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I have become obsessed with Final Fantasy VI


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JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
PostPosted: Dec 16 2008 01:17 am Reply with quote Back to top

Terra and Celes can always learn spells at level up, esper or not. I think maybe Relm and Strago can as well.

So Relm is Shadows daughter, right? I've always thought so. Like how he tells the guys at the beginning. "The dog eats strangers" but the dog loves the hell out of Relm. There are a few other things that make it seem logical but I'm too tired to think.
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
PostPosted: Dec 16 2008 08:13 am Reply with quote Back to top

joshwoodzell wrote:
Terra and Celes can always learn spells at level up, esper or not. I think maybe Relm and Strago can as well.

So Relm is Shadows daughter, right? I've always thought so. Like how he tells the guys at the beginning. "The dog eats strangers" but the dog loves the hell out of Relm. There are a few other things that make it seem logical but I'm too tired to think.


Yes.

You have to do things correctly to get all of the flashbacks, but yes.



 
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JRA
Joined: Sep 17 2007
Location: The Opium Trail
PostPosted: Dec 18 2008 10:36 pm Reply with quote Back to top

I don't know, I liked the actual esper spells better as call spells in FFIV.

To you want to teach every party member every single spell with espers? Because that sounds like it justs marginalizes the game down to MP meters and makes things like Edgar's tools, Cyan's sword attacks, and Sabin's blitzes completely useless.


There are a lot of what if's in life Donny. What if I hit you really hard in the face, knocked yo shit to the back of yo skull? What if I....had you girl gargle my nuts? The fact remains, you are a fuckin mutant.
 
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Rycona
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Title: The Maestro
Joined: Nov 01 2005
Location: Away from Emerald Weapon
PostPosted: Dec 18 2008 11:00 pm Reply with quote Back to top

I've been playing through again and have been making sure I switch a character's esper over to something with a relevant stat bonus for when they level up, usually vigor+ for attackers and magic power+ for magic users.

Also, Relm and Strago do NOT learn spells on their own. Relm learns nothing additionally and Strago will learn certain monster attacks if they're performed during battle.


RIP Hacker.
 
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JRA
Joined: Sep 17 2007
Location: The Opium Trail
PostPosted: Dec 18 2008 11:17 pm Reply with quote Back to top

Rycona wrote:
I've been playing through again and have been making sure I switch a character's esper over to something with a relevant stat bonus for when they level up, usually vigor+ for attackers and magic power+ for magic users.

Also, Relm and Strago do NOT learn spells on their own. Relm learns nothing additionally and Strago will learn certain monster attacks if they're performed during battle.


Aaaaah. That makes sense, thanks.


There are a lot of what if's in life Donny. What if I hit you really hard in the face, knocked yo shit to the back of yo skull? What if I....had you girl gargle my nuts? The fact remains, you are a fuckin mutant.
 
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
PostPosted: Dec 19 2008 03:54 am Reply with quote Back to top

JRA wrote:
I don't know, I liked the actual esper spells better as call spells in FFIV.

To you want to teach every party member every single spell with espers? Because that sounds like it justs marginalizes the game down to MP meters and makes things like Edgar's tools, Cyan's sword attacks, and Sabin's blitzes completely useless.
Mechanically, FF6 blows fat chunks. Characters like Sabin have attacks that run of magic, even though they have high vigor. Tools get worse and worse as time goes on, gamble is worthless, blue magic is not very good in this one, characters power is oft equivalent to how early you get a power boosting esper on them. Bugs abound, with invis/instant death being the big name, but relm's paint/control can give you infinite items or fuck your file forever, you can lose shadow's dog forever, leveling up to 60 by abusing the waterfall, the list goes on. If I recall correctly, evasion from shields doesn't work, and i've just recently read another abuse involving a never-fail joker doom involving echo screens and the pause button.

The game has an interesting story. It holds a special little place in my heart. I can't really go back and play it.


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scamrock
Title: Space Bastard
Joined: Jan 26 2008
Location: Planet Druidia
PostPosted: Dec 19 2008 04:12 am Reply with quote Back to top

I started playing this game again last night on my SNES. I'm about half way through. I love this game. The only games that I think I like better are Super Mario World, Super Mario Bros 1 and 3, Final Fantasy II, and maybe A Link to the Past.


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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
PostPosted: Dec 19 2008 04:36 am Reply with quote Back to top

scamrock wrote:
I started playing this game again last night on my SNES. I'm about half way through. I love this game. The only games that I think I like better are Super Mario World, Super Mario Bros 1 and 3, Final Fantasy II, and maybe A Link to the Past.


IMO Chrono Trigger bears the superior battle system.


My Muzaks! CHECK IT OUT!!!
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3DS is very good, and Wii U!

 
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
PostPosted: Dec 19 2008 08:21 am Reply with quote Back to top

Andrew Man wrote:
scamrock wrote:
I started playing this game again last night on my SNES. I'm about half way through. I love this game. The only games that I think I like better are Super Mario World, Super Mario Bros 1 and 3, Final Fantasy II, and maybe A Link to the Past.


IMO Chrono Trigger bears the superior battle system.


Kinda hard to compare a game where you get swords, guns and magic to a side scroller where you jump on top of mushrooms to kill them.

I was just thinking... is Chrono Trigger's system the predecessor to that of Knights of the Old Republic?



 
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JRA
Joined: Sep 17 2007
Location: The Opium Trail
PostPosted: Dec 19 2008 12:36 pm Reply with quote Back to top

Andrew Man wrote:
scamrock wrote:
I started playing this game again last night on my SNES. I'm about half way through. I love this game. The only games that I think I like better are Super Mario World, Super Mario Bros 1 and 3, Final Fantasy II, and maybe A Link to the Past.


IMO Chrono Trigger bears the superior battle system.


Super Mario RPG had the best battle system of any RPG. Each function had its own button.


There are a lot of what if's in life Donny. What if I hit you really hard in the face, knocked yo shit to the back of yo skull? What if I....had you girl gargle my nuts? The fact remains, you are a fuckin mutant.
 
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scamrock
Title: Space Bastard
Joined: Jan 26 2008
Location: Planet Druidia
PostPosted: Dec 19 2008 02:54 pm Reply with quote Back to top

GPFontaine wrote:
Kinda hard to compare a game where you get swords, guns and magic to a side scroller where you jump on top of mushrooms to kill them.

It is hard to compare if choosing which game is better (quality). I was speaking more along the lines of personal favorites. I like playing Super Mario World better than I like playing Final Fantasy VI. If I was forced to throw one away and keep one, I would keep SMW (except in the real world where FFIII is worth more and I could just replace SMW for much cheaper on Ebay).

JRA wrote:
Super Mario RPG had the best battle system of any RPG. Each function had its own button.

I see what you are saying. You can do things quicker without having to scroll through a command menu. Personally, I think Final Fantasy XII has the best fighting system of any RPG. The gambit system is revolutionary.


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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
PostPosted: Dec 19 2008 11:03 pm Reply with quote Back to top

GPFontaine wrote:
I was just thinking... is Chrono Trigger's system the predecessor to that of Knights of the Old Republic?
KOTOR is star wars D20, a tabletop system made by Wizards of the Coast(guys who make M:TG, Heroclix, and DnD).

So no. The interaction with your party members combined with the morality system has more in common with black isle works like Fallout and Planescape:Torment. Bioware had already used DnD 3.0 for Neverwinter Nights, so perhaps it sort of fell to them as part of the contract, or perhaps because they already had the groundwork laid down.

(I think we should have a topic on RPG systems as a standalone, so I'm gonna make one)


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JRA
Joined: Sep 17 2007
Location: The Opium Trail
PostPosted: Dec 20 2008 02:36 am Reply with quote Back to top

Well, I'm just about finished in the World of Balance. I just have to do the supposed remaining sidequests then its off to the world of ruin. Couple of questions:

1) Is ZoneSeek or what's his name actually necessary? Believe it or not Golem popped up first in the auction, and I really do want to have to keep entering an auction over and over again if its not worth it?

2) Lowest levels people have managed to take out Kefka in his final form?

As you can see, I'm trying to be as minimalist as possible here (scenes excluded), especially since one person said when he was leveling everyone up to 99 and after that he never wanted to play that game again.


There are a lot of what if's in life Donny. What if I hit you really hard in the face, knocked yo shit to the back of yo skull? What if I....had you girl gargle my nuts? The fact remains, you are a fuckin mutant.
 
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Rycona
Moderator
Title: The Maestro
Joined: Nov 01 2005
Location: Away from Emerald Weapon
PostPosted: Dec 20 2008 03:16 am Reply with quote Back to top

Pft. I've levelled everyone up to at least 89 multiple times. The key is levelling up the first four characters you get in the WoR to 99. Then everyone else for the most part will be anywhere from 89-99, except Gau. He'll still be on whatever level he was on when you left him in WoB... maybe because he's readily available in the Veldt. I never really understood that.

Questions 1 and 2 I'm not sure of right off the top of my head at the moment.


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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
PostPosted: Dec 20 2008 03:49 am Reply with quote Back to top

Gau was my pet project. I tried to give him all magic and all Rages. I only succeeded in Magic Razz

I've neglected Gau in all the years the game has been out, so this time I made him a God in the game. Entertaining to say the least.

This includes switching Espers before level ups to make sure Merlin would cower before him.


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Alexz Johnson

 
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scamrock
Title: Space Bastard
Joined: Jan 26 2008
Location: Planet Druidia
PostPosted: Dec 20 2008 05:03 am Reply with quote Back to top

Any magic you get from Zoneseek, you already have with other Espers. But it takes only 5 fights at the very least to get Rasp and Osmose. So if you want those spells and don't already have them for everyone, it may be quicker to get it. But if you don't care about the spells, you can probably skip it. It does give you +2 magic power at level up thought. You won't have an Esper that can do that until you get Tritoch.

I'm not sure what the lowest level I've beat Kefka is. I usually overlevel. I can't help it. But I can tell you that on my last game, I have all of my characters level 99 in under 14 hours. Once you get the Experience Egg and know where to fight, it goes by fast. Same thing with the Espers. Knowing where to level up your spells makes it go by fast as well.

Ghandi wrote:
Gau was my pet project. I tried to give him all magic and all Rages. I only succeeded in Magic Razz

I've neglected Gau in all the years the game has been out, so this time I made him a God in the game. Entertaining to say the least.

This includes switching Espers before level ups to make sure Merlin would cower before him.

What did you use to level Gau with? Magic power?


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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
PostPosted: Dec 20 2008 05:16 am Reply with quote Back to top

I focused specifically on Magic Power and Magic Block. Magic Power has a clear effect on damage done. Blatantly obvious if you compare 2 characters with huge degrees in Magic Power, one high and one low.

I believe you answered your question before you asked it:

Anything with +2 Magic Power on the level up should be used. Tritoch I think is vital to get them as powerful as possible as quick as possible. The Dino Forest is what I mainly used, making sure I fought and beat Brontosaurus so I could fight him later in the Veldt. Anytime he's just fighting, have him learn spells he doesn't know yet, switch at the fight before the level up to an Esper that gives him the most Magic Power and/or Defense(if not maxed) as possible.

This is easiet with characters your comfortable with that may or may not be already maxed. At the time I could not level up Edgar anymore(already level 99). I brought Gogo in since he can't use that stuff anyway. The other members had Espers I could rotate to pump up other things so they could still level up and not interrupt Gau TOO MUCH.

As a whole, pretty obvious stuff, but you need to have enough levels to leeway to get him there.

Gau can cast magic for free, as long as you know which Rage to use. What he can't cast he has magic for. Any spell he casts under a Rage will use your Magic Power for figuring out damage or effectiveness. So even if he can't actually CAST the spell yet, but a Rage can, the Magic Power will reflect how much damage it would do if you could.


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Alexz Johnson

 
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scamrock
Title: Space Bastard
Joined: Jan 26 2008
Location: Planet Druidia
PostPosted: Dec 20 2008 05:37 am Reply with quote Back to top

I just used the usual suspects this time through. But I think I may do another run after this one. I had actually been thinking about doing this with Gau and Mog. They are two of my favorite characters I don't use enough.

I'd also like to make a badass out of Relm. She is the most naturally powerful magic user, but I always thought her special ability sucked. She would probably be fine if I ever tried to master using her, which is kind of why I want to. She is usually the person I try to avoid using. I just always used Terra as my primary magic user because her attack power is good and she can use heavy armor and all of the best swords. That way I can attack or cast depending on the situation. With Relm, I always felt like I had to use magic or my attack would suck.


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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
PostPosted: Dec 20 2008 05:51 am Reply with quote Back to top

You know, it's interesting if Gau is a frontrunner for party leader. Magic? Check. Rages? Check. Weapons? Check.

The beauty of Gau is the spells he casts spells on himself for free. These are often Float, Haste, and other random spells that may be part of the Rage. He's out of your control once he's in a Rage, so if you know you're going to level up a few times before you can bombard him with Magic Espers put on the ones available you have that would increase his Vigor or Strength, since he does those attacks whenever a Rage does not cast a spell. He can be a beast and I wouldn't have believed it unless I had done it.

His Rages also allow for spells you can't have and can never learn any other way. Brontasaurs' spell where he puts like 8 ailments on someone for example, or Blizzard. They will all use your Magic Power to determine the effect. He's neglected because he's not a very likable character, but if you work on him, even my old favorite and always party leader, Edgar, has to stand back and let him work.


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Alexz Johnson

 
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
PostPosted: Dec 20 2008 01:19 pm Reply with quote Back to top

Lets be honest and call it what it is.

Cyan is the only character in the game with worthy unique powers.

Casting quick on himself and then unloading with Quadra Slam is the best ability in the game.

You can focus on giving him high strength because the only spells he will ever cast are effect based.

Vanish, Doom, Quick, Life-3

For that matter, just about every monster in the game can be killed by: Quick + Vanish + Doom

So why not have the guy who can dish out ~80,000 damage in a single swipe be the one who does it?



 
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Valdronius
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Title: SydLexia COO
Joined: Aug 22 2005
Location: The Great White North
PostPosted: Dec 20 2008 02:16 pm Reply with quote Back to top

Cyan can do infinite* damage.

*Until the enemies are dead anyway.


Klimbatize wrote:
A Hispanic dude living in Arizona knows a lot of Latinas? That's fucking odd.

 
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JRA
Joined: Sep 17 2007
Location: The Opium Trail
PostPosted: Dec 20 2008 02:46 pm Reply with quote Back to top

So hold on, since the advance game has different translations, are "Doom" and "Death" the same spell? Cos "Death" is the only one I've mangaed to come across so far.


There are a lot of what if's in life Donny. What if I hit you really hard in the face, knocked yo shit to the back of yo skull? What if I....had you girl gargle my nuts? The fact remains, you are a fuckin mutant.
 
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Rycona
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Title: The Maestro
Joined: Nov 01 2005
Location: Away from Emerald Weapon
PostPosted: Dec 20 2008 02:58 pm Reply with quote Back to top

JRA wrote:
So hold on, since the advance game has different translations, are "Doom" and "Death" the same spell? Cos "Death" is the only one I've mangaed to come across so far.

Correct, although I believe they fixed the Vanish/Death bug from the original.


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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
PostPosted: Dec 20 2008 03:58 pm Reply with quote Back to top

Rycona wrote:
JRA wrote:
So hold on, since the advance game has different translations, are "Doom" and "Death" the same spell? Cos "Death" is the only one I've mangaed to come across so far.

Correct, although I believe they fixed the Vanish/Death bug from the original.


It isn't a bug.

Vanish's description is:
Physical attacks will always miss the target, but magic attacks will always hit.

Doom's description is:
Target is instantly killed. Fully heals undead targets.

Quick's description is:
The caster will receive two turns in a row.

The reason this always works is simple. No character has defense against positive magic. So if you cast Quick, you gain two turns in a row, it always works. Then you cast Vanish on the enemy. Since Vanish is positive magic it always works. Finally you cast Doom which always works because Magic always works on a Vanished status.



 
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Rycona
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Title: The Maestro
Joined: Nov 01 2005
Location: Away from Emerald Weapon
PostPosted: Dec 20 2008 04:29 pm Reply with quote Back to top

Well, not bug, but severe battle system flaw.


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