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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
Posts: 2889
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This is a thread that's a work in progress, so I'm gonna do my best here to explain at what I'm trying to explain.
These are skills old NES games(and maybe even SNES) that you learned that, for one reason or another, still keep us pretty good at any game we pick up today. You know, despite the dramatic lowering in skill level in most games out today  This is NOT a cliche list, though I'm sure a few things will come close to that area.
Also, I wish I had good screenshots to illustrate these, but that would put this thread off for about 2 months getting things together, in the right places, to use. Syd may have some ready made from his own articles, I don't know, we'll find out. So, with that, away we go.
Platform Jumping: This is a rudimentary skill and people eventually pick it up. I DO know someone who hates platform jumping. The training grounds for these games are things like Mega Man 2's disappearing platforms in Heat Man's stage, Adventure Island, Double Dragon 2's Mansion stage, and so on.
Grinding: Perhaps patience would be a better word, but chances are you're playing an RPG when you're required to grind, so I'm assuming patience is a given. Attention spans are shorter and people don't like to do it. I'm also of the overpowered sort of player. Grinding is apparent when you realize you're not strong enough and keep dying. DYING? Oh my God! What a concept! You've got to die a lot before you learn the proper line, and when you're above it. This is missing out of a lot of new games, maybe because it's "unfun".
Problem Solving: Thankfully, this still exists in games today. However, I don't think it exists in the same fashion it once did. Take Deja Vu, Shadowgate, and Wrath of the Black Manta. In the first two, you really got to put things together, even TAKE NOTES during play. In Wrath of the Black Manta, you got to do a lot of thinking to remember the correct way to beat that last boss. Zelda has always been a lasting testament to puzzle games disguising them in different ways throughout the years.
Creative Approach: There MUST be another way. If there isn't , you'll make a way. Games today are often linear stories with certain events needed to unlock the next section. I guess because they can't put in 50 different videos to allow for a split off the main path, even if you plan to return back to it at some point  Without being held down by detailed graphics and tons of space reserved for animation today's games can really only put you on one or two paths to the same goal. Doing things out of order seems to have gone out of style.
I think that's a good start. Feel free to add on and buy me a beer
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docinsano
Title: Boner King
Joined: Jan 08 2008
Location: Mpls Mini Soda
Posts: 2314
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Button Mashing:
This was essential for NES shooters. Mash the B button as fast as you can. Also great for beat em ups and fighting games.
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DarknessDeku
Title: Deku Scrub
Joined: Dec 08 2007
Location: The Forest
Posts: 3285
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I like recent games better. At least when when I'm stuck I can spend my time figuring out how to beat that part of the game. With old games I usually lose all my lives and I waste my time playing through to the part where I'm stuck, just to lose my lives again. And you shouldn't have to take notes to play a game.
I also like how recent games have better storylines and no Engrish.
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| i'll_bite_your_ear wrote: |
DarknessDeku is already assimilated by the bots.
He knows your algorithm. |
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
Posts: 2286
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| docinsano wrote: |
Button Mashing:
This was essential for NES shooters. Mash the B button as fast as you can. Also great for beat em ups and fighting games. |
Test Your Might in the original MK was pretty tight on the button mashing as well.
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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
Posts: 2889
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| DarknessDeku wrote: |
I like recent games better. At least when when I'm stuck I can spend my time figuring out how to beat that part of the game. With old games I usually lose all my lives and I waste my time playing through to the part where I'm stuck, just to lose my lives again. And you shouldn't have to take notes to play a game.
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This reminds me I forgot the cardinal, biggest skill tester those old games had. The biggest "When I was your age..." moments.
Unforgiving: Older games are MUCH more unforgiving. These games throw everything they have at you and when you're done with that you might get a break if it happens to be the end of a level too. Ninja Gaiden and Battletoads shine brightest here in being brutally unforgiving. All we had was 3 lives and 3 continues and that was it!  Ah, Donkey Kong Country nostalgia... anyway, I think this makes a better player. The stakes are higher when you know you have to pass it NOW or you have to do a great amount of the level over, even being forced back to the game's beginning due to being out of Continues.
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
Posts: 2286
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Contra: Hard Corps and Silver Surfer reign supreme when it comes to retro difficulty.
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docinsano
Title: Boner King
Joined: Jan 08 2008
Location: Mpls Mini Soda
Posts: 2314
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Reading and Translating poor english:
Back in the day, people had to read the game's intro or story because voice overs were limited to "Strike!" "Ball!" and "You're Out!". Sometimes the translation sucked so some filling in the blanks was required. Nowadays, most of the story is spoken and the subtitles are well translated.
I say this is a skill because in some NES RPG's the translation would be so poor, you didn't know what to do next and you'd just end up leveling until you came upon a boss, and got killed. Whoops, wrong boss...
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DarknessDeku
Title: Deku Scrub
Joined: Dec 08 2007
Location: The Forest
Posts: 3285
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| docinsano wrote: |
Reading and Translating poor english:
Back in the day, people had to read the game's intro or story because voice overs were limited to "Strike!" "Ball!" and "You're Out!". Sometimes the translation sucked so some filling in the blanks was required. Nowadays, most of the story is spoken and the subtitles are well translated.
I say this is a skill because in some NES RPG's the translation would be so poor, you didn't know what to do next and you'd just end up leveling until you came upon a boss, and got killed. Whoops, wrong boss... |
That's not hardcore, that's just shitty game design.
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docinsano
Title: Boner King
Joined: Jan 08 2008
Location: Mpls Mini Soda
Posts: 2314
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Or is it the result of a shitty gamer? You decide....
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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
Posts: 2889
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| docinsano wrote: |
Reading and Translating poor english:
Back in the day, people had to read the game's intro or story because voice overs were limited to "Strike!" "Ball!" and "You're Out!". |
Final Fantasy Baseball?  Sorry, maybe you just used a bad example, but thinking of those in any game's story is pretty funny
Hero: I want to get into the castle to save the princess.
Voice Over: "You're out!"
<talks to him again and picks the other option to talk to that man>
Hero: How do I get into the castle?
Voice Over: "Ball!"
<last option left, let's see what the man says>
Hero: What happens if I don't get there in time?
Voice Over: "Strike!"
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DarknessDeku
Title: Deku Scrub
Joined: Dec 08 2007
Location: The Forest
Posts: 3285
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| docinsano wrote: |
| Or is it the result of a shitty gamer? You decide.... |
Record yourself playing all the way through Hydlide then come back and say that. No walkthoughs or tips either.
EDIT: I'm not saying old school gaming itself is horrible. It had lots of good things about it that today's games don't have. You all are just being nostalgic about the wrong things that made them great,
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ShadowViperX
Title: Underhanded ninja
Joined: May 25 2008
Location: One of the fifty states
Posts: 151
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Don't forget Move Spamming! Particularly in fighting games and platformers, though it can be present in many other genres. Concept is simple: let's say you're playing Fatal Fury, and you get to....whatever his name is, the final boss, who at the time is an unforgiving fuckwad. Seems impossible, at least until you figure out a certain move/attack pattern that works, and I mean WORKS. Basically takes a tough-as-hell fight and makes it simple as clockwork. Thus, you use this strategy/move over and over and OVER AGAIN. I can vouch: the first time I beat Mortal Kombat 2, I pretty much used nothing but roundhouse kicks and the occasional jump kick on everyone up to Shang Tsung. Then, against Kintaro and Shao Kahn, it was almost entirely jump kicks.
That's right, folks, move spamming. It's only a new and amazing strategy for a few minutes, it gets pretty boring after a while, and it can piss off others to no end in multiplayer, but when it works, it works.
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 I want you all to repeat after me:
I AM
SOFA KING
WE TODD ED
Now, your turn.*SNICKER*
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Undeath
Title: Facepuncher of Asses
Joined: Jan 15 2009
Location: Here
Posts: 608
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If any game is gonna get the Translation Merit Badge, it should be Simon's Quest. I can't tell you how long I tried before I gave up as a kid looking for the fucking Graveyard Duck.
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| Cracked.com wrote: |
"MARGARINE IS ONE MOLECULE AWAY FROM PLASTIC."
Not only is that not right, that's not even wrong. It's a meaningless statement. Saying something is "one molecule away" from plastic is like saying a farm is one letter away from a fart. Water is "one molecule away" from being explosive hydrogen gas. |
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Milhouse
Joined: Dec 19 2008
Location: Charlottesville, VA
Posts: 485
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World 4 in SMB2 (Icy Levels) were the first thing that popped into my head. It's slippery and you have to jump and duck from memory to avoid getting hit by fairies with pitchforks and white blobby things. I think learning those memorization skills certainly help with modern games and S.A.T. prep.
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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
Posts: 2889
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| Milhouse wrote: |
| World 4 in SMB2 (Icy Levels) were the first thing that popped into my head. It's slippery and you have to jump and duck from memory to avoid getting hit by fairies with pitchforks and white blobby things. I think learning those memorization skills certainly help with modern games and S.A.T. prep. |
I agree with this one. That level taught a lot, more than just sequenced button pressing at the time.
A Time Attack on Mario 2 level 4 would make a great NES Championship '09 round.
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SoldierHawk
Moderator
Title: Warrior-Poet
Joined: Jan 15 2009
Location: San Diego, CA
Posts: 6113
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| Milhouse wrote: |
| World 4 in SMB2 (Icy Levels) were the first thing that popped into my head. It's slippery and you have to jump and duck from memory to avoid getting hit by fairies with pitchforks and white blobby things. I think learning those memorization skills certainly help with modern games and S.A.T. prep. |
You know, in the 'secret talent' thread, a lot of people mentioned certain kinds of memorization as a skill (memorizing Shakespeare and other literature passages was mine.) I never put those things together before, but I wonder if there's a connection.
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| William Shakespeare wrote: |
| Love all, trust a few, do wrong to none. |
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Valdronius
Moderator
Title: SydLexia COO
Joined: Aug 22 2005
Location: The Great White North
Posts: 4465
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What about Foresight and Timing? Most bosses had a specific pattern that you had to figure out, and some enemies responding to certain actions or proximity.
Some of my students were playing a Qix variant called Fill-In or something. I completely kicked their asses at.
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| Klimbatize wrote: |
| A Hispanic dude living in Arizona knows a lot of Latinas? That's fucking odd. |
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