I actually can't bring myself to play any survival horror game besides SH2 out of sheer fear. I've seen SH2 played all the way through 7 or 8 times, so the fear factor dropped a lot.
<TheFlamingSchnitzel> Didn't your mom teach you not to punch girls?
<FigNewton> I was too busy /punchin' her/
The Pale Rider
Joined: Jun 23 2009
Posts: 21
Posted:
Jun 25 2009 10:38 am
Looks pretty cool. (Almost made me jump)
none ov thy empty gods, shall ever stand above me
none ov thy weak brothers, shalt ever share my blood
my awareness, catalyst, ov godhate I have spawned
in sinister ecstasy eternally I'm decomposed
Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
Posted:
Jul 16 2009 04:00 am
So here's some more info on the game:
SAN MATEO, Calif.—Hudson Entertainment will bring players face to face with death as they roam an alternate existence in an attempt to survive Calling. The adventure horror title is set to be published by Hudson Entertainment, the North and South American publishing arm of HUDSON SOFT, and will be exclusive to Wii in 2010.
“Players will be asked to use their wits and senses to survive the world of Calling,” said Mike Pepe, Director of Marketing of Hudson Entertainment. “It is a game that revolves around real people and real emotions – no chain saws or suits of armor. The game is traditional survival horror at its finest.”
In Calling, players begin by visiting a mysterious “Black Page” website with a simple number counter. Some say it is a bridge to something sinister; the counter indicating the number of people who have died after visiting the page. It is said that people who have visited the site and witness a certain event are drawn into a mysterious space compiled of the memories of the dead - the space between life and death. Someone or something is drawing the living there for a reason, and it is up to the player to discover the horrifying truth. In order to do so, players will use various equipment including flash lights, phones, and other items to navigate and escape the Calling.
Throughout the game players will visit various parts of the Calling world. Memories of houses, schools, hospitals and more bring players closer to either an escape or an untimely death. Players will solve puzzles, search and interact with objects, and ultimately try to avoid the inhabitance of this alternative existence.
"Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!"
Douche McCallister
Moderator
Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
Posts: 5672
Posted:
Jul 16 2009 05:04 pm
Here's hoping it's nothing like the other Survival Horror Wii exclusive Escape from Bug Island.
sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
Posted:
Jul 16 2009 08:49 pm
Looks pretty lame to me, the scares look weak and cliche. It's like they made a game of every horror movie in the last 5 years.