As we all know, third party for the Wii has been VERY lackluster. And looking at the list of third party games that are available or announced for the Wii, it is Sega who has the highest quantity of exclusive games for the Wii. And while they're not all A+ quality games, they are all highly playable.
Here's the list:
The Conduit
Madworld
Sonic and the Black Knight
Sonic and the Secret Rings
Super Monkey Ball: Banana Blitz
NiGHTS: Journey Of Dreams
House of the Dead: Overkill
House of the Dead 2 & 3 Return
Ghost Squad
Mario & Sonic at the Olympic Games
Mario & Sonic at the Winter Olympic Games
Samba De Amigo
It's ironic that Nintendo's most bitter rival is now their most loyal servant. It's also kinda sad that 12 decent exclusive titles, 4 of which aren't out yet, is the best anyone has done for the Wii.
It's also crazy how devoted fanbases are. Nintendo doesn't produce many awesome games for the Wii but everybody buys it, Microsoft shipped their consoles with evil little gremlins inside of it but people still by from them, and Sony charges an assload of money to play one good game every six months but people still buy from them.
So here's to you Mrs. Robinson. People love you more- oh, nevermind.
GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
Posted:
Feb 26 2009 12:52 pm
I just don't understand.
You would think that with the amount of people who own Wii's developers would be lining up to push as much as they can at the console.
Is a license from Nintendo expensive beyond what MS & Sony charge?
Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
Posted:
Feb 26 2009 12:56 pm
Yea the other thread posted by GPF really had me reflecting on this.
SEGA is pushing some seriously wonderful third party support for the Wii this year.
The Conduit and Madworld are gonna be sooo great.
I am particularly excited for the Conduit, games like MP3 and Medal of Honor Heroes 2 were like appetizers for what the Wii is capable of in terms of FPS's, and I know this game is just going to evolve what those games brought even further.
Check this great HD footage for it.
GPFontaine wrote:
I just don't understand.
You would think that with the amount of people who own Wii's developers would be lining up to push as much as they can at the console.
Is a license from Nintendo expensive beyond what MS & Sony charge?
Yea, but they don't view the Wii as a "hardcore" console and don't feel like "wasting their time" making games for it, that's why they force all of this shovelware down our throats. They feel since the Wii is not on superior hardware, that is all its good for.
But I agree GPF, most of the games coming out on PS3 and 360 should at least attempt to be ported, or at least create more new original titles from the ground up. It has the largest console install base of all the platforms by far, the money practically makes itself.
Is a license from Nintendo expensive beyond what MS & Sony charge?
In answer to your question, look at all the shovelware on the system. The answer is no. The problem is that most developers aren't very creative. They throw together a bunch of violent games with poor voice acting and when one of them sells, they remake it 6 times over the next 10 years with slightly better graphics each time. When the video game buying public sours on the game, they look at what someone else is currently doing that's sucessful, copy it, and repeat the process again for the next 10 years. The problem with the Wii is that encourages diversity and ingenuinity, and most developers simply aren't clever. What separates Nintendo and Sega from their competitors - and what always has - is that they genuinely love video games; everyone else just loves making money.
Is a license from Nintendo expensive beyond what MS & Sony charge?
In answer to your question, look at all the shovelware on the system. The answer is no. The problem is that most developers aren't very creative. They throw together a bunch of violent games with poor voice acting and when one of them sells, they remake it 6 times over the next 10 years with slightly better graphics each time. When the video game buying public sours on the game, they look at what someone else is currently doing that's sucessful, copy it, and repeat the process again for the next 10 years. The problem with the Wii is that encourages diversity and ingenuinity, and most developers simply aren't clever. What separates Nintendo and Sega from their competitors - and what always has - is that they genuinely love video games; everyone else just loves making money.
Ok, so is the market begging for a new challenger?
If so, when does SydLexia.com become SydSoft?
Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
Posted:
Feb 26 2009 01:12 pm
Syd Lexia wrote:
What separates Nintendo and Sega from their competitors - and what always has - is that they genuinely love video games; everyone else just loves making money.
This is so fucking quotable, also I never really thought about it, but your right. Many developers these days are just not clever. Most studios today are soulless sequel cranking out corporations that have forgotten their way. Look at the golden era, early-mid nineties, with developers like Shiny Entertainment making original classics like Earthworm Jim, and games like Toe Jam & Earl. You just don't see much shit like that, and it sucks because the Wii is such a sandbox for creativity.
Is a license from Nintendo expensive beyond what MS & Sony charge?
In answer to your question, look at all the shovelware on the system. The answer is no. The problem is that most developers aren't very creative. They throw together a bunch of violent games with poor voice acting and when one of them sells, they remake it 6 times over the next 10 years with slightly better graphics each time. When the video game buying public sours on the game, they look at what someone else is currently doing that's sucessful, copy it, and repeat the process again for the next 10 years. The problem with the Wii is that encourages diversity and ingenuinity, and most developers simply aren't clever. What separates Nintendo and Sega from their competitors - and what always has - is that they genuinely love video games; everyone else just loves making money.
Ok, so is the market begging for a new challenger?
If so, when does SydLexia.com become SydSoft?
Probably never. I have had a few ideas for games over the years, and there was serious consideration of adding a "games" section at one point, but I am an idea man. I have no programming skill, very limited artistic and sprite-making skills, and insufficient funds to hire professionals to program games I design. If there are any people here with programming skills, maybe we could make something happen.
Is a license from Nintendo expensive beyond what MS & Sony charge?
In answer to your question, look at all the shovelware on the system. The answer is no. The problem is that most developers aren't very creative. They throw together a bunch of violent games with poor voice acting and when one of them sells, they remake it 6 times over the next 10 years with slightly better graphics each time. When the video game buying public sours on the game, they look at what someone else is currently doing that's sucessful, copy it, and repeat the process again for the next 10 years. The problem with the Wii is that encourages diversity and ingenuinity, and most developers simply aren't clever. What separates Nintendo and Sega from their competitors - and what always has - is that they genuinely love video games; everyone else just loves making money.
Ok, so is the market begging for a new challenger?
If so, when does SydLexia.com become SydSoft?
Probably never. I have had a few ideas for games over the years, and there was serious consideration of adding a "games" section at one point, but I am an idea man. I have no programming skill, very limited artistic and sprite-making skills, and insufficient funds to hire professionals to program games I design. If there are any people here with programming skills, maybe we could make something happen.
Yo TYOP!
I can do texture art for models.
monachetti
Joined: Apr 23 2007
Location: State of Confusion
Posts: 158
Posted:
Feb 26 2009 01:35 pm
i'd be down if i didn't spend 10 hours a day programming at work...
Print is dead.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
Posted:
Feb 26 2009 02:01 pm
Well, the first couple ideas are basic 2D things. We'd certainly have no problem finding a music composer.
I disagree. The Dreamcast and the Master System were excellent pieces of hardware. The Saturn? Not so much. The Genesis is a tough call. It was technically inferior to the Super Nintendo in many aspects, most notably color and sound, but it also hit the market two years earlier, at a time when the only other 16-bit console out was the TG-16, which wasn't even a true 16-bit console. The console was significantly better than the TG-16, so for its time, it was a great piece of hardware.
Zeke & I made a 2D level using GameMaker. He worked more on the movement while I focused more on the textures. It never did anything but you could run around a level that looked like our offices as subzero.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
Posted:
Feb 26 2009 02:33 pm
But if you make a game with GameMaker, doesn't an ad for GameMaker load at start-up saying the game was made with GameMaker?
The problems Sega had with their hardware don't just refer to the technical specs of the machines.
They had a serious problem with marketing (killed the SMS), with poor timing (DC), or with just plain making boneheaded decisions (The whole Sega-Tron thing with the CD and 32X).
The only time they really brought everything together well was with the Sega Genesis.
But if you make a game with GameMaker, doesn't an ad for GameMaker load at start-up saying the game was made with GameMaker?
We both paid for copies.
So that can be shut off I think.
Slayer1
Title: ,,!,, for you know who
Joined: Sep 23 2008
Posts: 4274
Posted:
Feb 26 2009 04:41 pm
Syd Lexia wrote:
GPFontaine wrote:
Syd Lexia wrote:
GPFontaine wrote:
Is a license from Nintendo expensive beyond what MS & Sony charge?
In answer to your question, look at all the shovelware on the system. The answer is no. The problem is that most developers aren't very creative. They throw together a bunch of violent games with poor voice acting and when one of them sells, they remake it 6 times over the next 10 years with slightly better graphics each time. When the video game buying public sours on the game, they look at what someone else is currently doing that's sucessful, copy it, and repeat the process again for the next 10 years. The problem with the Wii is that encourages diversity and ingenuinity, and most developers simply aren't clever. What separates Nintendo and Sega from their competitors - and what always has - is that they genuinely love video games; everyone else just loves making money.
Ok, so is the market begging for a new challenger?
If so, when does SydLexia.com become SydSoft?
Probably never. I have had a few ideas for games over the years, and there was serious consideration of adding a "games" section at one point, but I am an idea man. I have no programming skill, very limited artistic and sprite-making skills, and insufficient funds to hire professionals to program games I design. If there are any people here with programming skills, maybe we could make something happen.
If you start making mods for any game, I generally can make levels for the mod. For a new game, I'm pretty sure I could develop a system to run the game on one of the more simpler builds... 2d wise, you are on your own for that one ...
and my thoughts on the sega situation... refer to my Sega=bitch in another thread
Also to add to the original discussion...
The sad reality is game companies back in the day could get away with creative wonders because let's face, it was much easier to produce a 2D, 16bit game then it is to be creative on the systems now. Games like Earthworm Jim in the new era, and this is my opinion, are going to be flops. PS3 & 360 are using thier graphics engine for a more realistic gaming experience. Nintendo has Mario as a mascot, he stomps mushrooms, Master Chief and Kratos, Sony's new mascot, shoot and stab shit.
Would it be easy and more profitable to produce Wii games? Absolutely, look at the Pikmin game coming to Wii, it's the old Pikmin with Wii controls now. Basically Nintendo is making it known that you can make a Game Cube game and adjust the controls. However how many people/companies want to keep creating games on a dated graphics engine when the newer stuff is expected to come out in 2-3 years. The Wii is being flaunted as a "Hey even Grandpa can do this" system. The implication to make incredible and deep games is lacking.
This is why companies like Bold, who need to die, are making games for Wii, it's cheap to create and for a start up company you really lack the benefit of having the technology needed to produce a game that utilizes HD graphics. Cause let's face it a majority of gamers look at graphics as a main draw. Compare it to watching ESPN HD versus regular ESPN. Chances are if your going to watch the game and you have both choices your going to pick the HD one.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
Posted:
Feb 26 2009 09:18 pm
I disagree. A majority of game companies BELIEVE graphics are a main draw. They spend all their fucking time on graphics, throw together a game with 20 hours of gameplay and hope you like the mutiplayer. Then they create OMG NEW CONTENT that you have to DL at 5-10 bucks a pop.
I hope the economy stays in the tank for the next ten years. I really do. Because people will stop buying DLC and it will force companies to make more complete games. It will also bring an unceremonious end to the era of $60 games. Also, it will force companies to stop spending tens of millions of dollars and dozens of months rendering photorealistic graphics.