One-hit deaths. Fiendish-but-fair level design. Spikes. Lasers. Robots. Isn't that what action gaming is really about?
You'll find all five of these must-have elements in RUN JUMP, the new platformer from, um, me.
RUN JUMP is platforming reduced to its simplest and purest elements-- there's no story, no weapons, no power-ups. Just moving from one side of a room to another, from one room to another, from one level to the next, overcoming obstacles with deftly-timed jumps. There's more to it than that, of course; not only can the player's robot wall jump, but she can stick to and move along any ceiling in the game. There are no exceptions to this rule: every wall can be bounced on, every ceiling can be clung to, and through a liberal use of both abilities, every obstacle can be overcome.
Comments and bug reports, as always, are appreciated.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24876
Posted:
May 25 2009 07:42 pm
This looks legitimately fun and playable. I've seen way too many Mario hacks and flash games that are designed just to piss you off. They're not so much games as they are tedious exercises in wrote memorization that are specifically designed to run counter to your video game instincts. This looks frustrating but doable.