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anorexorcist
Title: Polar Bear
Joined: May 21 2008
Location: The Cock and Plucket
Posts: 2131
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I don't mind these games and may eventually play through them, but it really seems to me like an interactive movie more than anything because they seem(well FF4 anyway) pretty linear, you do this, the find that, you fight this guy, you fight that guy. You get all of your spells at specific levels, you can't improve specific stats or choose between spells and whatnot.
I mean, Pokemon is basically an old school RPG and I like(d) it(not for the pokemon but because it is a solid RPG, just kind of shity story or at least very repetative). At least for that you could lvl up specific monsters and teach them specific attacks, tailor your crew to your playing style, but with FF4 and RPG's like it, you can't really do that.
Maybe it's because the first RPG I really played was Star Wars: Knights of the Old Republic and it is a modern RPG where you customize your character and I just can't get used to the old RPG's because of this.
I own FF4, FF6, Illusion of Gaia(I think it's old school RPG?), and maybe a couple others, I like having them because of there historical value in the gaming world and got sucked in to FF4's story, but when I realised I was going to have to grind a lot to move forward, I stopped giving a shit and havn't played it since.
Now, that was likely not terribly cohesive, but the bottom line is:
What is so appealing about Old School RPG's? Why do you think I should put the 20-25 hours(including a good bit of grinding) into these games?
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Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
Posts: 4637
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anorexorcist wrote: |
What is so appealing about Old School RPG's? |
Beauty in simplicity.
Also, those particular RPGs are enjoyable because (most) of them were innovative for their time and had something going for them, unlike now where half of the RPGs make me think that they're running out of ideas. Take, for example; excluding FFIV, the first six Final Fantasy games are all appealing because you have the freedom of class choice/character customization so every playthrough is going to be at least somewhat different (I'm not a huge fan of FFIV because of the designated classes).
The Pokemon games were appealing because their target audience was little kids, and the games presented the kids with the RPG genre in a way that would be simple enough for them to comprehend with no prior experience with RPGs, and yet complicated enough so that you could branch off into other RPGs by learning from Pokemon. Also, the large varitety of pokemon is definitely appealing.
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
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FFIV for the SNES, not to be confused with the new one in 3D is VERY linear.
The story is exactly the same, but the original one required no grinding at all. You could beat the game by simply fighting the enemies you encountered during your travels. Ultimately you follow a story and the result is you get to see the ending.
The new 3D verison is harder. Monsters have more weaknesses and must be fought in specific ways. You will find your party dies much more often in this new rendition of the game.
In anycase, what makes it so appealing? The story.
Play FFIV all the way through. Tell me that you expected each and every thing that happened and I will simply not beleive you. The twists and turns in the story make you want to learn more.
The fact that it is linear is actually not a bad thing. I would argue that too many games abuse their non-linear type models. Oblivion is a perfect example of a non-linear game that is very fun, but never sucks you in because there is no real plot.
In the end, you should think of it as a cross between reading a book and watching a movie. FFIV and FFVI didn't require grinding to beat, though they allowed for it if you chose. They were unbeleivably good stories.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
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If you don't understand, it's impossible to explain, and no one, not even God, will ever be able help you.
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
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Syd Lexia wrote: |
If you don't understand, it's impossible to explain, and no one, not even God, will ever be able help you. |
Who's god?
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docinsano
Title: Boner King
Joined: Jan 08 2008
Location: Mpls Mini Soda
Posts: 2314
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Syd Lexia wrote: |
If you don't understand, it's impossible to explain, and no one, not even God, will ever be able help you. |
What about Jesus and his new age heavy metal thrash classic rock punk reggae ska band he's in?
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anorexorcist
Title: Polar Bear
Joined: May 21 2008
Location: The Cock and Plucket
Posts: 2131
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GPFontaine wrote: |
FFIV for the SNES, not to be confused with the new one in 3D is VERY linear.
The story is exactly the same, but the original one required no grinding at all. You could beat the game by simply fighting the enemies you encountered during your travels. Ultimately you follow a story and the result is you get to see the ending.
The new 3D verison is harder. Monsters have more weaknesses and must be fought in specific ways. You will find your party dies much more often in this new rendition of the game.
In anycase, what makes it so appealing? The story.
Play FFIV all the way through. Tell me that you expected each and every thing that happened and I will simply not beleive you. The twists and turns in the story make you want to learn more.
The fact that it is linear is actually not a bad thing. I would argue that too many games abuse their non-linear type models. Oblivion is a perfect example of a non-linear game that is very fun, but never sucks you in because there is no real plot.
In the end, you should think of it as a cross between reading a book and watching a movie. FFIV and FFVI didn't require grinding to beat, though they allowed for it if you chose. They were unbeleivably good stories. |
Well, in FF4 for SNES, I'm at the cave that won't let you walk in with anything metal and apparently i have to grind because my guys are like level 25 and I fought every monster I've seen so far and every boss type guys and right now, if I walk in the cave, my party dies.
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16127
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i have to agree w/GP. the story was engaging in old school RPG's like Phantasy Star II and Dragon Warrior III. they were linear but that just meant i didnt have to spend extra money on a game guide, or by calling those stupid nintendo and sega help lines. in an age w/out internet, that was huge. now that we have internet, any person who gets stuck playing ANY game can just look up online how to beat it.
granted they were a grindfest, but the story made the grinding worth it.
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Klimbatize wrote: |
I'll eat a turkey sandwich while blowing my load |
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docinsano
Title: Boner King
Joined: Jan 08 2008
Location: Mpls Mini Soda
Posts: 2314
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Final Fantasy IV kicked ass no matter what. Sure the story was linear, but there were enough secret items for you to play a second time through.
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scamrock
Title: Space Bastard
Joined: Jan 26 2008
Location: Planet Druidia
Posts: 2392
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You are too far for your level. Actually, if you don't want to worry about it, you can still beat that part. You can just run all the way to the Dark Elf. Once he turns into a dragon, make sure you cast Weak with Tellah. But I'd say you are gonna have to grind.
Basically, everything before Mt Ordeals doesn't matter. Your levels will restart and everyone's levels when they join will be based on Cecil's level (I believe). Before then, you just need to be at a high enough level to get past. After, you are gonna have to do some extra fighting.
I'd also suggest learning to use your various spells. Casting Berserk on your fighers also let you only worry about healing and attack magic. Once you master all of it, it makes it easier to get by at lower levels. Otherwise, gonna have to grind.
I also thought I'd add that I learned to play on the first Dragon Warrior. That game is basically nothing but grinding. This is probably why I like it and am usually over leveled in every game.
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16127
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scamrock wrote: |
I also thought I'd add that I learned to play on the first Dragon Warrior. That game is basically nothing but grinding. This is probably why I like it and am usually over leveled in every game. |
me too.
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Klimbatize wrote: |
I'll eat a turkey sandwich while blowing my load |
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Kojjiro!
Joined: Feb 16 2008
Posts: 832
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mostly it tracks back to beauty in simplicity. alot of new school rpg's can be really confusing and filled with pointless stuff
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
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anorexorcist wrote: |
GPFontaine wrote: |
FFIV for the SNES, not to be confused with the new one in 3D is VERY linear.
The story is exactly the same, but the original one required no grinding at all. You could beat the game by simply fighting the enemies you encountered during your travels. Ultimately you follow a story and the result is you get to see the ending.
The new 3D verison is harder. Monsters have more weaknesses and must be fought in specific ways. You will find your party dies much more often in this new rendition of the game.
In anycase, what makes it so appealing? The story.
Play FFIV all the way through. Tell me that you expected each and every thing that happened and I will simply not beleive you. The twists and turns in the story make you want to learn more.
The fact that it is linear is actually not a bad thing. I would argue that too many games abuse their non-linear type models. Oblivion is a perfect example of a non-linear game that is very fun, but never sucks you in because there is no real plot.
In the end, you should think of it as a cross between reading a book and watching a movie. FFIV and FFVI didn't require grinding to beat, though they allowed for it if you chose. They were unbeleivably good stories. |
Well, in FF4 for SNES, I'm at the cave that won't let you walk in with anything metal and apparently i have to grind because my guys are like level 25 and I fought every monster I've seen so far and every boss type guys and right now, if I walk in the cave, my party dies. |
Unequip all metal weapons and armor.
Equip Wooden stuff, bows and arrows, clubs, yang's fists, cloth, leather, etc... Cecil is useless except as a healer. Make sure you visit Toroia and walk around completely, speak to EVERYONE (especially that one guy who you already knew). Your level is fine.
What version of the game are you playing? SNES/Gameboy Advance/DS
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scamrock
Title: Space Bastard
Joined: Jan 26 2008
Location: Planet Druidia
Posts: 2392
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Dammit, guys. Now I think I'm gonna have to play this game right now. I just started playing through XII again. Now I'm gonna have to put it off.
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
Posts: 2739
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You do not need to grind in VI. Kefka, for all his drama, has a bit of a glass jaw. And if your feeling like a wimp you can always vanish/death on just about anything you meet. Or phoenix down on undead.
It is absolutely imperative that you suplex the train.
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anorexorcist
Title: Polar Bear
Joined: May 21 2008
Location: The Cock and Plucket
Posts: 2131
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I'm in the very early stages of FF6, havn't played much of it.
GPF: I'm playing the SNES version, have both of the old carts for 4 and 6, trying to get the best games for the actual system and I know those are up there
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scamrock
Title: Space Bastard
Joined: Jan 26 2008
Location: Planet Druidia
Posts: 2392
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Fontaine is right. Your level on IV is fine. I just played about half of the game and I'm only in my 20's. Cecil is only 22. In fact when I beat the Dark Elf, I was only at level 15.
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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
Posts: 2889
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RobotGumshoe wrote: |
You do not need to grind in VI. Kefka, for all his drama, has a bit of a glass jaw. And if your feeling like a wimp you can always vanish/death on just about anything you meet. Or phoenix down on undead.
It is absolutely imperative that you suplex the train. |
Gonna stop you here. Have you tried Fenix Downing the Phantom Train?  One shot kill.
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aika
Title: Narcissist
Joined: Apr 25 2008
Location: On the table.
Posts: 2041
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For me, the appeal is the nostalgia of playing the games that my father and I played together when I was very, very young. He was buying these games when they were first released, and I used to sit on the floor next to him and watch him play. That was a big part of my childhood. So, besides the beauty in the simplicity that was mentioned before, it's severe nostalgia that allows me to enjoy playing the games.
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 天上天下唯我独尊 |
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scamrock
Title: Space Bastard
Joined: Jan 26 2008
Location: Planet Druidia
Posts: 2392
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aika wrote: |
For me, the appeal is the nostalgia of playing the games that my father and I played together when I was very, very young. He was buying these games when they were first released, and I used to sit on the floor next to him and watch him play. That was a big part of my childhood. So, besides the beauty in the simplicity that was mentioned before, it's severe nostalgia that allows me to enjoy playing the games. |
So I wonder if my son is going to have these same nostalgic feelings on these classic games, or if he will just remember that he sat there hungry with dirty diapers  while I couldn't put the controller down.
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