1761
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| Ba'al wrote: |
| People were pretty much asking for a Shaolin Monks style Konquest mode, we got it and it was well-recieved for most fans, as well as me. |
Ah, well in that case I guess they did good. But personally I preferred Konquest as more of an RPG than a beat'em up.
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 Sydlexia.com - Where miserable bastards meet to call each other retards. |
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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Yeah, I guess I did kinda like the Deception one better. It kinda of annoyed though that were secret unlockables that only appeared at certain times and you pretty much had to either be in the right place at the right time or read a FAQ to find them.
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Ice2SeeYou
Title: Sexual Tyrannosaurus
Joined: Sep 28 2008
Location: South of Heaven
Posts: 1761
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| Syd Lexia wrote: |
| Yeah, I guess I did kinda like the Deception one better. It kinda of annoyed though that were secret unlockables that only appeared at certain times and you pretty much had to either be in the right place at the right time or read a FAQ to find them. |
Yea that was a pain in the ass.
I would also like to see it made a bit deeper......in the game time passed as Shiujinku got older, but nothing else reflected the passage of time. You could go back to the beginning of the game 70 years later and still find the old lady who was looking for her purse.
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 Sydlexia.com - Where miserable bastards meet to call each other retards. |
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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Well, it was a secondary feature in a game that didn't have a very big production budget to begin with.
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