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UC Berkeley Offering a Course Dedicated to Starcraft


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Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Jan 31 2009 02:19 am Reply with quote Back to top

from 1up.com:

Quote:
In a move sure to unseat "History and Appreciation of Film" as the preferred choice in that inevitable "I just need one more elective to graduate" conundrum, the University of California, Berkeley has instituted a course that -- seriously -- teaches you how to play StarCraft.

If that sounds too good to be true, well, it sort of is, as there are a couple of catches (the world hasn't gone that tipsy-turvy yet). This is actually a "DeCal" course, a program that emphasizes "democratic education" by allowing students to teach their own courses (after receiving approval). UC Berkeley students can only take this StarCraft course as a pass/fail (meaning they'll receive no letter grade, and therefore overall GPA won't be effected), and while it's worth two credits, they won't go toward general education pre-requisites.

Otherwise, it's a full, real college class, with its own syllabus and course description and everything (and it's own website, too). And if you're wondering exactly what kind of linguistic hoops you have to jump through to write a description for such a course that sounds academically loftier than "learn how to play StarCraft really well," then by all means, read on:

Quote:
This course will go in-depth in the theory of how war is conducted within the confines of the game StarCraft. There will be lecture on various aspects of the game, from the viewpoint of pure theory to the more computational aspects of how exactly battles are conducted. Calculus and Differential Equations are highly recommended for full understanding of the course. Furthermore, the class will take the theoretical into the practical world by analyzing games and replays to reinforce decision-making skills and advanced StarCraft theory.

You can, if you so desire, read the full syllabus via StarCraftWire.net. Homework includes such assignments as picking "one of the following branches of tech trees and reporting on its strengths and weaknesses and special effects." And the final project tasks players... ahem, students with assembling some sort of contribution to the StarCraft collective, be it "an essay detailing new theory or calculations, or an in-depth analysis of a significant game," and presenting it to the StarCraft community "on a public forum for peer criticism." Maybe it's just us, but we got a feeling a public lashing under the harsh, critical eye of the hardcore StarCraft elite will be far more stressful to bear than any test ever could be.

You can also see a full list of courses previously approved through the DeCal program on its official website, and for a little context, we'll leave you with just a small sample: "Beginner's Scrabble: Strategy, Knowledge, and Fun," "Firefly: Get Versed in the 'Verse," "'Sex and the City' and the Contemporary Woman," and (our favorite) "Come Out and Play: Playing Games Outside." Higher learning, indeed.

http://www.1up.com/do/newsStory?cId=3172515

and what a student had to say about this course:

Quote:
Yesterday brought news that a new, student-taught course about competitive StarCraft would be offered at UC Berkeley. The course outline not only covers essential knowledge such as micro management and expansion strategy, but features a full-blown tournament. So how exactly does a class like this come to be?

According to student teacher Alan Feng, it was mostly a matter of having a good time playing StarCraft with his friend Sherwin Mahbod. They got the idea to teach a course on the game through the school's Democratic Education program, which allows for students to teach their peers about subjects they want, and began coming up with a course outline and homework assignments. But first they needed approval for the course.

"Obviously, the administration would be skeptical about a class such as this, and in order to gain University approval, we needed a faculty sponsor," Feng said. "The best sponsor we could locate was a professor at the Haas School of Business, Professor John Morgan."

Feng introduced Morgan to the game, and described the "rigorousness and detail that we would delve into, the aspects of true game theory, of risk vs reward, and other aspects." According to Feng, Morgan "gladly offered me his sponsorship," which meant that he would be offering professional oversight, but wouldn't be getting involved unless there was a major dispute.

Feng is looking forward to diving into the subject matter, saying, "This is just the first time; I know I'm going to make lots of mistakes but we'll be sure to have lots of fun through it all."

Feng promised to keep us updated on the course, so we'll let you know how it all turns out. If nothing else, the term papers should make for some pretty great reading when they start to hit StarCraft forums at the end of the semester.

http://www.1up.com/do/newsStory?cId=3172522


Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load

 
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IceWarm
Joined: Dec 22 2008
Location: Breckenridge, Colorado
PostPosted: Jan 31 2009 03:24 pm Reply with quote Back to top

That's pretty damn cool. 11 years and Starcraft is still going strong.


"Anybody who ever built an empire, or changed the world, sat where you are now. And it’s because they sat there that they were able to do it."

"Fighting in a basement offers a lot of difficulties, number one being, you're fighting in a basement."

"You're Not So Tough Without Your Veggie!"
 
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SoldierHawk
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Title: Warrior-Poet
Joined: Jan 15 2009
Location: San Diego, CA
PostPosted: Jan 31 2009 03:35 pm Reply with quote Back to top

I wonder if there'll be a Starcraft 201 when he sequel comes out?


militarysignatures.com

William Shakespeare wrote:
Love all, trust a few, do wrong to none.

 
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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
PostPosted: Jan 31 2009 04:14 pm Reply with quote Back to top

I want to sign up.


RIP Hacker

Alexz Johnson

 
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Jan 31 2009 10:15 pm Reply with quote Back to top

only reason i would go back to school.

that and culinary school


Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load

 
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Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
PostPosted: Feb 01 2009 01:17 am Reply with quote Back to top

Hell, an elective credit is an elective credit I suppose.


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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
PostPosted: Feb 01 2009 12:22 pm Reply with quote Back to top

Mankind is doomed... If this is what people pay educational institutions for... we are fucked.



 
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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
PostPosted: Feb 01 2009 02:29 pm Reply with quote Back to top

Am I the only one who hates those obnoxious get off your ass turn off jerry springer and to college to learn game design! commercials? Some nerdy looking doofus walks into a fake game store and picks some piece of crap fake game called Mission Possible off the rack and asks the camera how you'd think it would feel to see a game you designed on the shelf? WTF kind of lame ass game is Mission Possible? Confused



 
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SoftNum
Joined: Jan 13 2009
Location: Chicago, IL
PostPosted: Feb 01 2009 04:01 pm Reply with quote Back to top

Since I've talked to people 'in the biz' and they say that if you go to one of those it's more-or-less a black mark on your resume and they for sure won't hire you.... Yeah I hate them.
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IceWarm
Joined: Dec 22 2008
Location: Breckenridge, Colorado
PostPosted: Feb 01 2009 06:22 pm Reply with quote Back to top

Blackout wrote:
Am I the only one who hates those obnoxious get off your ass turn off jerry springer and to college to learn game design! commercials? Some nerdy looking doofus walks into a fake game store and picks some piece of crap fake game called Mission Possible off the rack and asks the camera how you'd think it would feel to see a game you designed on the shelf? WTF kind of lame ass game is Mission Possible? Confused

I agree. I've seen so many of these damn commercials. Like it would be that easy to totally just design the game. I've read many game design books and you have to know your programming. Its not like you'd be the head designer and have a team below you to do all the coding and modeling. Generally you work your way up to that position. The commercials look like that you will be a designer right when you are done with the class.


"Anybody who ever built an empire, or changed the world, sat where you are now. And it’s because they sat there that they were able to do it."

"Fighting in a basement offers a lot of difficulties, number one being, you're fighting in a basement."

"You're Not So Tough Without Your Veggie!"
 
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Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
PostPosted: Feb 01 2009 11:20 pm Reply with quote Back to top

Someone from DeVry (yeah, fucking DeVry) came in and showed us what "the first graduating class" of their Game Programming course made. Cutscene or not (and there was no HUD, so I'm assuming it was a cutscene), it looked ass ugly. Like, early Playstation game ugly. We do better things in my Audio Video editing class on 3D Studio Max. And I barely know how to use that program competently.


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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
PostPosted: Feb 02 2009 08:23 am Reply with quote Back to top

Char Aznable wrote:
Someone from DeVry (yeah, fucking DeVry) came in and showed us what "the first graduating class" of their Game Programming course made. Cutscene or not (and there was no HUD, so I'm assuming it was a cutscene), it looked ass ugly. Like, early Playstation game ugly. We do better things in my Audio Video editing class on 3D Studio Max. And I barely know how to use that program competently.


Technology moves so frigg'n fast.

The idea behind any of these programs is that once you know how to use one, you can move on to others.

Figure that schools teach established technology that the teachers are experts in, so it is 2-3 years old, at a minimum. Then figure that by the time you learn it all, it is another 2-3 years later.

4-6 years in the world of 3D modeling is a big deal.



 
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