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MK9 to feature a little of the old ultra-violence


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Syd Lexia
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PostPosted: Jun 29 2009 05:10 pm Reply with quote Back to top

http://kotaku.com/5297328/ed-boon-says-mortal-kombat-9-going-for-the-m

"People want an M-rated MK....dammit we will give them an M-rated MK," Boon writes. He previously ponders, "I hope we aren't taking these too far."

With any luck, this will return to the savage violence of the first two MK games.
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
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PostPosted: Jun 29 2009 05:12 pm Reply with quote Back to top

I wouldn't mind them also attempting to do what SFIV did, and go 3D but keep the spirit of 2D just like in MK4.


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Ice2SeeYou
Title: Sexual Tyrannosaurus
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PostPosted: Jun 29 2009 05:28 pm Reply with quote Back to top

I really enjoyed MK Deception.....not sure why people seem to dislike it.


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Mr. Bomberman
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PostPosted: Jun 29 2009 05:37 pm Reply with quote Back to top

I wouldn't mind better controls, either. =p


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Syd Lexia
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PostPosted: Jun 29 2009 05:41 pm Reply with quote Back to top

Ba'al wrote:
I wouldn't mind them also attempting to do what SFIV did, and go 3D but keep the spirit of 2D just like in MK4.

Oh, the game will most certainly be 3D. But apparently they will be going back to gory, more sadistic violence of the first two games and staying further away from the cartoony elements introduced in MK3.
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Ghandi
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Joined: May 21 2008
PostPosted: Jun 29 2009 05:49 pm Reply with quote Back to top

They should be fine if they return to their roots.


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Syd Lexia
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PostPosted: Jun 29 2009 06:05 pm Reply with quote Back to top

Ice2SeeYou wrote:
I really enjoyed MK Deception.....not sure why people seem to dislike it.

I like MK4, DA, and Deception. Armageddon was a huge disappointment though. Once you get past the "OMG! Every character ever!" aspect of it, it's easily the worst 3D MK in the series. Of the other three, Deception is arguably the best. But replacing the counter system with "everyone gets three automatic breaks" was dumb. This is a list I made two years ago in MK:A thread. It is my wishlist of what the perfect 3D Mortal Kombat would have.
Syd Lexia wrote:
1. Three fighting styles for each character (two bare fisted styles, one weapon style)
2. Character-specific Fatalities and Hara Kiris
3. Character bios
4. FMV endings (not done since MK4)
5. Multi-story levels
6. Level fatalities (both in-game and during Finish Him)
7. No weapon impales
8. A true counter system based on skill instead of the shitty Breaker system
9. A large Krypt packed full of cool extras
10. An extensive Konquest mode
11. Motor Kombat
12. Puzzle Kombat
13. A sizeable roster
14. Kreate A Fighter

Of the games they made, Deception fit the most of these criteria. The Krypt got more and more half-assed as the series went on though. I can understand why Midway introduced the Breaker system, but here's what they should do instead: Bring back a counter system similar to the MK:DA one, but offer a "Beginner Mode" for less advanced players. In Beginner Mode, the player gets 3 Auto-Counters at the beginning of the match, and receives a new one every time their opponent performs a counter on them. Counters carry over between rounds.

And while MK:A kinda sucked, its Konquest Mode was as good, if not better, than the Deception one. The MK:DA one was terrible, but it did force you to learn how to play everyone and combo.
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Ba'al
Title: Zerg Zergling
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PostPosted: Jun 29 2009 06:05 pm Reply with quote Back to top

Something like MKII would be awesome.


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SoldierHawk
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PostPosted: Jun 29 2009 07:26 pm Reply with quote Back to top

Syd Lexia wrote:
And while MK:A kinda sucked, its Konquest Mode was as good, if not better, than the Deception one. The MK:DA one was terrible, but it did force you to learn how to play everyone and combo.

I actually liked MK: A's Konquest the least (which doesn't mean I didn't like it, for the record). If I wanted a beat-em-up like that, I'd go play one. The fun thing about Deception's to me was being able to freely travel between and explore the realms, and interact with the characters. The story was much more interesting and fun to me. And DA's...okay yeah it was sparse. But I have to admit, I DID like the whole storyline of a traveling monk on a journey to enlightenment learning the fighting styles of all these great warriors. Had a very...kinda Kung Fu-esque vibe I liked. (On the other hand, some of those combos were a BITCH. I'm looking at you, Frost, you asshole.)

The whole violence thing in general, I'm fairly indifferent to. I'm not a huge fan of gore at all, and (as blasphemous as it is for a huge, huge MK fan to admit this) I usually play with blood set to 'low' or 'off'. I think its nice in theory that they're getting back to their roots; I think it could be a great direction for the franchise. I do hope, though, that they keep the blood selection meter as well though. (I actually thought that was a brilliant innovation, and really increased my enjoyment of the games.)


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Ba'al
Title: Zerg Zergling
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PostPosted: Jun 29 2009 07:34 pm Reply with quote Back to top

I'd like Test Your Might to come back too, I always liked it in DA.


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Andrew Man
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PostPosted: Jun 29 2009 07:52 pm Reply with quote Back to top

Mr. Bomberman wrote:
I wouldn't mind better controls, either. =p

This. Exactly. I love the style of MK games, but the controls always feel lame, stiff and robotic.


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Teralyx
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PostPosted: Jun 29 2009 08:26 pm Reply with quote Back to top

A good lashing of the old Ultraviolence, eh?


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MOGHARR
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PostPosted: Jun 29 2009 09:23 pm Reply with quote Back to top

A little bit of the old in-out-in-out?


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Cameron
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Joined: Feb 01 2008
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PostPosted: Jun 29 2009 09:24 pm Reply with quote Back to top

Wait a minute...
MK = 1
MK2 = 2
MK3 = 3
MK4 = 4
MK:Deadly Alliance = 5
MK:Deception = 6
MK:Armageddon = 7

What am I missing?


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The M Blaze
Title: Emo Git
Joined: Feb 15 2009
Location: Finland
PostPosted: Jun 29 2009 09:30 pm Reply with quote Back to top

Cameron wrote:
Wait a minute...
MK = 1
MK2 = 2
MK3 = 3
MK4 = 4
MK:Deadly Alliance = 5
MK:Deception = 6
MK:Armageddon = 7

What am I missing?

Maybe they consider MK vs. DC the 8th game in the series?


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Syd Lexia
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PostPosted: Jun 29 2009 09:31 pm Reply with quote Back to top

Andrew Man wrote:
Mr. Bomberman wrote:
I wouldn't mind better controls, either. =p

This. Exactly. I love the style of MK games, but the controls always feel lame, stiff and robotic.

I never had any problem with the controls on MK4 on the N64, or which the three (Deadly Alliance, Deception, Armageddon) that used the Gamecube controller. But I have to agree that the controls in MK vs. DCU on the 360 did feel pretty clunky.

Speaking of which, Cameron, MK vs. DCU is the one you're missing. Until it's proper title was announced, the developers and the gaming press referred to it as MK8.
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Andrew Man
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PostPosted: Jun 30 2009 01:37 am Reply with quote Back to top

Syd Lexia wrote:
Andrew Man wrote:
Mr. Bomberman wrote:
I wouldn't mind better controls, either. =p

This. Exactly. I love the style of MK games, but the controls always feel lame, stiff and robotic.

I never had any problem with the controls on MK4 on the N64, or which the three (Deadly Alliance, Deception, Armageddon) that used the Gamecube controller. But I have to agree that the controls in MK vs. DCU on the 360 did feel pretty clunky.

Speaking of which, Cameron, MK vs. DCU is the one you're missing. Until it's proper title was announced, the developers and the gaming press referred to it as MK8.

I think they can overhaul the combat system so everything is fluid and logical while maintaining that classic MK feel and style.


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Char Aznable
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PostPosted: Jun 30 2009 03:12 am Reply with quote Back to top

I still have to pick up a copy of MK VS DC, but it's not bargain-basement enough for me just yet.

Armageddon's major mistake was removal of fatalities. That was a big game-breaker for me, as MK is nothing without ripping someone's spine out and showing it to them.


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Syd Lexia
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PostPosted: Jun 30 2009 10:03 am Reply with quote Back to top

Char Aznable wrote:
Armageddon's major mistake was removal of fatalities. That was a big game-breaker for me, as MK is nothing without ripping someone's spine out and showing it to them.

Well, it had fatalities. It just had that dumb Kreate-A-Fatality thing where everyone could perform the same fatalities and any idiot could just mash buttons and accidentally perform at least a simple fatality.
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Ice2SeeYou
Title: Sexual Tyrannosaurus
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PostPosted: Jun 30 2009 10:35 am Reply with quote Back to top

SoldierHawk wrote:
Syd Lexia wrote:
And while MK:A kinda sucked, its Konquest Mode was as good, if not better, than the Deception one. The MK:DA one was terrible, but it did force you to learn how to play everyone and combo.

I actually liked MK: A's Konquest the least (which doesn't mean I didn't like it, for the record). If I wanted a beat-em-up like that, I'd go play one. The fun thing about Deception's to me was being able to freely travel between and explore the realms, and interact with the characters. The story was much more interesting and fun to me. And DA's...okay yeah it was sparse. But I have to admit, I DID like the whole storyline of a traveling monk on a journey to enlightenment learning the fighting styles of all these great warriors. Had a very...kinda Kung Fu-esque vibe I liked. (On the other hand, some of those combos were a BITCH. I'm looking at you, Frost, you asshole.)

I'll agree with you.....I liked Deception's Konquest mode better than Armageddon's. A's was a decent beat-em-up, but it basically felt like a watered-down version of MK: Shaolin Monks. As you say, I enjoyed the exploration and interaction that Deception's offered.


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Ba'al
Title: Zerg Zergling
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PostPosted: Jun 30 2009 12:54 pm Reply with quote Back to top

People were pretty much asking for a Shaolin Monks style Konquest mode, we got it and it was well-recieved for most fans, as well as me.


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Ice2SeeYou
Title: Sexual Tyrannosaurus
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PostPosted: Jun 30 2009 01:06 pm Reply with quote Back to top

Ba'al wrote:
People were pretty much asking for a Shaolin Monks style Konquest mode, we got it and it was well-recieved for most fans, as well as me.


Ah, well in that case I guess they did good. But personally I preferred Konquest as more of an RPG than a beat'em up.


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Syd Lexia
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PostPosted: Jun 30 2009 02:15 pm Reply with quote Back to top

Yeah, I guess I did kinda like the Deception one better. It kinda of annoyed though that were secret unlockables that only appeared at certain times and you pretty much had to either be in the right place at the right time or read a FAQ to find them.
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Ice2SeeYou
Title: Sexual Tyrannosaurus
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PostPosted: Jun 30 2009 02:48 pm Reply with quote Back to top

Syd Lexia wrote:
Yeah, I guess I did kinda like the Deception one better. It kinda of annoyed though that were secret unlockables that only appeared at certain times and you pretty much had to either be in the right place at the right time or read a FAQ to find them.

Yea that was a pain in the ass.

I would also like to see it made a bit deeper......in the game time passed as Shiujinku got older, but nothing else reflected the passage of time. You could go back to the beginning of the game 70 years later and still find the old lady who was looking for her purse.


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Syd Lexia
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PostPosted: Jun 30 2009 03:00 pm Reply with quote Back to top

Well, it was a secondary feature in a game that didn't have a very big production budget to begin with.
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