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Crazy_Bastard
Title: CeeBee
Joined: Feb 25 2007
Location: Tulsa
Posts: 489
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Here is my short, 4 level Super Mario World hack I did for a school project during my sophomore year of high school. Not top quality, but it works. Feel free to comment on it, keep in mind I know of most of the glitches, such as the skull raft running through the wall in the first level. Here is the ROM:
http://www.4shared.com/file/111707018/3e510e0b/Project_Mario2.html
I tested all levels using ZSNES, found here:
http://prdownloads.sourceforge.net/zsnes/zsnesw151.zip
Be prepared for a few surprises  I added a couple interesting, new blocks.
EDIT: The password for the file is "clarinet" Sorry 'bout that, folks
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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Some things I should point out-
Iggy's Castle is unbeatable if you die, the halfway point is bugged. Going back in kills you. There were issues with halfway points in other levels, at one of them there was a Paratroopa nearly on top of me as I came in.
There was a jump in the second level that I could not make without Yoshi or a feather. I don't know if that was intentional, but it doesn't seem like it.
I got a moon in Stage 3, but got stuck on the bounce-block against the ceiling and had to wait for the time over (I had Yoshi). Either this was a mistake, or an intentional trap with the moon as bait. Either way is not cool.
Did any levels have more than one exit? Level 3 had some stuff behind the exit gate I did not get a chance to check out. If levels have multiple exits, the stage should be a red dot.
Not a mistake per se, but just an observation: lots of feathers and blue shells. Most hacks I've seen avoid these. It makes levels way too easy to skip over. I wouldn't necessarily take them out, just saying.
I think you had some very interesting ideas, and aside from not being able to beat the castle, it was a fun diversion. Definitely more fun than those "challenge" hacks I see all the time. You should do more.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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| UsaSatsui wrote: |
| I got a moon in Stage 3, but got stuck on the bounce-block against the ceiling and had to wait for the time over (I had Yoshi). Either this was a mistake, or an intentional trap with the moon as bait. Either way is not cool. |
...couldn't you have dismounted Yoshi?
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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| Syd Lexia wrote: |
| UsaSatsui wrote: |
| I got a moon in Stage 3, but got stuck on the bounce-block against the ceiling and had to wait for the time over (I had Yoshi). Either this was a mistake, or an intentional trap with the moon as bait. Either way is not cool. |
...couldn't you have dismounted Yoshi? |
Nope. I was crammed between the ceiling and a bounce-up block. Hopping off just put me right back on.
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Crazy_Bastard
Title: CeeBee
Joined: Feb 25 2007
Location: Tulsa
Posts: 489
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wait, there is a bounce block near the moon? I do not remember putting one there.....
EDIT: oh wait, I forgot there was a moon in the underground section of the third level
Also, the jump in the second level was intended to be made when bouncing off of a koopa, but yes, that is a serious flaw. I often have issues making levels beatable no matter what, something I am working on....
None of the levels had more than one exit; I merely put the jump blocks after the exits because I thought it would be interesting do see Mario jump as he marches on. I believe in the third level I intended for him to jump up and hit the star block, which would award the player an extra life if thirty coins had been collected
Please keep in mind the circumstances under which I made this Hack; It was a school project, and I had a deadline as well as homework in all of my other classes. I was not intending to make this a challenging game to people who had played before, but playable for most non-gamers, And I can see many instances where I failed at that aspect of it....
I didn't do much to spruce it up before posting it, And I know I could do better given more time..... I am thinking about either reviving or restarting this project, too..... I had no idea Iggy's castle was unbeatable if you died, and if I re-use the level, I will fix that....
Thanks for the comments, usaSatsui ^_^ I am glad my hack was fun, albeit it was a bit glitchy
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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| Quote: |
| Also, the jump in the second level was intended to be made when bouncing off of a koopa, but yes, that is a serious flaw. I often have issues making levels beatable no matter what, something I am working on.... |
It just seemed out of place. There didn't seem to be anything else that tricky in the hack. Do they respawn? Also, a springboard you need to carry around is a good choice for things like that.
| Quote: |
Please keep in mind the circumstances under which I made this Hack; It was a school project, and I had a deadline as well as homework in all of my other classes. I was not intending to make this a challenging game to people who had played before, but playable for most non-gamers, And I can see many instances where I failed at that aspect of it....
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I thought it was pretty good, I hate Kaizo shit. I'd work on it.
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| Thanks for the comments, Fernin ^_^ |
You're confusing me for the asshole chat op without rabbit ears.
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Crazy_Bastard
Title: CeeBee
Joined: Feb 25 2007
Location: Tulsa
Posts: 489
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| UsaSatsui wrote: |
| Quote: |
| Thanks for the comments, Fernin ^_^ |
You're confusing me for the asshole chat op without rabbit ears. |
oops, sorry about that. For some reason, I have mentally attached your avatar to Fernin... X_X
Has anyone else tried it out?
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Chrisby
Joined: Mar 31 2006
Location: Where my computer is.
Posts: 1262
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I'm going to, like now. I'll let you know what I think.
EDIT: Alright, it was pretty good, but just a few thoughts if you're looking to pursue Mario World hacking in the future:
Blue Yoshi pretty much breaks the game, so avoid using him, especially earlier on.
Try to avoid excessive 3UP moons, because they're supposed to be rare and harder to get you know?
It's hard to change bosses (I think they're programmed in assembly or something) but you can still add Bullet Bills or Podoboos to the boss room I think, for added difficulty.
Avoid excessive power-ups. A good way to do it is to put one near the beginning of the level, and one near the midpoint. And maybe one near the boss in boss levels. If a level is particularly hard you can add more but usually no more than 2 or 3 for a normal level.
Custom blocks are always a nice touch.
What was up with all the Silver P-switches in that one level? Did I miss something?
Koopa Mountains is in there twice, as the second stage and the stage after Iggy's Castle.
You avoided overusing the stupid black muncher plants, which is always a plus.
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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| Quote: |
| EDIT: Alright, it was pretty good, but just a few thoughts if you're looking to pursue Mario World hacking in the future: |
I would like to encourage you to do this.
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| Blue Yoshi pretty much breaks the game, so avoid using him, especially earlier on. |
This. There's a reason they were so rare in the original SMW.
On a side note, Red Yoshis are a good way to keep people from recycling blue shells.
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Crazy_Bastard
Title: CeeBee
Joined: Feb 25 2007
Location: Tulsa
Posts: 489
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| Chrisby wrote: |
Koopa Mountains is in there twice, as the second stage and the stage after Iggy's Castle.
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I did not know that. I meant for the last level to be the Top Secret Area, in case the people who played my Hack last year wanted to play around
I had to completely redo my overworld level placements before I posted, I was trying to remove the water around the level before the castle and somehow fucked everything up
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