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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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Please note this challenge is really hard. This should be one of your last challenge, because if you can't complete the others you're probably not good enough to try this yet.
Start with a completed game file, so you have screws to buy stuff. Buy the hairstyle book. This will make it more obvious if you get hit. After all, you don't want to complete the game and realise you got hit in stage X and have to restart everything.
First, complete all 8 stages without getting hit. You can save after every successful one, so you don't have to do it in one go.
Start with Galaxy Man, both the stage and boss are really easy, and his weapon is awesome. You should be able to do this on your own, and taking 20 tries to beat Magma Man's stage is normal, so don't give up.
Anyway when that's done, make sure you have these things :
- Hair
- A M-Tank
- A Eddie Call
- An Energy Balancer (to avoid wasting weapon energy drops)
- Shock Guard (optional, can be useful in stage 2 and 3)
I don't know if you can get Mr. Perfect after Beat saves you, and honestly, it's useless for that challenge.
I'll go play the game now and update this thread as I do.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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Wily Stage 1
Room 1 : Equip Jewel Satellite, go right until the shield enemy, kill it with laser trident. Go up with either Tornado Blow or Concrete Shot (preferably CS. You need TB later).
Room 2 : Tornado Blow/Concrete Shot
Room 3 : Get weapon energy for what you just use to go up. Use Tornado Blow to lift the first platform. Use another to lift the second and third platform at the same time.
Drop to fourth platform, and jump on the ledge (don't lift the platform).
Room 4 : Kill the enemies from afar with laser trident.
Room 5 : Go under the first plant enemy, wait until it's shot is out of the way, then run to the other side and everything will miss you.
Room 6 : Kill Dragon with Black Hole Bomb.
Room 7 : Jewel Satellite. The enemies will drop weapon energy sometimes, so stay here a bit until you feel you have enough.
Room 8 : Concrete Shot the laser. Equip Rush Coil before going up.
Room 9 : Use Rush Coil WHILE CLIMBING THE LADDER, otherwise the first laser might hit you. Grab the ladder, Concrete Shot the upper laser, go up rightmost ladder.
Room 10 : You have enough time to go up before the laser activates. Or just wait.
Room 11 : Go left.
Room 12 : Use teleporters.
Room 13 : When using Rush Jet to get passed the spikes, always press up. You will grab the ladder automatically.
Room 14 : Use Rush Coil and don't get too close to the enemies.
Room 15 : Kill shield guy.
Boss 1 : Pretty easy. Concentrate more on dodging their shots then on killing them quickly. Either kill the bottom 2 first and dodge the others' shots,
or try to kill them as soon as they can shoot at you. Use Mega Buster, the special weapons don't really change anything anyway.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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Wily Stage 2
Room 1 : Refill Tornado Blow and Black Hole Bomb if they aren't full. Otherwise, refill what you want. Climb the ladder to the right.
Room 2 : Shoot the wall with laser trident, but make sure not to activate the enemy to the left. Use Jewel Satellite to deflect the enemies shots and kill them.
NOTE : DO NOT get too close to the helmet enemies while equipped with Jewel Satellite.
The shield might touch the enemy while it's invincible and disappear, giving the enemy a free shot in your face.
Room 3 : Use Rush Coil. Be careful not to hit the spark. Wait until it goes under the block.
Room 4 : Kill the first eye with two quick Plug Balls. If the way is clear, cross the spikes with Rush Jet. Or use laser trident to take the lower path if you suck at timing your jumps. Use Rush Jet to cross the second set of spikes.
Room 5 : Kill the sniper with Laser Trident. Use Concrete Shot under a hole to get to the first floor. On the second floor, all dark tiles except the one under the ladder are real, so jump on them.
Room 6 : Kill the sniper, go right.
Room 7 : Use Rush Jet. Press up to avoid the eye.
Room 8 : Rush Jet up to the wall, then hold right and you'll avoid the spikes.
If you can't use Rush Jet but have a Shock Guard, jump on the spike and drop down.
If you don't have either, you'll need to do a pixel-perfect jump. Position Mega Man until only half his left foot is on the ledge, then jump and hope you get past the spike.
Room 9 : Kill the flower midboss with Tornado Blow. Finish it off with Magma Bazooka if you have to.
Room 10 : Refill Tornado Blow.
Room 11 : Kill the squid with Laser Trident (or Mega Buster) and kill the mines with Black Hole Bomb.
Room 12 : Jump up to activate the fishes, then jump on the ledge.
Room 13 : Use Hornet Chaser to collect the 2 weapon energy items and refill Tornado Blow and Black Hole Bomb. Take the upper path, and be careful about the fish and the spikes.
Run until you drop down on the green block (don't stop or the fish will hit you). Go back up and destroy the block to the right. Drop down and equip Jewel Satellite.
Kill fishes until you feel you have enough weapon energy and destroy the block on the right. Position Mega Man so that only his left foot touches the ledge and jump (NOT a full jump).
Destroy the block and cross the pit.
Room 14 : Jump up to activate the fishes before actually crossing the pits.
Room 15 : All blocks on the bottom row and those directly over them in the middle row are real.
Room 16 : Kill the ufos and go left.
Room 17-18 : Use Jewel Satellite every time until you can get to the ledge with the jumper. Kill it with Plug Ball.
Room 19 : Kill the jumper with Plug Ball.
Boss 2, Phase 1 : Use Hornet Chaser. Fire one while on the ground, then one while jumping, then on the ground, etc. so that most of them actually hit the boss.
Be ready to dodge the missiles if you have to (Jewel Satellite works).
Boss 2, Phase 2 : Use Tornado Blow. If you run out, used charged Magma Bazooka shots. Mega Buster is fine too, just don't jump too high.
Boss 2, Phase 3 : Use Laser Trident. Only the lowest shots can hit you if you don't jump. You shouldn't have to dodge more than twice before the boss dies.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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Wily Stage 3
For some reason this seems to be the easiest stage.
Room 1 : Kill the jumpers with Plug Ball.
Room 2-3-4-5 : Safespot on the very right of the screen. Just float up to the ceiling.
Room 6 : Use Jewel Satellite to deflect the Crystals' shots. When you reach the jump with the spikes on the ceiling, position Mega Man directly over the line in the floor, then jump.
Room 7 : Use Jewel Satellite
Room 8 : Below the ladder to the right is a weapon energy pellet. Refill Tornado Blow.
Room 9 : The flying shield enemies don't go all the way to the left. Kill them, kill the snipers, then enter the second anti-gravity shaft.
Room 10 : Use Tornado Blow to get rid of the eye. If you don't have enough weapon energy, the eye should miss you if you stay on the very left.
Use your Mystery Tank. Position yourself a little to the right of the left wall.
Room 11 : You should be a little to the right of the leftmost spike. Correct your position if it isn't the case. Here, no eyes will get in your way,
and you'll activate the grabber enemy when you enter room 13.
Room 12 : You shouldn't have to do anything here.
Room 13 : The grabber enemy should drop down and miss you. Now shoot to the left with the Mega Buster and collect the Mystery Tank.
If you miss it, YOU ARE FUCKED. Unless you feel confident about beating Dr. Wily with only the Mega Buster and not get hit, you can as well restart.
Note that trying to collect it with the Hornet Chaser doesn't work.
Room 14 : Jewel Satellite up to the turrets. Use Laser Trident to destroy them, as it will often hit their shots too. The first is nothing special,
the second will fire on the ceiling if you're far enough, the third can be hit from the higher ledge with Laser Trident (but NOT with Mega Buster), and the fourth can be defeated before it can shoot.
Kill the sniper, and you'll reach a rather tricky jump because of the low ceiling.
An easy way to do it is to touch the wall, use Rush Jet, press up so you go over the ledge, and drop down fast enough to avoid the helmet enemy's shots.
Use Jewel Satellite and deflect the helmet guy's shots to kill it, stand there to deflect the sniper's shots and watch the bullets go through you, actually kill the sniper,
and be careful about the fake life at the end. Kill the Jumper with Plug Ball and drop down.
Boss 3 : This boss always has the same pattern, which is something like this :
nothing, two jumps in a row, pause, core gets out, two jumps, pause, small jump, jump, jump to the side over the orange ball.
The boss is weak to Black Hole Bomb, and it's possible to defeat it in two waves, with 2 Black Hole Bombs and 1 Mega Buster shot per wave.
But if you feel confident about beating this boss, try to defeat it with the Mega Buster to keep your weapon energy.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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Wily Stage 4
Room 1 : Refill these first : 1 - Tornado Blow, 2 - Black Hole Bomb, 3 - Jewel Satellite
If you don't have much Concrete Shot energy left, refill that first, but it wasn't needed in stage 3 so it should be full.
Room 2 : Kill helmet guy with Plug Ball. Block the lasers with Concrete Shot. They form at around two and a half tiles in front of you.
Room 3 : The enemy at the bottom can be a pain in the ass so fire Plug Balls on the ceiling until you kill him.
You now must block both lasers at the same time. Place yourself over the black line in the floor, fire a shot, then immediately jump up and fire again.
You should have time to check if you managed to block the lasers and to cross before your shots collapse.
Room 4 : Block the laser with a small part of your shot placed over the pit so you don't hit the ceiling when you jump.
Room 5 : Block the laser and kill the enemy with Plug Ball (or just jump over it). Block the laser by placing your shot low enough to be able to jump on it,
but high enough to actually be able to reach the ledge on the right. The bottom of the block should be around the top of Mega Man's head.
Room 6 : Use Rush Jet and refill your weapon energy using the same order of priority as before.
Room 7 : The bosses rematches are here. I'll list them from the top left to the top right. Except for Galaxy Man, use their weaknesses against them.
Galaxy Man : Mega Buster. I hope you don't need a strategy for him by now.
Concrete Man : Jump a bit away from him if he shoots concrete at you, and be careful not to get stuck in a corner.
Splash Woman : Time one of your bees to kill the three fishes coming at you from the bottom, and fire them at a moderate speed. I usually change directions after her second and fifth trident shots.
Jewel Man : Use Black Hole Bomb near the corner, wait until he gets him, make him jump and he'll get hit when he lands, once more after he hits the corner and goes back into it, and a fourth time if you made him jump again. You should only need 2 shots to kill him.
Hornet Man : Make sure you don't miss the bees.
Magma Man : Random jumping heights can make this really damn hard. Use Tornado Blow at the start, another one BEFORE he fires his shots, then try to always be on a ledge next to his. Either jump or walk under him depending on your position. If you're lucky, your four Tornado Blows will be enough to kill him, otherwise you'll have to dodge him one or two more times before he pauses to restart his fire.
Practice fighting him with the Mega Buster only so you can get the timing for the dodges down.
Tornado Man : Mega Man can avoid his tornadoes by simply walking if he has enough room. Try to stay under him, that way he's easier to dodge when he tries to tackle you. Also note that Plug Balls can get rid of his tornadoes.
Plug Man : Fire a few Mega Buster shots at the start of the fight in case you miss with Jewel Satellite, and equip JS when he starts firing.
Take your time, you're almost invincible as long as you have the shield up. He will bend his knees before jumping.
Before Dr Wily, use your Eddie Call and hope you get some weapon energies. Refill either Black Hole Bomb or Tornado Blow. These are invaluable against Wily's third form.
Dr Wily, phase 1 : This phase is really simple, but I absolutely suck against it. Anyway, it's mostly about timing. Try to hit the egg when it's on the ground,
because it's much harder to be accurate while jumping. Let an egg pass over you if you think you don't have enough time to shoot it,
and be especially careful when Dr Wily is close to you. Use either the Mega Buster or the Laser Trident. The latter has a bigger hitbox, but seems harder to time correctly.
Dr Wily, phase 2 : Easy. Fire Concrete Shots if you have any left. Time your jumps correctly to misdirect the flames he throws when he tackles you,
and don't forget to jump when he drops down because it will stun you otherwise.
Dr Wily, phase 3 : Use Black Hole Bombs and Tornado Blows as cover, and shoot him with Plug Balls whenever possible.
You should still have your M-Tank, so use it when you run out of BHBs and TBs. Sometimes he'll appear directly over you, so make sure not to accidentally jump when trying to fire your shots.
If you need help about other parts of the game or other challenge you can post it here.
If you want to comment about how my syntax sucks you can post that too.
And just take a look at the posting times to get an idea of how fucking slow I am at typing.
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