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Black Zarak
Title: Big Coffin Hunter
Joined: Feb 01 2006
Location: Phyrexia
Posts: 4098
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Nobody else is talking about it, so I will. I bought it last week and beat it the other day and it's pretty fun. It feels like Bioshock crossed with Resident Evil crossed with Half Life with a bit of Alien thrown in for fun. It's the standard story of an unwitting repair crew being sent to a huge mining ship that's gone out of contact after "cracking" a planet's crust to extract minerals. Of course, as soon as you get there, your ship gets destroyed, half your team gets killed and you get separated from the other half leaving you, the lowly engineer, to fix everything. You get a fairly standard array of weapons and a kinetic booster which functions just like the gravity gun in HL and a stasis module which slows down fast mechanical things (like doors) or enemies. Combat focuses on you dismembering your enemies with well placed shots as shooting for the torso does less damage and tends to piss enemies off more than anything. Ammo is scarce enough to have you worried when you're down to five shots with your fusion cutter and there's a large dark room that needs crossing, but unlike RE, if you're out of ammo, melee attacks aren't instant suicide. There's a store where you can buy various weapons, ammo, medpacks, suits, and whatnot and you can also store stuff there if don't have room to carry it. New items become available when you find schematics for them and bring them back to a store. There are also upgrade benches where you can improve the capabilities of your weapons and suit with power nodes you find along your way. Each weapon as well as your suit, kinetic booster and stasis module have separate trees to install nodes along, increasing capacity, damage, and range as well as decreasing reload time on weapons and increasing health and air on suits and duration and range on the kinetic booster and stasis module. The scare factor of the game is mostly "things jump out when least expected" (except you can usually see an ambush coming a mile away) but the real scary parts are running from enemies you don't have the ammo or health to fight and desperately need to get away from. There are Zero-G and vacuum situations too and enemies will not hesitate to attack you from every angle at times like this. There aren't many boss fights, but they're pretty epic when you do reach one.
Anywhoo, rant over.
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REVIEWS, LEGOS, NONSENSE Check out Zarak's Barracks!
"Let that be a lesson to you, your family and everyone you've ever known..."
"Thanks to denial, I'm immortal!" |
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Mr. Bomberman
2009 Forum Champion
Title: (still) token black.
Joined: Jan 27 2006
Location: Home of the lost towers
Posts: 4543
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Black Zarak
Title: Big Coffin Hunter
Joined: Feb 01 2006
Location: Phyrexia
Posts: 4098
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You'll read my wall of text and like it! This ain't no frilly blog post!
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REVIEWS, LEGOS, NONSENSE Check out Zarak's Barracks!
"Let that be a lesson to you, your family and everyone you've ever known..."
"Thanks to denial, I'm immortal!" |
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M3GA MAN
Title: The Big A
Joined: Jun 19 2008
Location: Nowhere.
Posts: 1963
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I love this game, I stopped playing it on the PC so I could beat 007 : Tomorrow Never Dies. I'm at chapter 7, and usually the scares are what Black Zarak say. There are some pretty freaky things in there though, Babies with fucking tentacles are fucking weird. The boss battles are EPIC like the Levithan.
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Douche McCallister
Moderator
Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
Posts: 5672
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Mr. Bomberman wrote: |
aaaaahhhhh wall of text format if you can aaaahhhh |
This...I want to read it but I refuse to.
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ReeperTheSeeker
Joined: Aug 26 2007
Posts: 2752
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carrier911
Joined: Oct 12 2008
Posts: 14
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i pre-ordered this game a little bit before it came out, and ended up beating it a couple of days after picking it up. it was startling when you got jumped from behind and the story is that of movie quality. the one bad quality i found was that it seemed a little short to me, also a bit on the easy side once you upgraded your guns. but overall very entertaining.
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
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Nobody else is talking about it, so I will.
I bought it last week and beat it the other day and it's pretty fun.
It feels like Bioshock crossed with Resident Evil crossed with Half Life with a bit of Alien thrown in for fun.
It's the standard story of an unwitting repair crew being sent to a huge mining ship that's gone out of contact after "cracking" a planet's crust to extract minerals.
Of course, as soon as you get there, your ship gets destroyed, half your team gets killed and you get separated from the other half leaving you, the lowly engineer, to fix everything.
You get a fairly standard array of weapons and a kinetic booster which functions just like the gravity gun in HL and a stasis module which slows down fast mechanical things (like doors) or enemies.
Combat focuses on you dismembering your enemies with well placed shots as shooting for the torso does less damage and tends to piss enemies off more than anything.
Ammo is scarce enough to have you worried when you're down to five shots with your fusion cutter and there's a large dark room that needs crossing, but unlike RE, if you're out of ammo, melee attacks aren't instant suicide.
There's a store where you can buy various weapons, ammo, medpacks, suits, and whatnot and you can also store stuff there if don't have room to carry it.
New items become available when you find schematics for them and bring them back to a store.
There are also upgrade benches where you can improve the capabilities of your weapons and suit with power nodes you find along your way.
Each weapon as well as your suit, kinetic booster and stasis module have separate trees to install nodes along, increasing capacity, damage, and range as well as decreasing reload time on weapons and increasing health and air on suits and duration and range on the kinetic booster and stasis module.
The scare factor of the game is mostly "things jump out when least expected" (except you can usually see an ambush coming a mile away) but the real scary parts are running from enemies you don't have the ammo or health to fight and desperately need to get away from.
There are Zero-G and vacuum situations too and enemies will not hesitate to attack you from every angle at times like this.
There aren't many boss fights, but they're pretty epic when you do reach one.
Anywhoo, rant over.
I was completely unable to read the original wall of text.
I decided to color it up and line break by sentences.
It is more fun this way and I can actually read it.
Now that I have finished reading it, I have come to the conclusion that this game doesn't sound that interesting to me.
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Char Aznable
Title: Char Classicâ„¢
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
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You could almost put that to the opening of "Fresh Prince of Bel-Air".
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
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It's not even December yet, sheesh!!!
The only thing I'd want to quip with Spoony is in responce to "Who designs a remote-control saw blade?" Dr. Wily, that's who.
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 "Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!" |
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
Posts: 2739
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Oddly enough I could read the wall o' text, but not the christmas whatsit that fontaine wrote. Nice going.
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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any game with a "melee curbtomp" buttons wins in my book.
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